How to use GetSuccessorNodeId method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.GetSuccessorNodeId

ChordTests.cs

Source:ChordTests.cs Github

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...344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)...

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GetSuccessorNodeId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Directed;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.DirectedGraph;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored.UnexploredState;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored.UnexploredState.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored.UnexploredState.Strategies.UnexploredTransition;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored.UnexploredState.Strategies.UnexploredTransition.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored.UnexploredState.Strategies.UnexploredTransition.Strategies.UnexploredAction;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored.UnexploredState.Strategies.UnexploredTransition.Strategies.UnexploredAction.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk.Undirected.UndirectedGraph.Strategies.Unexplored.UnexploredState.Strategies.UnexploredTransition.Strategies.UnexploredAction.Strategies.UnexploredTarget;

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GetSuccessorNodeId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 private Dictionary<int, int> nodeIdToSuccessorId;11 private Dictionary<int, int> nodeIdToPredecessorId;12 private Dictionary<int, ActorId> nodeIdToActorId;13 private Dictionary<int, ActorId> nodeIdToPredecessorActorId;14 private Dictionary<int, int> nodeIdToValue;15 private Dictionary<int, int> nodeIdToMaxValue;16 private Dictionary<int, int> nodeIdToMinValue;17 private Dictionary<int, ActorId> nodeIdToParentActorId;18 private Dictionary<int, ActorId> nodeIdToChildActorId;19 private Dictionary<int, int> nodeIdToState;20 private Dictionary<int, ActorId> nodeIdToCoordinatorActorId;21 private Dictionary<int, ActorId> nodeIdToCoordinatorChildActorId;22 private Dictionary<int, ActorId> nodeIdToCoordinatorParentActorId;23 private Dictionary<int, ActorId> nodeIdToCoordinatorPredecessorActorId;24 private Dictionary<int, ActorId> nodeIdToCoordinatorSuccessorActorId;25 private Dictionary<int, int> nodeIdToCoordinatorState;26 private Dictionary<int, int> nodeIdToCoordinatorValue;27 private Dictionary<int, int> nodeIdToCoordinatorMaxValue;28 private Dictionary<int, int> nodeIdToCoordinatorMinValue;29 private Dictionary<int, ActorId> nodeIdToCoordinatorParentChildActorId;30 private Dictionary<int, ActorId> nodeIdToCoordinatorChildParentActorId;31 private Dictionary<int, ActorId> nodeIdToCoordinatorChildPredecessorActorId;32 private Dictionary<int, ActorId> nodeIdToCoordinatorChildSuccessorActorId;33 private Dictionary<int, int> nodeIdToCoordinatorChildState;34 private Dictionary<int, int> nodeIdToCoordinatorChildValue;35 private Dictionary<int, int> nodeIdToCoordinatorChildMaxValue;36 private Dictionary<int, int> nodeIdToCoordinatorChildMinValue;37 private Dictionary<int, ActorId> nodeIdToCoordinatorPredecessorParentActorId;38 private Dictionary<int, ActorId> nodeIdToCoordinatorPredecessorChildActorId;

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GetSuccessorNodeId

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var predecessor = runtime.CreateActor(typeof(FindPredecessor));14 var successor = predecessor.GetSuccessorNodeId();15 Console.WriteLine(successor);16 Console.ReadKey();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var predecessor = runtime.CreateActor(typeof(FindPredecessor));33 predecessor.GetSuccessorNodeId();34 Console.ReadKey();35 }36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 var predecessor = runtime.CreateActor(typeof(FindPredecessor));51 predecessor.GetSuccessorNodeId();52 predecessor.GetSuccessorNodeId();53 Console.ReadKey();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 var runtime = RuntimeFactory.Create();

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GetSuccessorNodeId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using System.Collections.Generic;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(FindPredecessor));13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var actor2 = this.CreateActor(typeof(Actor2));21 var actor3 = this.CreateActor(typeof(Actor3));22 var actor4 = this.CreateActor(typeof(Actor4));23 var actor5 = this.CreateActor(typeof(Actor5));24 var actor6 = this.CreateActor(typeof(Actor6));25 var actor7 = this.CreateActor(typeof(Actor7));26 var actor8 = this.CreateActor(typeof(Actor8));27 var actor9 = this.CreateActor(typeof(Actor9));28 var actor10 = this.CreateActor(typeof(Actor10));29 var actor11 = this.CreateActor(typeof(Actor11));30 var actor12 = this.CreateActor(typeof(Actor12));31 var actor13 = this.CreateActor(typeof(Actor13));32 var actor14 = this.CreateActor(typeof(Actor14));33 var actor15 = this.CreateActor(typeof(Actor15));34 var actor16 = this.CreateActor(typeof(Actor16));35 var actor17 = this.CreateActor(typeof(Actor17));36 var actor18 = this.CreateActor(typeof(Actor18));37 var actor19 = this.CreateActor(typeof(Actor19));38 var actor20 = this.CreateActor(typeof(Actor20));39 var actor21 = this.CreateActor(typeof(Actor21));40 var actor22 = this.CreateActor(typeof(Actor22));41 var actor23 = this.CreateActor(typeof(Actor23));42 var actor24 = this.CreateActor(typeof(Actor24));43 var actor25 = this.CreateActor(typeof(Actor25));44 var actor26 = this.CreateActor(typeof(Actor26));45 var actor27 = this.CreateActor(typeof(Actor27));46 var actor28 = this.CreateActor(typeof(Actor28));47 var actor29 = this.CreateActor(typeof(Actor29));48 var actor30 = this.CreateActor(typeof(Actor30));

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GetSuccessorNodeId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int id = 1;12 int successorNodeId = FindPredecessor.GetSuccessorNodeId(id);13 Console.WriteLine("Successor node id of node with id {0} is {1}", id, successorNodeId);14 Console.ReadLine();15 }16 }17}

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GetSuccessorNodeId

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var actor = runtime.CreateActor(typeof(FindPredecessor));7 var successor = runtime.CreateActor(typeof(FindSuccessor));

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GetSuccessorNodeId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 using (var r = RuntimeFactory.Create())11 {12 var a = r.CreateActor(typeof(FindPredecessor));13 await r.SendEventAsync(a, new FindPredecessorEvent());14 await r.WaitAsync();15 }16 }17 }18}

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