Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.ProcessFindPredecessor
ChordTests.cs
Source:ChordTests.cs
...377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var test = new FindPredecessorTest();14 var result = TestingEngine.Test(configuration, test);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.SystematicTesting;25{26 {27 static void Main(string[] args)28 {29 var configuration = Configuration.Create().WithTestingIterations(100);30 var test = new FindPredecessorTest();31 var result = TestingEngine.Test(configuration, test);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding;41using Microsoft.Coyote.SystematicTesting;42{43 {44 static void Main(string[] args)45 {46 var configuration = Configuration.Create().WithTestingIterations(100);47 var test = new FindPredecessorTest();48 var result = TestingEngine.Test(configuration, test);49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding;
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Services;7using Microsoft.Coyote.Actors.BugFinding.Services.Coverage;8using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers;10using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers.CoverageReporters;11using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers.CoverageReporters.Files;12using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers.CoverageReporters.Files.CoverageReporters;13using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers.CoverageReporters.Files.CoverageReporters.CoverageReporters;14using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers.CoverageReporters.Files.CoverageReporters.CoverageReporters.CoverageReporters;15using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers.CoverageReporters.Files.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;16using Microsoft.Coyote.Actors.BugFinding.Services.Coverage.Providers.CoverageReporters.Files.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;
ProcessFindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FindPredecessor findPredecessor = new FindPredecessor();12 findPredecessor.ProcessFindPredecessor();13 }14 }15}
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = Actor.Create(runtime, typeof(FindPredecessor));11 var result = await actor.ProcessFindPredecessor();12 Console.WriteLine("Result: " + result);13 }14 }15}16if (x == 0) { return 0; }17if (x == 0) { return 1; }18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22{23 {24 [OnEntry(nameof(OnEntryProcessFindPredecessor))]25 [OnEventDoAction(typeof(FoundPredecessor), nameof(OnFoundPredecessor))]26 class ProcessFindPredecessor : State { }27 private async Task OnEntryProcessFindPredecessor(Event e)28 {29 await this.ProcessFindPredecessor();30 }31 private async Task ProcessFindPredecessor()32 {33 int x = 1;34 if (x == 0) { return 1; }35 await this.SendEvent(new FindPredecessor());36 }37 private void OnFoundPredecessor()38 {39 int x = 0;40 if (x == 0) { return 0; }41 }42 }43 public class FindPredecessorEvent : Event { }
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using System.Collections.Generic;7using System.Text;8using System.Linq;9{10 {11 public static async Task Main()12 {13 var config = Configuration.Create();14 var runtime = RuntimeFactory.Create(config);15 var actor = runtime.CreateActor(typeof(FindPredecessor));16 var result = await runtime.SendEventAndExecuteTask<int>(actor, typeof(FindPredecessor.ProcessFindPredecessor), 2);17 Console.WriteLine("Result: " + result);18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding;26using System.Collections.Generic;27using System.Text;28using System.Linq;29{30 {31 public static async Task Main()32 {33 var config = Configuration.Create();34 var runtime = RuntimeFactory.Create(config);35 var actor = runtime.CreateActor(typeof(FindPredecessor));36 var result = await runtime.SendEventAndExecuteTask<int>(actor, typeof(FindPredecessor.ProcessFindPredecessor), 3);37 Console.WriteLine("Result: " + result);38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding;46using System.Collections.Generic;47using System.Text;48using System.Linq;49{50 {51 public static async Task Main()52 {53 var config = Configuration.Create();54 var runtime = RuntimeFactory.Create(config);55 var actor = runtime.CreateActor(typeof(FindPredecessor));56 var result = await runtime.SendEventAndExecuteTask<int>(actor, typeof(FindPredecessor.ProcessFindPredecess
ProcessFindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var predecessor = new FindPredecessor();12 var result = await predecessor.ProcessFindPredecessor();13 Console.WriteLine(result);14 }15 }
ProcessFindPredecessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared;5using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Queries;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Queries;13using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities;15using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Queries;17using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities;19using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.Queries;21using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.Utilities;23using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.Utilities.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.Utilities.Queries;25using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.Utilities.States;26using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Shared.Utilities.Utilities.Utilities.Utilities.Utilities;
ProcessFindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6{7{8static void Main(string[] args)9{10var configuration = Configuration.Create();11configuration.MaxSchedulingSteps = 100;12using (var runtime = RuntimeFactory.Create(configuration))13{14var actor = runtime.CreateActor(typeof(FindPredecessor));15runtime.SendEvent(actor, new FindPredecessorEvent(5, 10));16}17}18}19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23using System.Threading.Tasks;24using System;25{26{27static void Main(string[] args)28{29var configuration = Configuration.Create();30configuration.MaxSchedulingSteps = 100;31using (var runtime = RuntimeFactory.Create(configuration))32{33var actor = runtime.CreateActor(typeof(FindPredecessor));34runtime.SendEvent(actor, new FindPredecessorEvent(5, 10));35}36}37}38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;42using System.Threading.Tasks;43using System;44{45{46static void Main(string[] args)47{48var configuration = Configuration.Create();49configuration.MaxSchedulingSteps = 100;50using (var runtime = RuntimeFactory.Create(configuration))51{52var actor = runtime.CreateActor(typeof(FindPredecessor));53runtime.SendEvent(actor, new FindPredecessorEvent(5, 10));54}55}56}57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding;61using System.Threading.Tasks;62using System;63{
ProcessFindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 {5 public int N;6 public Start(int n)7 {8 this.N = n;9 }10 }11 {12 public int Result;13 public Done(int result)14 {15 this.Result = result;16 }17 }18 private int N;19 private int Result;20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(Done), nameof(Finish))]22 {23 }24 private void InitOnEntry(Event e)25 {26 this.N = (e as Start).N;27 this.Result = ProcessFindPredecessor(this.N);28 this.Raise(new Done(this.Result));29 }30 private void Finish()31 {32 this.RaiseGotoStateEvent<Done>();33 }34 private int ProcessFindPredecessor(int n)35 {36 int result = 0;37 if (n == 0)38 {39 result = 0;40 }41 {42 result = n - 1;43 }44 return result;45 }46 }47}48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 {52 public int N;53 public Start(int n)54 {55 this.N = n;56 }57 }58 {59 public int Result;60 public Done(int result)61 {62 this.Result = result;63 }64 }65 private int N;66 private int Result;67 [OnEntry(nameof(InitOnEntry))]68 [OnEventDoAction(typeof(Done), nameof(Finish))]69 {70 }71 private void InitOnEntry(Event e)72 {73 this.N = (e as Start).N;74 this.Result = ProcessFindPredecessor(this.N);
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