Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.CreateNewNode
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;...
CreateNewNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType.ActorFaultTypeSpecific;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType.ActorFaultTypeSpecific.ActorFaultTypeSpecificActor;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType.ActorFaultTypeSpecific.ActorFaultTypeSpecificActor.ActorFaultTypeSpecificActorSpecific;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType.ActorFaultTypeSpecific.ActorFaultTypeSpecificActor.ActorFaultTypeSpecificActorSpecific.ActorFaultTypeSpecificActorSpecificSpecific;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType.ActorFaultTypeSpecific.ActorFaultTypeSpecificActor.ActorFaultTypeSpecificActorSpecific.ActorFaultTypeSpecificActorSpecificSpecific.ActorFaultTypeSpecificActorSpecificSpecificSpecific;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType.ActorFaultTypeSpecific.ActorFaultTypeSpecificActor.ActorFaultTypeSpecificActorSpecific.ActorFaultTypeSpecificActorSpecificSpecific.ActorFaultTypeSpecificActorSpecificSpecificSpecific.ActorFaultTypeSpecificActorSpecificSpecificSpecificSpecific;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.ActorFaults.ActorFaultType.ActorFaultTypeSpecific.ActorFaultTypeSpecificActor.ActorFaultTypeSpecificActorSpecific.ActorFaultTypeSpecificActorSpecificSpecific.ActorFaultTypeSpecificActorSpecificSpecificSpecific.ActorFaultTypeSpecificActorSpecificSpecificSpecificSpecific.ActorFaultTypeSpecificActorSpecificSpecificSpecificSpecificSpecific;
CreateNewNode
Using AI Code Generation
1FaultInject.CreateNewNode();2FaultInject.CreateNewNode();3FaultInject.CreateNewNode();4FaultInject.CreateNewNode();5FaultInject.CreateNewNode();6FaultInject.CreateNewNode();7FaultInject.CreateNewNode();8FaultInject.CreateNewNode();9FaultInject.CreateNewNode();10FaultInject.CreateNewNode();11FaultInject.CreateNewNode();12FaultInject.CreateNewNode();13FaultInject.CreateNewNode();14FaultInject.CreateNewNode();
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(FaultInject));14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var actor = runtime.CreateActor(typeof(FaultInject));31 runtime.SendEvent(actor, new CreateNewNode());32 Console.ReadLine();33 }34 }35}
CreateNewNode
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100;7 config.EnableCycleDetection = true;8 config.EnableDataRaceDetection = true;9 config.EnableDeadlockDetection = true;10 config.EnableHotStateDetection = true;11 config.EnableOperationInterleavings = true;12 config.EnableRandomExecution = true;13 config.EnableStateGraph = true;14 config.EnableStateGraphScheduling = true;15 config.EnableTaskInterleavings = true;16 config.EnableUnfairnessDetection = true;17 config.EnableUnfairnessHeuristic = true;18 config.EnableFairScheduling = true;
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 FaultInject fi = new FaultInject();10 fi.CreateNewNode();11 }12 }13}
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 FaultInject.CreateNewNode();7 }8 }9}
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Threading;6{7 {8 public static void Main(string[] args)9 {10 ActorRuntime.RegisterActor(typeof(Actor1));11 ActorRuntime.RegisterActor(typeof(Actor2));12 ActorRuntime.RegisterActor(typeof(Actor3));13 ActorRuntime.RegisterActor(typeof(Actor4));14 ActorRuntime.RegisterActor(typeof(Actor5));15 ActorRuntime.RegisterActor(typeof(Actor6));16 ActorRuntime.RegisterActor(typeof(Actor7));17 ActorRuntime.RegisterActor(typeof(Actor8));18 ActorRuntime.RegisterActor(typeof(Actor9));19 ActorRuntime.RegisterActor(typeof(Actor10));20 ActorRuntime.RegisterActor(typeof(Actor11));21 ActorRuntime.RegisterActor(typeof(Actor12));22 ActorRuntime.RegisterActor(typeof(Actor13));23 ActorRuntime.RegisterActor(typeof(Actor14));24 ActorRuntime.RegisterActor(typeof(Actor15));25 ActorRuntime.RegisterActor(typeof(Actor16));26 ActorRuntime.RegisterActor(typeof(Actor17));27 ActorRuntime.RegisterActor(typeof(Actor18));28 ActorRuntime.RegisterActor(typeof(Actor19));29 ActorRuntime.RegisterActor(typeof(Actor20));30 ActorRuntime.RegisterActor(typeof(Actor21));31 ActorRuntime.RegisterActor(typeof(Actor22));32 ActorRuntime.RegisterActor(typeof(Actor23));33 ActorRuntime.RegisterActor(typeof(Actor24));34 ActorRuntime.RegisterActor(typeof(Actor25));35 ActorRuntime.RegisterActor(typeof(Actor26));36 ActorRuntime.RegisterActor(typeof(Actor27));37 ActorRuntime.RegisterActor(typeof(Actor28));38 ActorRuntime.RegisterActor(typeof(Actor29));39 ActorRuntime.RegisterActor(typeof(Actor30));40 ActorRuntime.RegisterActor(typeof(Actor31));41 ActorRuntime.RegisterActor(typeof(Actor32));42 ActorRuntime.RegisterActor(typeof(Actor33));43 ActorRuntime.RegisterActor(typeof(Actor34));44 ActorRuntime.RegisterActor(typeof(Actor35));45 ActorRuntime.RegisterActor(typeof(Actor36));46 ActorRuntime.RegisterActor(typeof(Actor37));47 ActorRuntime.RegisterActor(typeof(Actor38));48 ActorRuntime.RegisterActor(typeof(Actor39));49 ActorRuntime.RegisterActor(typeof(Actor40));50 ActorRuntime.RegisterActor(typeof(Actor41));51 ActorRuntime.RegisterActor(typeof(Actor42));52 ActorRuntime.RegisterActor(typeof(Actor43));53 ActorRuntime.RegisterActor(typeof(Actor44));
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Diagnostics;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000000;13 config.MaxFairSchedulingSteps = 1000000;14 config.MaxStepsFromFairSchedule = 1000000;15 config.MaxUnfairSchedulingSteps = 1000000;16 config.MaxStepsFromUnfairSchedule = 1000000;17 config.MaxInterleavings = 1000000;18 config.MaxFairInterleavings = 1000000;19 config.MaxUnfairInterleavings = 1000000;20 config.MaxDepth = 1000000;21 config.MaxFairDepth = 1000000;22 config.MaxUnfairDepth = 1000000;23 config.MaxFairChoice = 1000000;24 config.MaxUnfairChoice = 1000000;25 config.MaxFairNondetChoice = 1000000;26 config.MaxUnfairNondetChoice = 1000000;27 config.MaxFairRandomChoice = 1000000;28 config.MaxUnfairRandomChoice = 1000000;29 config.MaxFairWeightedChoice = 1000000;30 config.MaxUnfairWeightedChoice = 1000000;31 config.MaxFairProbabilisticChoice = 1000000;32 config.MaxUnfairProbabilisticChoice = 1000000;33 config.MaxFairRandomInteger = 1000000;34 config.MaxUnfairRandomInteger = 1000000;35 config.MaxFairRandomBoolean = 1000000;36 config.MaxUnfairRandomBoolean = 1000000;37 config.MaxFairRandomDouble = 1000000;38 config.MaxUnfairRandomDouble = 1000000;39 config.MaxFairRandomElement = 1000000;40 config.MaxUnfairRandomElement = 1000000;41 config.MaxFairRandomSubset = 1000000;42 config.MaxUnfairRandomSubset = 1000000;43 config.MaxFairRandomPermutation = 1000000;44 config.MaxUnfairRandomPermutation = 1000000;
CreateNewNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction.FaultType;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction.FaultType.FaultScope;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction.FaultType.FaultScope.FaultTarget;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction.FaultType.FaultScope.FaultTarget.FaultLocation;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction.FaultType.FaultScope.FaultTarget.FaultLocation.FaultAction.FaultType;
CreateNewNode
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget.FaultAction;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget.FaultAction.FaultActionArgs;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget.FaultAction.FaultActionArgs.FaultActionArgsTypes;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget.FaultAction.FaultActionArgs.FaultActionArgsTypes.FaultActionArgsValues;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget.FaultAction.FaultActionArgs.FaultActionArgsTypes.FaultActionArgsValues.FaultActionArgsValuesTypes;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget.FaultAction.FaultActionArgs.FaultActionArgsTypes.FaultActionArgsValues.FaultActionArgsValuesTypes.FaultActionArgsValuesValues;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultTypes.FaultScope.FaultTarget.FaultAction.FaultActionArgs.FaultActionArgsTypes.FaultActionArgsValues.FaultActionArgsValuesTypes.FaultActionArgsValuesValues.FaultActionArgsValuesValuesTypes;
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