Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());...
UpdateClients
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();2Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();3Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();4Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();5Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();6Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();7Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();8Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();9Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();10Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();11Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();12Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateClients();
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(FailureDetected));14 runtime.UpdateClients();15 }16 }17}
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var configuration = Configuration.Create();14 configuration.PerformFullExploration = true;15 configuration.MaxSchedulingSteps = 100000;16 configuration.MaxFairSchedulingSteps = 100000;17 configuration.MaxStepsInPath = 100000;18 configuration.MaxUnfairSchedulingSteps = 100000;19 configuration.MaxProgramSteps = 100000;20 configuration.MaxFairProgramSteps = 100000;21 configuration.MaxUnfairProgramSteps = 100000;22 configuration.MaxStepsFromAnyEntry = 100000;23 configuration.MaxStepsFromAnyEntryPerIteration = 100000;24 configuration.MaxStepsFromAnyEntryPerScheduling = 100000;25 configuration.MaxStepsFromAnyEntryPerFairScheduling = 100000;26 configuration.MaxStepsFromAnyEntryPerUnfairScheduling = 100000;27 configuration.MaxStepsFromAnyEntryPerProgram = 100000;28 configuration.MaxStepsFromAnyEntryPerFairProgram = 100000;29 configuration.MaxStepsFromAnyEntryPerUnfairProgram = 100000;30 configuration.MaxStepsFromAnyEntryPerFairSchedulingPerIteration = 100000;31 configuration.MaxStepsFromAnyEntryPerUnfairSchedulingPerIteration = 100000;32 configuration.MaxStepsFromAnyEntryPerFairSchedulingPerScheduling = 100000;33 configuration.MaxStepsFromAnyEntryPerUnfairSchedulingPerScheduling = 100000;34 configuration.MaxStepsFromAnyEntryPerFairProgramPerIteration = 100000;35 configuration.MaxStepsFromAnyEntryPerUnfairProgramPerIteration = 100000;36 configuration.MaxStepsFromAnyEntryPerFairProgramPerScheduling = 100000;37 configuration.MaxStepsFromAnyEntryPerUnfairProgramPerScheduling = 100000;38 configuration.MaxStepsFromAnyEntryPerFairProgramPerFairScheduling = 100000;39 configuration.MaxStepsFromAnyEntryPerUnfairProgramPerFairScheduling = 100000;40 configuration.MaxStepsFromAnyEntryPerFairProgramPerUnfairScheduling = 100000;
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var client = runtime.CreateActor(typeof(FailureDetected));11 runtime.SendEvent(client, new UpdateClients());12 Console.Read();13 }14 }15}
UpdateClients
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.SchedulingIterations = 100;7 configuration.SchedulingStrategy = SchedulingStrategy.Exploratory;8 configuration.Verbose = 2;9 configuration.MaxFairSchedulingSteps = 100;10 configuration.RandomSchedulingSeed = 0;11 configuration.TestingProcessExitTimeout = TimeSpan.FromSeconds(60);12 configuration.MaxUnfairSchedulingSteps = 100000;13 configuration.MaxStepsFromFairSchedule = 10000;14 configuration.MaxFairSchedulingSteps = 10000;15 configuration.MaxUnfairSchedulingSteps = 10000;16 configuration.MaxStepsFromFairSchedule = 10000;17 configuration.MaxSchedulingSteps = 10000;18 configuration.MaxFairSchedulingSteps = 10000;19 configuration.MaxUnfairSchedulingSteps = 10000;20 configuration.MaxStepsFromFairSchedule = 10000;21 configuration.MaxFairSchedulingSteps = 10000;22 configuration.MaxUnfairSchedulingSteps = 10000;23 configuration.MaxStepsFromFairSchedule = 10000;24 configuration.MaxFairSchedulingSteps = 10000;25 configuration.MaxUnfairSchedulingSteps = 10000;26 configuration.MaxStepsFromFairSchedule = 10000;27 configuration.MaxFairSchedulingSteps = 10000;28 configuration.MaxUnfairSchedulingSteps = 10000;29 configuration.MaxStepsFromFairSchedule = 10000;30 configuration.MaxFairSchedulingSteps = 10000;31 configuration.MaxUnfairSchedulingSteps = 10000;32 configuration.MaxStepsFromFairSchedule = 10000;33 configuration.MaxFairSchedulingSteps = 10000;34 configuration.MaxUnfairSchedulingSteps = 10000;35 configuration.MaxStepsFromFairSchedule = 10000;36 configuration.MaxFairSchedulingSteps = 10000;37 configuration.MaxUnfairSchedulingSteps = 10000;38 configuration.MaxStepsFromFairSchedule = 10000;39 configuration.MaxFairSchedulingSteps = 10000;40 configuration.MaxUnfairSchedulingSteps = 10000;41 configuration.MaxStepsFromFairSchedule = 10000;42 configuration.MaxFairSchedulingSteps = 10000;43 configuration.MaxUnfairSchedulingSteps = 10000;
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureDetected));11 Console.WriteLine("Press any key to exit...");12 Console.ReadKey();13 }14 }15}
UpdateClients
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes;5using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes;6using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes;7using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes;8using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes;9using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes;10using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes;11using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes;12using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes;13using Microsoft.Coyote.Actors.BugFinding.Tests.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes.CustomEventTypes;
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