How to use Sync method of Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Sync

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Clients;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Servers;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.Messages;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Client;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Server;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Client;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Client;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Client.Server;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Server;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Server.Client;23using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Server.Client.Server;24using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Server.Server;25using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Server.Server.Client;26using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Machines.Shared.Models.States.Shared.Server.Server.Server.Client.Server;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main(string[] args)12 {13 Configuration configuration = Configuration.Create().WithTestingIterations(100);14 using (SystematicTestingRuntime runtime = SystematicTestingRuntime.Create(configuration))15 {16 runtime.RegisterMonitor(typeof(FaultInject));17 runtime.Test(r => Test(r));18 }19 }20 private static async Task Test(IActorRuntime runtime)21 {22 var actor = runtime.CreateActor(typeof(MyActor));23 await runtime.CreateActor(typeof(Actor2), actor);24 await runtime.CreateActor(typeof(Actor3), actor);25 }26 }27 {28 private TaskCompletionSource<bool> tcs;29 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]30 private class Init : State { }31 private void Initialize()32 {33 this.tcs = (this.ReceivedEvent as UnitEvent).Payload as TaskCompletionSource<bool>;34 this.RaiseEvent(new UnitEvent());35 }36 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]37 private class Working : State { }38 private void DoWork()39 {40 this.tcs.SetResult(true);41 }42 }43 {44 private ActorId actor;45 public Actor2(ActorId actor)46 {47 this.actor = actor;48 }49 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]50 private class Init : State { }51 private void Initialize()52 {53 this.SendEvent(this.actor, new UnitEvent());54 this.RaiseEvent(new UnitEvent());55 }56 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]57 private class Working : State { }58 private void DoWork()59 {60 this.SendEvent(this.actor, new UnitEvent());61 this.RaiseEvent(new UnitEvent());62 }63 }64 {

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1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test1;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test2;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test3;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test4;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test5;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test6;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test7;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test8;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test9;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test10;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test11;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test12;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test13;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test14;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test15;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test16;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test17;23using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test18;24using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test19;25using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test20;26using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test21;27using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test22;28using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test23;29using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test24;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Samples.Chess;6using Microsoft.Coyote.Samples.Chess.Actors;7using Microsoft.Coyote.Samples.Chess.Controllers;8using Microsoft.Coyote.Samples.Chess.Players;9{10 {11 public static async Task Main()12 {13 using var runtime = RuntimeFactory.Create();14 var controller = new ChessController();15 var player1 = new Player("Player1", PlayerColor.White);16 var player2 = new Player("Player2", PlayerColor.Black);17 var players = new Player[] { player1, player2 };18 var chess = runtime.CreateActor(typeof(Chess), new Chess.Config(players, controller));19 await runtime.WaitAsync(chess, typeof(Chess.Halt));20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Samples.Chess;28using Microsoft.Coyote.Samples.Chess.Actors;29using Microsoft.Coyote.Samples.Chess.Controllers;30using Microsoft.Coyote.Samples.Chess.Players;31{32 {33 public static async Task Main()34 {35 using var runtime = RuntimeFactory.Create();36 var controller = new ChessController();37 var player1 = new Player("Player1", PlayerColor.White);38 var player2 = new Player("Player2", PlayerColor.Black);39 var players = new Player[] { player1, player2

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 FaultInject.FaultInjectMethod();9 Console.WriteLine("Fault Injected");10 Console.ReadLine();11 }12 }13}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 FaultInject.Sync();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 FaultInject.Async();20 }21 }22}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting;7using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection;9using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults;10using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines;11using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty;12using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty.Transitions;13using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty.Transitions.Faulty;14using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty.Transitions.Faulty.Faulty;15using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty.Transitions.Faulty.Faulty.Faulty;16using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty.Transitions.Faulty.Faulty.Faulty.Faulty;17using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty.Transitions.Faulty.Faulty.Faulty.Faulty.Faulty;18using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Strategies.FaultInjection.Faults.StateMachines.Faulty.Transitions.Faulty.Faulty.Faulty.Faulty.Faulty.Faulty;

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1using System;2using System.Threading.Tasks;3using System.Collections.Generic;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Models;8{9 {10 public static void Sync()11 {12 FaultInject.FaultInjectSync();13 }14 }15}16using System;17using System.Threading.Tasks;18using System.Collections.Generic;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Models;23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 FaultInject.Sync();28 }29 }30}31using System;32using System.Threading.Tasks;33using System.Collections.Generic;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;37using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Models;38{39 {40 public static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(Actor));44 runtime.Run();45 }46 }47}48error CS0120: An object reference is required for the non-static field, method, or property 'Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.FaultInject.FaultInjectSync()'

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1using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 await this.SendEventAsync(this.Id, new E1());7 }8 [OnEventDoAction(typeof(E1), nameof(HandleE1))]9 {10 }11 private async Task HandleE1(Event e)12 {13 FaultInject.Sync("Fault1", 0, "Fault1");14 await this.SendEventAsync(this.Id, new E2());15 }16 [OnEventDoAction(typeof(E2), nameof(HandleE2))]17 {18 }19 private async Task HandleE2(Event e)20 {21 FaultInject.Sync("Fault2", 0, "Fault2");22 await this.SendEventAsync(this.Id, new E3());23 }24 [OnEventDoAction(typeof(E3), nameof(HandleE3))]25 {26 }27 private void HandleE3(Event e)28 {29 FaultInject.Sync("Fault3", 0, "Fault3");30 this.RaiseHaltEvent();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;35{36 {37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 await this.SendEventAsync(this.Id, new E1());40 }41 [OnEventDoAction(typeof(E1), nameof(HandleE1))]42 {43 }44 private async Task HandleE1(Event e)45 {46 await FaultInject.Async("Fault1", 0, "Fault1");47 await this.SendEventAsync(this.Id, new E2());48 }49 [OnEventDoAction(typeof(E2), nameof(HandleE2))]50 {51 }

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