Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Request
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {...
Request
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;9{10 {11 static void Main(string[] args)12 {13 Runtime runtime = RuntimeFactory.Create();14 var actor = runtime.CreateActor(typeof(Actor1));15 runtime.SendEvent(actor, new Request());16 runtime.Wait();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;28{29 {30 static void Main(string[] args)31 {32 Runtime runtime = RuntimeFactory.Create();33 var actor = runtime.CreateActor(typeof(Actor1));34 runtime.SendEvent(actor, new Request());35 runtime.Wait();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;47{48 {49 static void Main(string[] args)50 {51 Runtime runtime = RuntimeFactory.Create();52 var actor = runtime.CreateActor(typeof(Actor1));53 runtime.SendEvent(actor, new Request());54 runtime.Wait();55 }56 }
Request
Using AI Code Generation
1using System;2using System.IO;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.BoundedRandomWalk;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.RandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandom;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk.Heuristics;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk.Heuristics.SharedState;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk.Heuristics.StateMachine;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk.Heuristics.StateMachineTransition;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk.Heuristics.StateTransition;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk.Heuristics.StateTransitionEdge;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.Schedules.SchedulingStrategies.UniformRandomWithRandomWalk.Heuristics.StateTransitionEdgeWeight;
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.SystemFaults;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TaskFaults;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TimerFaults;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults.TaskFaults;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults.TimerFaults;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults.TaskFaults.Faults;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults.TimerFaults.Faults;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TaskFaults.Faults;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TimerFaults.Faults;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults.TaskFaults.Faults.TaskFaults;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults.TaskFaults.Faults.TaskFaults.Faults;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.TplFaults.Faults.TaskFaults.Faults.TaskFaults.Faults.Faults;
Request
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes.RequestObjectsTypesTypes;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes.RequestObjectsTypesTypes.RequestObjectsTypesTypesTypes;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes.RequestObjectsTypesTypes.RequestObjectsTypesTypesTypes.RequestObjectsTypesTypesTypesTypes;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes.RequestObjectsTypesTypes.RequestObjectsTypesTypesTypes.RequestObjectsTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypes;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes.RequestObjectsTypesTypes.RequestObjectsTypesTypesTypes.RequestObjectsTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypesTypes;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes.RequestObjectsTypesTypes.RequestObjectsTypesTypesTypes.RequestObjectsTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypesTypesTypes;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Methods.Request.RequestTypes.RequestObjects.RequestObjectsTypes.RequestObjectsTypesTypes.RequestObjectsTypesTypesTypes.RequestObjectsTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypesTypesTypes.RequestObjectsTypesTypesTypesTypesTypesTypesTypesTypes;
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO.Path;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO.Path.GetFullPath;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO.Path.GetFullPath.Invalid;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO.Path.GetFullPath.Invalid.PathTooLong;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO.Path.GetFullPath.Invalid.PathTooLong.File;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO.Path.GetFullPath.Invalid.PathTooLong.File.IO;
Request
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public Request(string msg)7 {8 this.msg = msg;9 }10 public string msg;11 }12}13using System;14using System.Collections.Generic;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 private Queue<Event> queue;20 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]21 private class Init : State { }22 private void HandleRequest(Event e)23 {24 Request r = e as Request;25 Console.WriteLine("HandleRequest: {0}", r.msg);26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public Request(string msg)35 {36 this.msg = msg;37 }38 public string msg;39 }40}41using System;42using System.Collections.Generic;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 private Queue<Event> queue;48 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]49 private class Init : State { }50 private void HandleRequest(Event e)51 {52 Request r = e as Request;53 Console.WriteLine("HandleRequest: {0}", r.msg);54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 public Request(string msg)63 {64 this.msg = msg;65 }66 public string msg;67 }68}
Request
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Threading.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Runtime.CompilerServices;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Runtime.InteropServices;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Runtime;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Threading;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Collections.Generic;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Collections.Concurrent;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Collections;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Linq;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Text;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Diagnostics;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Reflection;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.IO;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Net;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Net.Sockets;23using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Xml;24using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Xml.Linq;25using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Xml.XPath;26using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Xml.Serialization;27using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInjection.Mocks.System.Runtime.Serialization;
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = Microsoft.Coyote.Runtime.Create();10 var config = new Microsoft.Coyote.Actors.ActorRuntimeConfiguration();11 config.MaxFairSchedulingSteps = 10000000;12 config.MaxUnfairSchedulingSteps = 10000000;13 config.SchedulingIterations = 10000000;14 config.ThrowOnFailure = false;15 runtime.Configure(config);16 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.FaultInjectMonitor));17 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.FaultInjectMonitor));18 runtime.CreateActor(typeof(Actor1));19 runtime.CreateActor(typeof(Actor2));20 runtime.CreateActor(typeof(Actor3));21 runtime.CreateActor(typeof(Actor4));22 runtime.CreateActor(typeof(Actor5));23 runtime.CreateActor(typeof(Actor6));24 runtime.CreateActor(typeof(Actor7));25 runtime.CreateActor(typeof(Actor8));26 runtime.CreateActor(typeof(Actor9));27 runtime.CreateActor(typeof(Actor10));28 runtime.CreateActor(typeof(Actor11));29 runtime.CreateActor(typeof(Actor12));30 runtime.CreateActor(typeof(Actor13));31 runtime.CreateActor(typeof(Actor14));32 runtime.CreateActor(typeof(Actor15));33 runtime.CreateActor(typeof(Actor16));34 runtime.CreateActor(typeof(Actor17));35 runtime.CreateActor(typeof(Actor18));36 runtime.CreateActor(typeof(Actor19));37 runtime.CreateActor(typeof(Actor20));38 runtime.CreateActor(typeof(Actor21));39 runtime.CreateActor(typeof(Actor22));40 runtime.CreateActor(typeof(Actor23));41 runtime.CreateActor(typeof(Actor24));42 runtime.CreateActor(typeof(Actor25));43 runtime.CreateActor(typeof(Actor26));44 runtime.CreateActor(typeof(Actor27));45 runtime.CreateActor(typeof(Actor28));46 runtime.CreateActor(typeof(Actor29));47 runtime.CreateActor(typeof(Actor30));48 runtime.CreateActor(typeof(Actor31));49 runtime.CreateActor(typeof(Actor32));50 runtime.CreateActor(typeof(Actor33));51 runtime.CreateActor(typeof(Actor34));
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 Request req = new Request();7 req.Fault = FaultType.None;8 req.FaultProbability = 0.0;9 req.FaultDuration = 0;10 req.FaultSeed = 0;11 FaultInject.Request(req);12 CoyoteRuntime runtime = new CoyoteRuntime();13 runtime.RegisterMonitor(typeof(Monitor1));14 runtime.CreateActor(typeof(Actor1));15 runtime.WaitCompletion();16 }17 }18}19using Microsoft.Coyote.Actors; namespace BugFindingTests { class Program { static void Main ( string [ ] args ) { Request req = new Request ( ) ; req . Fault = FaultType . None ; req . FaultProbability = 0.0 ; req . FaultDuration = 0 ; req . FaultSeed = 0 ; FaultInject . Request ( req ) ; CoyoteRuntime runtime = new CoyoteRuntime ( ) ; runtime . RegisterMonitor ( typeof ( Monitor1 ) ) ; runtime . CreateActor ( typeof ( Actor1 ) ) ; runtime . WaitCompletion ( ) ; } } }20using Microsoft.Coyote.Actors; namespace BugFindingTests { class Program { static void Main ( string [ ] args ) { Request req = new Request ( ) ; req . Fault = FaultType . None ; req . FaultProbability = 0.0 ; req . FaultDuration = 0 ; req . FaultSeed = 0 ; FaultInject . Request ( req ) ; CoyoteRuntime runtime = new CoyoteRuntime ( ) ; runtime . RegisterMonitor ( typeof ( Monitor1 ) ) ; runtime . CreateActor ( typeof ( Actor1 ) ) ; runtime . WaitCompletion ( ) ; } } }21using Microsoft.Coyote.Actors; namespace BugFindingTests { class Program { static void Main ( string [ ] args ) { Request req = new Request ( ) ; req . Fault
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