How to use NotifySuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.NotifySuccessor

ChordTests.cs

Source:ChordTests.cs Github

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...292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();...

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NotifySuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private ActorId successor;9 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]10 private class Init : State { }11 private void Setup()12 {13 this.successor = ActorId.CreateRandom();14 this.NotifySuccessor(this.successor);15 }16 }17}

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NotifySuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Trace;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Strategies;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Xunit;16using Xunit.Abstractions;17{18 {19 public FindPredecessorTests(ITestOutputHelper output)20 : base(output)21 {22 }23 private static void Configure(Configuration configuration, ISchedulingStrategy strategy)24 {25 configuration.SchedulingIterations = 100;26 configuration.SchedulingStrategy = strategy;27 configuration.SchedulingTrace = SchedulingTrace.Custom;28 configuration.SchedulingStrategyCustomTypeName = typeof(PredecessorStrategy).AssemblyQualifiedName;29 }30 [Fact(Timeout = 5000)]31 public void TestFindPredecessor()32 {33 var configuration = GetConfiguration();34 Configure(configuration, new FairSchedulingStrategy());35 var test = new FindPredecessor();36 base.TestWithError(configuration, test, 1, true);37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote.TestingServices.Tracing.Schedule;46using Microsoft.Coyote.TestingServices.Tracing.Schedule.Strategies;47{48 {49 private ISchedulingStrategy strategy;50 private int predecessor = -1;51 public PredecessorStrategy(ISchedulingStrategy strategy)52 {53 this.strategy = strategy;54 }55 public void Initialize(IAsyncRandom random)56 {57 this.strategy.Initialize(random);58 }

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NotifySuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;5using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcast;6using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailure;7using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery;8using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery2;9using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery3;10using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery4;11using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery5;12using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery6;13using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery7;14using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery8;15using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery9;16using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery10;17using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery11;18using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery12;19using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery13;20using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery14;21using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery15;22using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery16;23using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery17;24using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery18;25using Microsoft.Coyote.Actors.BugFinding.Tests.OrderedBroadcastWithFailureAndRecovery19;

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NotifySuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 config.SchedulingIterations = 100;15 config.Verbose = 1;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.BugFindingStrategy = BugFindingStrategy.BoundedExploration;18 config.IsRaceCheckingEnabled = true;19 config.IsFairSchedulingEnabled = true;20 config.IsActorMonitoringEnabled = true;21 config.IsStateGraphSchedulingEnabled = true;22 config.IsStateGraphSchedulingDebuggingEnabled = true;23 config.IsStateGraphSchedulingVisualized = true;24 config.IsStateGraphSchedulingStatisticsEnabled = true;25 config.IsStateGraphSchedulingEdgeCoverageEnabled = true;26 config.IsStateGraphSchedulingStateCoverageEnabled = true;27 config.IsStateGraphSchedulingFairSchedulingEnabled = true;28 config.IsStateGraphSchedulingFairSchedulingDebuggingEnabled = true;29 config.IsStateGraphSchedulingFairSchedulingStatisticsEnabled = true;30 config.IsStateGraphSchedulingFairSchedulingVisualized = true;31 config.IsStateGraphSchedulingFairSchedulingEdgeCoverageEnabled = true;32 config.IsStateGraphSchedulingFairSchedulingStateCoverageEnabled = true;33 config.IsStateGraphSchedulingFairSchedulingFairSchedulingEnabled = true;34 config.IsStateGraphSchedulingFairSchedulingFairSchedulingDebuggingEnabled = true;35 config.IsStateGraphSchedulingFairSchedulingFairSchedulingStatisticsEnabled = true;36 config.IsStateGraphSchedulingFairSchedulingFairSchedulingVisualized = true;37 config.IsStateGraphSchedulingFairSchedulingFairSchedulingEdgeCoverageEnabled = true;38 config.IsStateGraphSchedulingFairSchedulingFairSchedulingStateCoverageEnabled = true;39 config.IsStateGraphSchedulingFairSchedulingFairSchedulingFairSchedulingEnabled = true;40 config.IsStateGraphSchedulingFairSchedulingFairSchedulingFairSchedulingDebuggingEnabled = true;41 config.IsStateGraphSchedulingFairSchedulingFairSchedulingFairSchedulingStatisticsEnabled = true;

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NotifySuccessor

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 public static void Main(string[] args)9 {10 Runtime runtime = RuntimeFactory.Create();11 runtime.Start();12 FindPredecessor findPredecessor = runtime.CreateActor<FindPredecessor>();13 runtime.SendEvent(findPredecessor, new Start());14 runtime.Wait();15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Specifications;23{24 {25 public static void Main(string[] args)26 {27 Runtime runtime = RuntimeFactory.Create();28 runtime.Start();29 FindPredecessor findPredecessor = runtime.CreateActor<FindPredecessor>();30 runtime.SendEvent(findPredecessor, new Start());31 runtime.Wait();32 }33 }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40{41 {42 public static void Main(string[] args)43 {44 Runtime runtime = RuntimeFactory.Create();45 runtime.Start();46 FindPredecessor findPredecessor = runtime.CreateActor<FindPredecessor>();

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NotifySuccessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private ActorId Successor;7 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]8 private class Init : State { }9 private void Setup()10 {11 this.Successor = this.CreateActor(typeof(Successor));12 this.SendEvent(this.Successor, new UnitEvent());13 }14 [OnEventDoAction(typeof(UnitEvent), nameof(Find))]15 private class SetupDone : State { }16 private void Find()17 {18 var predecessor = this.NotifySuccessor(this.Successor);19 this.SendEvent(predecessor, new UnitEvent());20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(Report))]22 private class Found : State { }23 private void Report()24 {25 this.Assert(this.CurrentStateName == nameof(Found));26 this.RaiseGotoStateEvent<Halting>();27 }28 }29 {30 private ActorId Predecessor;31 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]32 private class Init : State { }33 private void Setup()34 {35 this.Predecessor = this.Id;36 this.SendEvent(this.Id, new UnitEvent());37 }38 [OnEventDoAction(typeof(UnitEvent), nameof(Report))]39 private class SetupDone : State { }40 private void Report()41 {42 this.Assert(this.Predecessor == this.Id);43 this.SendEvent(this.Predecessor, new UnitEvent());44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50{51 {52 private ActorId Successor;53 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]54 private class Init : State { }55 private void Setup()56 {57 this.Successor = this.CreateActor(typeof(Successor));

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private ActorId Successor;7 private int N;8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(UnitEvent), nameof(NotifySuccessor))]10 [OnEventDoAction(typeof(UnitEvent), nameof(NotifyPredecessor))]11 [OnEventDoAction(typeof(UnitEvent), nameof(NotifySuccessor))]12 private class Init : State { }13 private void InitOnEntry(Event e)14 {15 this.N = 3;16 this.Successor = this.CreateActor(typeof(Successor));17 this.SendEvent(this.Successor, new UnitEvent());18 }19 private void NotifySuccessor(Event e)20 {21 this.SendEvent(this.Successor, new UnitEvent());22 this.RaiseGotoStateEvent<Init>();23 }24 private void NotifyPredecessor(Event e)25 {26 this.SendEvent(this.Successor, new UnitEvent());27 this.RaiseGotoStateEvent<Init>();28 }29 }30 {31 private ActorId Predecessor;32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(UnitEvent), nameof(NotifyPredecessor))]34 [OnEventDoAction(typeof(UnitEvent), nameof(NotifySuccessor))]35 private class Init : State { }36 private void InitOnEntry(Event e)37 {38 this.Predecessor = this.CreateActor(typeof(Predecessor));39 this.SendEvent(this.Predecessor, new UnitEvent());40 }41 private void NotifyPredecessor(Event e)42 {43 this.SendEvent(this.Predecessor, new UnitEvent());44 this.RaiseGotoStateEvent<Init>();45 }46 private void NotifySuccessor(Event e)47 {48 this.SendEvent(this.Predecessor, new UnitEvent());49 this.RaiseGotoStateEvent<Init>();50 }51 }52 {53 private ActorId Successor;54 [OnEntry(nameof(InitOnEntry))]55 [OnEventDoAction(typeof(UnitEvent), nameof(NotifySuccessor))]

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var predecessor = runtime.CreateActor(typeof(FindPredecessor), new FindPredecessor());13 var successor = runtime.CreateActor(typeof(FindSuccessor), new FindSuccessor());14 runtime.NotifySuccessor(predecessor, successor);15 await runtime.RunAsync();16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static async Task Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 var predecessor = runtime.CreateActor(typeof(FindPredecessor), new FindPredecessor());32 var successor = runtime.CreateActor(typeof(FindSuccessor), new FindSuccessor());33 runtime.NotifySuccessor(predecessor, successor);34 runtime.NotifyPredecessor(successor, predecessor);35 await runtime.RunAsync();36 }37 }38 }39}

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