Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.ProcessNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Counter));11 runtime.Run();12 }13 }14 {15 [OnEntry(nameof(EntryInit))]16 [OnEventGotoState(typeof(Unit), typeof(Count))]17 class Init : State { }18 void EntryInit()19 {20 this.SendEvent(this.Id, new Unit());21 }22 [OnEntry(nameof(EntryCount))]23 [OnEventDoAction(typeof(Unit), nameof(ActionCount))]24 [OnEventGotoState(typeof(Unit), typeof(Count))]25 class Count : State { }26 void EntryCount()27 {28 this.SendEvent(this.Id, new Unit());29 }30 void ActionCount()31 {32 this.SendEvent(this.Id, new Unit());33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding;39using System;40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(Counter));46 runtime.Run();47 }48 }49 {50 [OnEntry(nameof(EntryInit))]51 [OnEventGotoState(typeof(Unit), typeof(Count))]52 class Init : State { }53 void EntryInit()54 {
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 FaultInject.ProcessNodeCreated += FaultInject_ProcessNodeCreated;9 ActorRuntime.RegisterMonitor(typeof(FaultInject));10 ActorRuntime.RegisterMonitor(typeof(ActorMonitor));11 ActorRuntime.RegisterMonitor(typeof(ActorMonitor2));12 ActorRuntime.RegisterMonitor(typeof(ActorMonitor3));13 ActorRuntime.RegisterMonitor(typeof(ActorMonitor4));14 ActorRuntime.RegisterMonitor(typeof(ActorMonitor5));15 ActorRuntime.RegisterMonitor(typeof(ActorMonitor6));16 ActorRuntime.RegisterMonitor(typeof(ActorMonitor7));17 ActorRuntime.RegisterMonitor(typeof(ActorMonitor8));18 ActorRuntime.RegisterMonitor(typeof(ActorMonitor9));19 ActorRuntime.RegisterMonitor(typeof(ActorMonitor10));20 ActorRuntime.RegisterMonitor(typeof(ActorMonitor11));21 ActorRuntime.RegisterMonitor(typeof(ActorMonitor12));22 ActorRuntime.RegisterMonitor(typeof(ActorMonitor13));23 ActorRuntime.RegisterMonitor(typeof(ActorMonitor14));24 ActorRuntime.RegisterMonitor(typeof(ActorMonitor15));25 ActorRuntime.RegisterMonitor(typeof(ActorMonitor16));26 ActorRuntime.RegisterMonitor(typeof(ActorMonitor17));27 ActorRuntime.RegisterMonitor(typeof(ActorMonitor18));28 ActorRuntime.RegisterMonitor(typeof(ActorMonitor19));29 ActorRuntime.RegisterMonitor(typeof(ActorMonitor20));30 ActorRuntime.RegisterMonitor(typeof(ActorMonitor21));31 ActorRuntime.RegisterMonitor(typeof(ActorMonitor22));32 ActorRuntime.RegisterMonitor(typeof(ActorMonitor23));33 ActorRuntime.RegisterMonitor(typeof(ActorMonitor24));34 ActorRuntime.RegisterMonitor(typeof(ActorMonitor25));35 ActorRuntime.RegisterMonitor(typeof(ActorMonitor26));36 ActorRuntime.RegisterMonitor(typeof(ActorMonitor27));37 ActorRuntime.RegisterMonitor(typeof(ActorMonitor28));38 ActorRuntime.RegisterMonitor(typeof(ActorMonitor29));39 ActorRuntime.RegisterMonitor(typeof(ActorMonitor30));40 ActorRuntime.RegisterMonitor(typeof(ActorMonitor31));41 ActorRuntime.RegisterMonitor(typeof(ActorMonitor32));42 ActorRuntime.RegisterMonitor(typeof(ActorMonitor33));43 ActorRuntime.RegisterMonitor(typeof(ActorMonitor34));44 ActorRuntime.RegisterMonitor(typeof(ActorMonitor35));45 ActorRuntime.RegisterMonitor(typeof(ActorMonitor36));46 ActorRuntime.RegisterMonitor(typeof(ActorMonitor37));47 ActorRuntime.RegisterMonitor(typeof(ActorMonitor38));48 ActorRuntime.RegisterMonitor(typeof(ActorMonitor39));
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 FaultInject.ProcessNodeCreated += FaultInject_ProcessNodeCreated;12 runtime.RegisterMonitor(typeof(FaultInject));13 runtime.CreateActor(typeof(Actor1));14 runtime.RunAsync(config);15 Console.ReadLine();16 }17 private static void FaultInject_ProcessNodeCreated(object sender, ProcessNodeCreatedArgs e)18 {19 if (e.ProcessId == 0)20 {21 e.InjectFault = true;22 }23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new E());29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 return Task.CompletedTask;34 }35 }36 class E : Event { }37}38using Microsoft.Coyote.Runtime;
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