Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.NotifyFailure
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)...
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.TestingServices;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 public static void Main(string[] args)18 {19 Task.Run(async () =>20 {21 await RunAsync();22 }).Wait();23 }24 public static async Task RunAsync()25 {26 var configuration = Configuration.Create().WithTestingIterations(1);27 using (var runtime = RuntimeFactory.Create(configuration))28 {29 var actorId = ActorId.CreateRandom();30 var actor = runtime.CreateActor(typeof(Actor), actorId);31 FaultInject.NotifyFailure();32 await runtime.SendEventAsync(actorId, new E());33 }34 }35 }36 {37 }38 {39 [OnEventDoAction(typeof(E), nameof(HandleE))]40 {41 }42 private void HandleE()43 {44 FaultInject.NotifyFailure();45 }46 }47}48 at Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.FaultInject.NotifyFailure() in C:\Users\microsoft\source\repos\coyote\Source\TestingServices\BugFinding\Tests\FaultInject
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2FaultInject.NotifyFailure();3using Microsoft.Coyote.Actors.BugFinding.Tests;4FaultInject.NotifyFailure();5using Microsoft.Coyote.Actors.BugFinding.Tests;6FaultInject.NotifyFailure();7using Microsoft.Coyote.Actors.BugFinding.Tests;8FaultInject.NotifyFailure();9using Microsoft.Coyote.Actors.BugFinding.Tests;10FaultInject.NotifyFailure();11using Microsoft.Coyote.Actors.BugFinding.Tests;12FaultInject.NotifyFailure();13using Microsoft.Coyote.Actors.BugFinding.Tests;14FaultInject.NotifyFailure();15using Microsoft.Coyote.Actors.BugFinding.Tests;16FaultInject.NotifyFailure();17using Microsoft.Coyote.Actors.BugFinding.Tests;18FaultInject.NotifyFailure();19using Microsoft.Coyote.Actors.BugFinding.Tests;20FaultInject.NotifyFailure();21using Microsoft.Coyote.Actors.BugFinding.Tests;22FaultInject.NotifyFailure();
NotifyFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(FaultInject));11 runtime.CreateActor(typeof(MonitoringActor));12 runtime.Start();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]17 class Init : State { }18 async Task DoSomething()19 {20 await Task.Delay(5000);21 this.NotifyFailure("This is a failure message");22 await Task.Delay(5000);23 }24 }25}26[Info] 1. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3727[Info] 2. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3728[Info] 3. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3729[Info] 4. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3730[Info] 5. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3731[Info] 6. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3732[Info] 7. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3733[Info] 8. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:3734[Info] 9. FaultInjection.MonitoringActor.DoSomething() at FaultInjection.Program.cs:37
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.MaxSchedulingSteps = 100000;14 configuration.RandomSchedulingSeed = 0;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableIntegerOverflowDetection = true;18 configuration.EnableActorGarbageCollection = true;19 configuration.EnableStateGraph = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableBuggyWaitOperationsDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableOperationInterleavingsProfiling = true;24 configuration.EnableUnfairOperationInterleavingsProfiling = true;
NotifyFailure
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.SchedulingIterations = 100;19 configuration.SchedulingRandomSeed = 1;20 configuration.Verbose = 2;21 configuration.TestingIterations = 1;22 configuration.MaxSchedulingSteps = 500000;23 configuration.EnableCycleDetection = false;24 configuration.EnableDataRaceDetection = false;25 var testEngine = TestingEngineFactory.Create(runtime, configuration);26 var systematicTestEngine = new SystematicTestingEngine(runtime, configuration);27 var bugFindingEngine = new BugFindingEngine(runtime, configuration);28 FaultInject.NotifyFailure = () =>29 {30 Console.WriteLine("Fault injected in NotifyFailure method");31 };32 bugFindingEngine.Run();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.TestingServices.SchedulingStrategies;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 private static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create();13 runtime.CreateActor(typeof(Actor1), config);14 runtime.Run();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new E());21 return Task.CompletedTask;22 }23 }24 {25 }26}27{28 "runtimeOptions": {29 "framework": {30 },31 "configProperties": {32 }33 }34}35{36 "runtimeOptions": {37 "configProperties": {38 }39 }40}41{42 "runtimeTarget": {
NotifyFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2FaultInject.NotifyFailure("2.cs", 12, "Test failed");3using Microsoft.Coyote.Actors.BugFinding.Tests;4FaultInject.NotifyFailure("3.cs", 12, "Test failed");5using Microsoft.Coyote.Actors.BugFinding.Tests;6FaultInject.NotifyFailure("4.cs", 12, "Test failed");7using Microsoft.Coyote.Actors.BugFinding.Tests;8FaultInject.NotifyFailure("5.cs", 12, "Test failed");9using Microsoft.Coyote.Actors.BugFinding.Tests;10FaultInject.NotifyFailure("6.cs", 12, "Test failed");11using Microsoft.Coyote.Actors.BugFinding.Tests;12FaultInject.NotifyFailure("7.cs", 12, "Test failed");13using Microsoft.Coyote.Actors.BugFinding.Tests;14FaultInject.NotifyFailure("8.cs", 12, "Test failed");15using Microsoft.Coyote.Actors.BugFinding.Tests;16FaultInject.NotifyFailure("9.cs", 12, "Test failed");17using Microsoft.Coyote.Actors.BugFinding.Tests;18FaultInject.NotifyFailure("10.cs", 12, "Test failed");
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