Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.JoinCluster
ChordTests.cs
Source:ChordTests.cs
...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.StartAsync();12 var id = new ActorId();13 var predecessor = new ActorId();14 var successor = new ActorId();15 var node = runtime.CreateActor(typeof(FindPredecessor), new ActorId());16 runtime.SendEvent(node, new JoinCluster(id, predecessor, successor));17 await runtime.WaitAsync();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public static async Task Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 await runtime.StartAsync();32 var id = new ActorId();33 var predecessor = new ActorId();34 var successor = new ActorId();35 var node = runtime.CreateActor(typeof(FindPredecessor), new ActorId());36 runtime.SendEvent(node, new JoinCluster(id, predecessor, successor));37 await runtime.WaitAsync();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public static async Task Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 await runtime.StartAsync();52 var id = new ActorId();53 var predecessor = new ActorId();54 var successor = new ActorId();55 var node = runtime.CreateActor(typeof(FindPredecessor), new ActorId());56 runtime.SendEvent(node, new JoinCluster(id, predecessor, successor));
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 Task.Run(async () =>13 {14 var config = Configuration.Create();15 config.UseDefaultBugFindingInterleavings();16 config.UseDefaultTestingIterations();17 config.UseDefaultTimeout();18 config.UseDefaultVerbosity();19 config.UseDefaultExecutionSchedule();20 await CoyoteRuntime.Create(config).RunAsync(async r =>21 {22 var id = 1;23 var actor = r.CreateActor(typeof(FindPredecessor), new ActorId(id));24 await r.SendEventAsync(actor, new JoinCluster(2));25 });26 }).Wait();27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36{37 {38 private int id;39 private int predecessor;40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.id = (int)this.Id.Value;43 this.predecessor = this.id;44 return Task.CompletedTask;45 }46 protected override async Task OnEventAsync(Event e)47 {48 switch (e)49 {50 if (join.Id < this.id)51 {52 this.predecessor = join.Id;53 }54 break;55 }56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors;65{66 {67 public int Id;68 public JoinCluster(int id)69 {70 this.Id = id;71 }72 }73}
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 runtime.RegisterActor<FindPredecessor>();10 runtime.CreateActor(typeof(FindPredecessor), new ActorId(1));11 Console.WriteLine("Hello World!");12 }13 }14}15ActorRuntime runtime = ActorRuntime.Create();16runtime.RegisterActor<FindPredecessor>();17runtime.CreateActor(typeof(FindPredecessor), new ActorId(1));18runtime.CreateActor(typeof(FindPredecessor), new ActorId(1));19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22{23 {
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.JoinCluster;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 FindPredecessor findPredecessor = new FindPredecessor();13 findPredecessor.JoinCluster();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 FindPredecessor findPredecessor = new FindPredecessor();29 findPredecessor.GetPredecessor();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 FindPredecessor findPredecessor = new FindPredecessor();45 findPredecessor.GetSuccessor();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 FindPredecessor findPredecessor = new FindPredecessor();61 findPredecessor.GetSuccessor();62 }
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed;6using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable;7using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Services;12using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Services;16using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities;18using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Services;21using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Utilities;23using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Utilities.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Utilities.Machines;25using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Utilities.Services;26using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Utilities.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.DistributedHashTable.Utilities.Utilities.Utilities.Utilities;
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static async Task Main(string[] args)7 {8 var configuration = Configuration.Create().WithNumberOfIterations(1000);9 await Microsoft.Coyote.Testing.TestingEngine.RunAsync(configuration, async () =>10 {11 var actor = Actor.CreateActor(typeof(FindPredecessor));12 var result = await actor.JoinCluster(1);13 Console.WriteLine(result);14 });15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21{22 {23 public static async Task Main(string[] args)24 {25 var configuration = Configuration.Create().WithNumberOfIterations(1000);26 await Microsoft.Coyote.Testing.TestingEngine.RunAsync(configuration, async () =>27 {28 var actor = Actor.CreateActor(typeof(FindPredecessor));29 var result = await actor.JoinCluster(1);30 Console.WriteLine(result);31 });32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38{39 {40 public static async Task Main(string[] args)41 {42 var configuration = Configuration.Create().WithNumberOfIterations(1000);43 await Microsoft.Coyote.Testing.TestingEngine.RunAsync(configuration, async () =>44 {45 var actor = Actor.CreateActor(typeof(FindPredecessor));46 var result = await actor.JoinCluster(1);47 Console.WriteLine(result);48 });49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55{56 {57 public static async Task Main(string[] args)58 {59 var configuration = Configuration.Create().WithNumberOfIterations(1000);
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