Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...
UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 private static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var actor = runtime.CreateActor(typeof(FailureDetected));14 runtime.SendEvent(actor, new UpdateSuccessor(new ActorId(1)));15 await runtime.WaitAsync();16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Specifications;26{27 {28 private static async Task Main(string[] args)29 {30 using (var runtime = RuntimeFactory.Create())31 {32 var actor = runtime.CreateActor(typeof(FailureDetected));33 runtime.SendEvent(actor, new UpdateSuccessor(new ActorId(1)));34 await runtime.WaitAsync();35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Specifications;45{46 {47 private static async Task Main(string[] args)48 {49 using (var runtime = RuntimeFactory.Create())50 {51 var actor = runtime.CreateActor(typeof(Failure
UpdateSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 {6 public ActorId Successor;7 public Config(ActorId successor) : base()8 {9 this.Successor = successor;10 }11 }12 {13 public ActorId Sender;14 public E(ActorId sender) : base()15 {16 this.Sender = sender;17 }18 }19 {20 public ActorId Sender;21 public Done(ActorId sender) : base()22 {23 this.Sender = sender;24 }25 }26 ActorId successor;27 [OnEventDoAction(typeof(Config), nameof(Configure))]28 [OnEventDoAction(typeof(E), nameof(HandleE))]29 [OnEventDoAction(typeof(Done), nameof(HandleDone))]30 class Init : State { }31 void Configure(Event e)32 {33 var config = e as Config;34 this.successor = config.Successor;35 }36 void HandleE(Event e)37 {38 var ev = e as E;39 this.UpdateSuccessor(this.successor);40 this.SendEvent(ev.Sender, new Done(this.Id));41 }42 void HandleDone(Event e)43 {44 this.UpdateSuccessor(null);45 var ev = e as Done;46 this.SendEvent(ev.Sender, new Done(this.Id));47 }48 }49}50using System;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 {56 public ActorId Successor;57 public Config(ActorId successor) : base()58 {59 this.Successor = successor;60 }61 }62 {63 public ActorId Sender;64 public E(ActorId sender) : base()65 {66 this.Sender = sender;67 }68 }69 {70 public ActorId Sender;71 public Done(
UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureDetected));11 Task.Delay(10000).Wait();12 runtime.Dispose();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(FailureDetected));26 Task.Delay(10000).Wait();27 runtime.Dispose();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 public static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(FailureDetected));41 Task.Delay(10000).Wait();42 runtime.Dispose();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(FailureDetected));56 Task.Delay(10000).Wait();57 runtime.Dispose();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var actor = new FailureDetected();8 actor.UpdateSuccessor(new FailureDetected());9 }10 }11}12 at Microsoft.Coyote.Runtime.SchedulingStrategy.GetActorId(Actor actor)13 at Microsoft.Coyote.Runtime.SchedulingStrategy.UpdateSuccessor(Actor actor, Actor successor)14 at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateSuccessor(Actor successor)15 at Test.Program.Main(String[] args) in 2.cs:line 1216using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Runtime;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var actor = new FailureDetected();24 var actorHandle = Runtime.CreateActorHandle(actor);25 actorHandle.UpdateSuccessor(new FailureDetected());26 }27 }28}
UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var test = new FailureDetected();9 test.UpdateSuccessor();10 }11 }12}
UpdateSuccessor
Using AI Code Generation
1{2 {3 public static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.LivenessTemperatureThreshold = 0;7 config.SchedulingIterations = 100;8 config.SchedulingStrategy = SchedulingStrategy.PCT;9 config.SchedulingSeed = 1;10 config.Verbose = 2;11 config.TestingIterations = 100;12 config.MaxFairSchedulingSteps = 100;13 var runtime = RuntimeFactory.Create(config);14 runtime.RegisterMonitor(typeof(FailureDetected));15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E());23 }24 protected override async Task OnEventAsync(Event e)25 {26 if (e is E)27 {28 this.SendEvent(this.Id, new E());29 }30 }31 }32 {33 }34 {35 [OnEventDoAction(typeof(E), nameof(UpdateSuccessor))]36 {37 }38 void UpdateSuccessor()39 {40 this.UpdateSuccessor(this.Id);41 }42 }43}
UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.SchedulingIterations = 100;13 config.Verbose = 2;14 config.TestingIterations = 100;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableLivelockDetection = true;19 config.EnableOperationCanceledException = true;20 config.EnableObjectDisposedException = true;21 config.EnableIndexOutOfRangeException = true;22 config.EnableDivideByZeroException = true;23 config.EnableActorDebugging = true;24 config.EnableStateGraphPrinting = true;25 config.EnableStateGraphScheduling = true;26 config.EnableStateGraphTracing = true;27 config.EnableStateGraphTesting = true;28 config.EnableBuggyActorTesting = true;29 config.EnableBuggyTaskTesting = true;30 config.EnableBuggyAsyncAwaitTesting = true;31 config.EnableBuggyLockTesting = true;32 config.EnableBuggyRandomTesting = true;33 config.EnableBuggyTimerTesting = true;34 config.EnableBuggyTaskCompletionSourceTesting = true;35 config.EnableBuggyTaskCompletionSourceTesting = true;
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