Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.CheckIfRepaired
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)...
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.LivenessTemperatureThreshold = 100;12 config.SchedulingIterations = 100000;13 config.TestingIterations = 100000;14 config.RandomSchedulingSeed = 1;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.Verbose = 2;17 config.LogWriter = Console.Out;18 config.EnableCycleDetection = false;19 config.EnableDataRaceDetection = false;20 config.EnableHotStateDetection = true;21 config.EnableOperationInterleavings = true;
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void CheckIfRepaired()7 {8 Console.WriteLine("Checking if repaired");9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static void CheckIfRepaired()18 {19 Console.WriteLine("Checking if repaired");20 }21 }22}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 }10 }11}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;3using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public static bool CheckRepaired(string faultName, ActorId actorId)12 {13 var fault = Faults.Faults.GetFault(faultName);14 if (fault is ActorFault)15 {16 return ((ActorFault)fault).CheckIfRepaired(actorId);17 }18 else if (fault is MachineFault)19 {20 return ((MachineFault)fault).CheckIfRepaired(actorId);21 }22 {23 throw new ArgumentException("Unknown fault type");24 }25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;30using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 public static bool CheckRepaired(string faultName, ActorId actorId)39 {40 var fault = Faults.Faults.GetFault(faultName);41 if (fault is ActorFault)42 {43 return ((ActorFault)fault).CheckIfRepaired(actorId);44 }45 else if (fault is MachineFault)46 {47 return ((MachineFault)fault).CheckIfRepaired(actorId);48 }49 {50 throw new ArgumentException("Unknown fault type");51 }52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;7{8 {9 public TaskCompletionSource<bool> tcs;10 public CheckIfRepaired(TaskCompletionSource<bool> tcs)11 {12 this.tcs = tcs;13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;22{23 {24 public TaskCompletionSource<bool> tcs;25 public CheckIfRepaired(TaskCompletionSource<bool> tcs)26 {27 this.tcs = tcs;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;37{38 {39 public TaskCompletionSource<bool> tcs;40 public CheckIfRepaired(TaskCompletionSource<bool> tcs)41 {42 this.tcs = tcs;43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System;49using System.Threading.Tasks;
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await Task.Run(() => {9 FaultInject.CheckIfRepaired();10 });11 }12 }13}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FaultInject.CheckIfRepaired();12 }13 }14}
CheckIfRepaired
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 FaultInject.CheckIfRepaired();8 }9 }10}11using System;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 static void Main(string[] args)16 {17 FaultInject.CheckIfRepaired();18 }19 }20}21using System;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 FaultInject.CheckIfRepaired();28 }29 }30}31using System;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 FaultInject.CheckIfRepaired();38 }39 }40}41using System;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 FaultInject.CheckIfRepaired();48 }49 }50}51using System;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args
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