How to use EntryOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.EntryOnInit

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...47 private int NumberOfFaults;48 private ActorId Client;49 private ActorId FailureTimer;50 [Start]51 [OnEntry(nameof(EntryOnInit))]52 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53 private class Init : State54 {55 }56 private void EntryOnInit()57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }...

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EntryOnInit

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test1;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test2;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test3;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test4;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test5;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test6;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test7;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test8;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test9;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test10;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test11;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test12;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test13;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test14;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test15;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test16;23using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test17;24using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test18;25using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test19;26using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test20;27using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test21;28using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test22;29using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test23;30using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Test.Test24;

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EntryOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.DeterministicFaults;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NonDeterministicFaults;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NonDeterministicFaults.ProbabilisticFaults;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NonDeterministicFaults.ProbabilisticFaults.ProbabilisticFaults;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NonDeterministicFaults.ProbabilisticFaults.ProbabilisticFaults.ProbabilisticFaults;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NonDeterministicFaults.ProbabilisticFaults.ProbabilisticFaults.ProbabilisticFaults.ProbabilisticFaults;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NonDeterministicFaults.ProbabilisticFaults.ProbabilisticFaults.ProbabilisticFaults.ProbabilisticFaults.ProbabilisticFaults;

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EntryOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(FaultInject));14 runtime.Run();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(FaultInject));31 runtime.Run();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(FaultInject));48 runtime.Run();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(FaultInject));65 runtime.Run();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;

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EntryOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create();13 runtime.RegisterMonitor<FaultInject>(config);14 runtime.CreateActor(typeof(MyActor));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]20 class InitState : State { }21 void Init()22 {23 this.SendEvent(this.Id, new UnitEvent());24 }25 }26}

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EntryOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5    {6        static void Main(string[] args)7        {8            FaultInject.EntryOnInit();9        }10    }11}12FaultInject.EntryOnInit(new FaultInjectionOptions());13FaultInject.EntryOnInit(new FaultInjectionOptions14{15});16FaultInject.EntryOnInit(new FaultInjectionOptions17{18});19FaultInject.EntryOnInit(new FaultInjectionOptions20{21});22FaultInject.EntryOnInit(new FaultInjectionOptions23{

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EntryOnInit

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Threading;7using System.Diagnostics;8{9 {10 static async Task Main(string[] args)11 {12 {13 var configuration = Configuration.Create();14 configuration.LivenessTemperatureThreshold = 100;15 configuration.LivenessTemperatureInfluence = InfluenceFunction.Exponential;16 configuration.LivenessTemperatureInfluenceFactor = 0.8;17 configuration.LivenessTemperatureInfluenceCap = 1000;18 configuration.LivenessTemperatureInfluenceInterval = 100;19 configuration.LivenessTemperatureMonitorPeriod = 100;20 configuration.LivenessTemperatureMonitorBatchSize = 100;21 configuration.LivenessTemperatureMonitorBatchDelay = 100;22 configuration.LivenessTemperatureMonitorVerbosity = Verbosity.Detailed;23 var runtime = RuntimeFactory.Create(configuration);24 await runtime.CreateActor(typeof(FaultInject), null);25 Console.WriteLine("Press Enter to exit...");26 Console.ReadLine();27 }28 catch (Exception e)29 {30 Console.WriteLine(e.Message);31 }32 }33 }34}35using System;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System.Threading.Tasks;39using System.Collections.Generic;40using System.Threading;41using System.Diagnostics;42{43 {44 static async Task Main(string[] args)45 {46 {47 var configuration = Configuration.Create();48 configuration.LivenessTemperatureThreshold = 100;49 configuration.LivenessTemperatureInfluence = InfluenceFunction.Exponential;50 configuration.LivenessTemperatureInfluenceFactor = 0.8;51 configuration.LivenessTemperatureInfluenceCap = 1000;52 configuration.LivenessTemperatureInfluenceInterval = 100;53 configuration.LivenessTemperatureMonitorPeriod = 100;54 configuration.LivenessTemperatureMonitorBatchSize = 100;55 configuration.LivenessTemperatureMonitorBatchDelay = 100;56 configuration.LivenessTemperatureMonitorVerbosity = Verbosity.Detailed;57 var runtime = RuntimeFactory.Create(configuration);58 await runtime.CreateActor(typeof(FaultInject), null);59 Console.WriteLine("Press Enter to exit...");60 Console.ReadLine();

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EntryOnInit

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(Actor1));10 ActorRuntime.RegisterActor(typeof(Actor2));11 ActorRuntime.RegisterActor(typeof(Actor3));12 ActorRuntime.RegisterActor(typeof(Actor4));13 ActorRuntime.RegisterActor(typeof(Actor5));14 ActorRuntime.RegisterActor(typeof(Actor6));15 ActorRuntime.RegisterActor(typeof(Actor7));16 ActorRuntime.RegisterActor(typeof(Actor8));17 ActorRuntime.RegisterActor(typeof(Actor9));18 ActorRuntime.RegisterActor(typeof(Actor10));19 ActorRuntime.RegisterActor(typeof(Actor11));20 ActorRuntime.RegisterActor(typeof(Actor12));21 ActorRuntime.RegisterActor(typeof(Actor13));22 ActorRuntime.RegisterActor(typeof(Actor14));23 ActorRuntime.RegisterActor(typeof(Actor15));24 ActorRuntime.RegisterActor(typeof(Actor16));25 ActorRuntime.RegisterActor(typeof(Actor17));26 ActorRuntime.RegisterActor(typeof(Actor18));27 ActorRuntime.RegisterActor(typeof(Actor19));28 ActorRuntime.RegisterActor(typeof(Actor20));29 ActorRuntime.RegisterActor(typeof(Actor21));30 ActorRuntime.RegisterActor(typeof(Actor22));31 ActorRuntime.RegisterActor(typeof(Actor23));32 ActorRuntime.RegisterActor(typeof(Actor24));33 ActorRuntime.RegisterActor(typeof(Actor25));34 ActorRuntime.RegisterActor(typeof(Actor26));35 ActorRuntime.RegisterActor(typeof(Actor27));36 ActorRuntime.RegisterActor(typeof(Actor28));37 ActorRuntime.RegisterActor(typeof(Actor29));38 ActorRuntime.RegisterActor(typeof(Actor30));39 ActorRuntime.RegisterActor(typeof(Actor31));40 ActorRuntime.RegisterActor(typeof(Actor32));41 ActorRuntime.RegisterActor(typeof(Actor33));42 ActorRuntime.RegisterActor(typeof(Actor34));43 ActorRuntime.RegisterActor(typeof(Actor35));44 ActorRuntime.RegisterActor(typeof(Actor36));45 ActorRuntime.RegisterActor(typeof(Actor37));46 ActorRuntime.RegisterActor(typeof(Actor38));47 ActorRuntime.RegisterActor(typeof(Actor39));48 ActorRuntime.RegisterActor(typeof(Actor40));49 ActorRuntime.RegisterActor(typeof(Actor41));50 ActorRuntime.RegisterActor(typeof(Actor42));51 ActorRuntime.RegisterActor(typeof(Actor43));52 ActorRuntime.RegisterActor(typeof(

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EntryOnInit

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 EntryOnInit();11 }12 static void EntryOnInit()13 {14 var config = Configuration.Create().WithTestingIterations(20);15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(Actor1));17 runtime.Run();18 }19 }20 {21 protected override Task OnEventAsync(Event e)22 {23 if (e is E1)24 {25 Console.WriteLine("Actor1 is in state 1");26 FaultInject.EntryOnInit(this, new E2());27 }28 else if (e is E2)29 {30 Console.WriteLine("Actor1 is in state 2");31 }32 return Task.CompletedTask;33 }34 }35 class E1 : Event { }36 class E2 : Event { }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 EntryOnEvent();48 }49 static void EntryOnEvent()50 {51 var config = Configuration.Create().WithTestingIterations(20);52 var runtime = RuntimeFactory.Create(config);53 runtime.CreateActor(typeof(Actor1));54 runtime.Run();55 }56 }57 {58 protected override Task OnEventAsync(Event e)59 {60 if (e is E1)61 {62 Console.WriteLine("Actor1 is in state 1");63 FaultInject.EntryOnEvent(this, new E2());64 }65 else if (e is E2)66 {67 Console.WriteLine("Actor1

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EntryOnInit

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1var entryOnInit = typeof(FaultInject).GetMethod("EntryOnInit");2var entryOnInitRef = new MethodReference(entryOnInit);3var entryOnInitRefGeneric = new GenericInstanceMethod(entryOnInitRef);4entryOnInitRefGeneric.GenericArguments.Add(actorTypeRef);5var entryOnInitRefGenericRef = new MethodReference(entryOnInitRefGeneric);6var entryOnInitRefGenericRefRef = new MethodReference(entryOnInitRefGenericRef);7var entryOnInitRefGenericRefRefRef = new MethodReference(entryOnInitRefGenericRefRef);8var entryOnInitRefGenericRefRefRefRef = new MethodReference(entryOnInitRefGenericRefRefRef);9var entryOnInitRefGenericRefRefRefRefRef = new MethodReference(entryOnInitRefGenericRefRefRefRef);10var entryOnInitRefGenericRefRefRefRefRefRef = new MethodReference(entryOnInitRefGenericRefRefRefRefRef);11var entryOnInitRefGenericRefRefRefRefRefRefRef = new MethodReference(entryOnInitRefGenericRefRefRefRefRefRef);12var entryOnInitRefGenericRefRefRefRefRefRefRefRef = new MethodReference(entryOnInitRefGenericRefRefRefRefRefRefRef);

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