Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.RepairNodes
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)...
RepairNodes
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12{13 {14 public static void Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(1000);17 configuration.WithRandomSchedulingSeed(1);18 configuration.WithRandomFaultInjectionProbability(0.2);19 configuration.WithMaxSchedulingSteps(1000);20 configuration.WithMaxFairSchedulingSteps(1000);21 configuration.WithMaxFairSchedulingStepsPerIteration(1000);22 configuration.WithMaxStepsFromEntryToBug(1000);23 configuration.WithMaxStepsFromAnyToBug(1000);24 configuration.WithVerbosityEnabled(true);25 configuration.WithMaxUnfairSchedulingSteps(1000);26 configuration.WithMaxUnfairSchedulingStepsPerIteration(1000);27 configuration.WithMaxUnfairSchedulingStepsFromAnyToBug(1000);28 configuration.WithMaxUnfairSchedulingStepsFromEntryToBug(1000);29 configuration.WithMaxUnfairSchedulingStepsFromAnyToExit(1000);30 configuration.WithMaxUnfairSchedulingStepsFromEntryToExit(1000);31 configuration.WithMaxFairSchedulingStepsFromAnyToExit(1000);32 configuration.WithMaxFairSchedulingStepsFromEntryToExit(1000);33 configuration.WithMaxFairSchedulingStepsFromAnyToBug(1000);34 configuration.WithMaxFairSchedulingStepsFromEntryToBug(1000);35 configuration.WithMaxFairSchedulingStepsFromAnyToExit(1000);36 configuration.WithMaxFairSchedulingStepsFromEntryToExit(1000);37 configuration.WithMaxFairSchedulingStepsFromAnyToBug(1000);38 configuration.WithMaxFairSchedulingStepsFromEntryToBug(1000);39 configuration.WithMaxFairSchedulingStepsFromAnyToExit(1000);40 configuration.WithMaxFairSchedulingStepsFromEntryToExit(1000);41 configuration.WithMaxFairSchedulingStepsFromAnyToBug(1000);42 configuration.WithMaxFairSchedulingStepsFromEntryToBug(
RepairNodes
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Abstract;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Internal;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Machine;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MachineGroup;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.Monitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.MonitorGroup;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.MonitorGroup.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup.Monitor;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup.Monitor;23using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup.MonitorGroup;
RepairNodes
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode.RepairNode;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode.RepairNode.RepairNode;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Repair.RepairNodes.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode.RepairNode;
RepairNodes
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding;11using Microsoft.Coyote.Tests.Common.Actors.Timers;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.Runtime;14using Microsoft.Coyote.Tests.Common.Timers;15using Microsoft.Coyote.Tests.Common.Utilities;16using Xunit;17using Xunit.Abstractions;18{19 {20 public TestRepairNodes(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout = 5000)]25 public void TestRepairNodes2()26 {27 this.Test(r =>28 {29 r.RegisterMonitor<FaultInjectorMonitor>();30 r.RegisterMonitor<FaultToleranceMonitor>();31 r.RegisterMonitor<FailureDetectorMonitor>();32 r.RegisterMonitor<HeartbeatMonitor>();33 r.RegisterMonitor<RepairNodesMonitor>();34 r.CreateActor(typeof(Master));35 r.CreateActor(typeof(Slave));36 r.CreateActor(typeof(Slave));37 r.Run();38 },39 configuration: GetConfiguration().WithTestingIterations(100));40 }41 }42}
RepairNodes
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 FaultInject.RepairNodes();13 var id = await runtime.CreateActorAsync(typeof(MyActor));14 Console.WriteLine("Actor {0} created.", id);15 await runtime.SendEventAsync(id, new MyEvent());16 Console.WriteLine("Event sent to actor {0}.", id);17 }18 }19 }20}21In the above code, the first line of Main() method creates a new Coyote runtime. The next line injects a fault that repairs the network. The next lines create an actor and send an event to it. After this, the Coyote runtime is disposed. The Dispose() method of the runtime invokes the OnExit() method of the actor, which prints the following:
RepairNodes
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.TestingIterations = 1000;11 config.MaxSchedulingSteps = 10000;12 var bugFinder = BugFinder.Create(config);13 var bugReport = await bugFinder.TestAsync(async r =>14 {15 var m = r.CreateActor(typeof(Machine));16 await r.CallAsync(m, new Event());17 });18 if (bugReport != null)19 {20 Console.WriteLine("Found a bug!");21 Console.WriteLine(bugReport);22 }23 {24 Console.WriteLine("No bug found.");25 }26 }27 }28 {29 private int count;30 [OnEventDoAction(typeof(Event), nameof(DoWork))]31 {32 }33 private void DoWork()34 {35 if (this.count > 0)36 {37 this.count--;38 this.SendEvent(this.Id, new Event());39 }40 {41 this.SendEvent(this.Id, new Halt());42 }43 }44 [OnEventDoAction(typeof(Halt), nameof(Halt))]45 {46 }47 private void Halt()48 {49 this.RaiseHaltEvent();50 }51 }52 {53 }54 {55 }56}
RepairNodes
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Nodes;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Nodes.TaskNodes;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Nodes.ActorNodes;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.SchedulingStrategy = SchedulingStrategy.FaultInjection;20 configuration.MaxSchedulingSteps = 1000;21 configuration.MaxUnfairSchedulingSteps = 100;22 configuration.MaxFairSchedulingSteps = 1000;23 configuration.MaxFairSchedulingStepsPerIteration = 100;24 configuration.RepairStrategy = RepairStrategy.Random;25 configuration.RepairBound = 10;26 configuration.RepairIterations = 100;27 configuration.RepairTimeout = 1000;28 configuration.RepairDiagnostics = true;29 configuration.EnableActorTracing = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableCycleDetection = true;32 configuration.EnableStateGraphAnalysis = true;33 configuration.EnableStateGraphAnalysis = true;34 configuration.EnableActorMonitoring = true;
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