How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Services;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGenerators;14{15 {16 static void Main(string[] args)17 {18 using (var runtime = RuntimeFactory.Create())19 {20 var strategy = new FaultInjectionStrategy(21 new RandomScheduleGenerator(),22 0);23 var controller = new BugFindingController(strategy);24 var test = new FailureDetected();25 runtime.RunBugFindingTest(test, controller);26 }27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding;38using Microsoft.Coyote.Actors.BugFinding.Services;39using Microsoft.Coyote.Actors.BugFinding.Strategies;40using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;41using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;42using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGenerators;43{44 {45 static void Main(string[] args)46 {47 using (var runtime = RuntimeFactory.Create())48 {

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Providers;9using Microsoft.Coyote.Actors.BugFinding.Providers.Coverage;10using Microsoft.Coyote.Actors.BugFinding.Providers.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Providers.Strategies.Random;12using Microsoft.Coyote.Actors.BugFinding.Providers.Strategies.Random.Strategies;13{14 {15 public static void Main(string[] args)16 {17 var configuration = Configuration.Create().WithRandomSchedulingStrategy();18 configuration.SchedulingIterations = 1000;19 configuration.SchedulingSeed = 1;20 configuration.SchedulingStrategy = SchedulingStrategy.Random;21 configuration.SchedulingIterations = 100;22 configuration.SchedulingRandomExecutionProbability = 0.5;23 configuration.SchedulingRandomMaxSteps = 100;24 configuration.SchedulingRandomWalkLength = 100;25 configuration.SchedulingRandomWalks = 1;26 configuration.SchedulingRandomWalkDepth = 10;27 configuration.SchedulingRandomWalkProbability = 0.5;28 configuration.SchedulingRandomWalkScheduleLength = 10;29 configuration.SchedulingRandomWalkScheduleProbability = 0.5;30 configuration.SchedulingRandomWalkScheduleMaxSteps = 10;31 configuration.SchedulingRandomWalkScheduleMaxDepth = 10;32 configuration.SchedulingRandomWalkScheduleMaxEnabled = 10;33 configuration.SchedulingRandomWalkScheduleMaxDisabled = 10;34 configuration.SchedulingRandomWalkScheduleMaxEnqueue = 10;35 configuration.SchedulingRandomWalkScheduleMaxDequeue = 10;36 configuration.SchedulingRandomWalkScheduleMaxPush = 10;37 configuration.SchedulingRandomWalkScheduleMaxPop = 10;38 configuration.SchedulingRandomWalkScheduleMaxWait = 10;39 configuration.SchedulingRandomWalkScheduleMaxWaitAll = 10;40 configuration.SchedulingRandomWalkScheduleMaxWaitAny = 10;41 configuration.SchedulingRandomWalkScheduleMaxWaitHandle = 10;42 configuration.SchedulingRandomWalkScheduleMaxWaitMonitor = 10;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 FailureDetected fd = new FailureDetected();12 fd.ProcessUpdateServers();13 }14 }15}16public ActorId id;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected failureDetected = new FailureDetected();12 failureDetected.ProcessUpdateServers();13 }14 }15}

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var system = runtime.CreateActorSystem();14 var actor = system.CreateActor(typeof(FailureDetected));15 system.SendEvent(actor, new ProcessUpdateServers());16 Console.WriteLine("Press any key to continue...");17 Console.ReadKey();18 runtime.Dispose();19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 var system = runtime.CreateActorSystem();35 var actor = system.CreateActor(typeof(MultipleFailuresDetected));36 system.SendEvent(actor, new ProcessUpdateServers());37 Console.WriteLine("Press any key to continue...");38 Console.ReadKey();39 runtime.Dispose();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Runtime runtime = Runtime.Create();8 runtime.RegisterMonitor(typeof(FailureDetected));9 ActorId serverId = runtime.CreateActor(typeof(Server));10 runtime.SendEvent(serverId, new Start());11 System.Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 Runtime runtime = Runtime.Create();22 runtime.RegisterMonitor(typeof(FailureDetected));23 ActorId serverId = runtime.CreateActor(typeof(Server));24 runtime.SendEvent(serverId, new Start());25 System.Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 Runtime runtime = Runtime.Create();36 runtime.RegisterMonitor(typeof(FailureDetected));37 ActorId serverId = runtime.CreateActor(typeof(Server));38 runtime.SendEvent(serverId, new Start());39 System.Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 static void Main(string[] args)48 {49 Runtime runtime = Runtime.Create();50 runtime.RegisterMonitor(typeof(FailureDetected));51 ActorId serverId = runtime.CreateActor(typeof(Server));52 runtime.SendEvent(serverId, new Start());53 System.Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection;6using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetection;7using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetection.DeadlockDetection;8using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection;9using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection;10using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection;11using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection;12using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection.DeadlockDetection;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var failureDetected = new FailureDetected();10 failureDetected.ProcessUpdateServers();11 }12 }13}14using System;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 var failureDetected = new FailureDetected();23 failureDetected.ProcessUpdateServers();24 }25 }26}27using System;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 var failureDetected = new FailureDetected();36 failureDetected.ProcessUpdateServers();37 }38 }39}40using System;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 var failureDetected = new FailureDetected();49 failureDetected.ProcessUpdateServers();50 }51 }52}53using System;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;56{57 {58 static void Main(string[] args)59 {

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ProcessUpdateServers

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using System.Collections.Generic;7{8 {9 {10 public int Id;11 public string Name;12 public UpdateServer(int id, string name)13 {14 this.Id = id;15 this.Name = name;16 }17 }18 {19 public int Id;20 public UpdateServerResponse(int id)21 {22 this.Id = id;23 }24 }25 {26 public int Id;27 public GetServer(int id)28 {29 this.Id = id;30 }31 }32 {33 public int Id;34 public string Name;35 public GetServerResponse(int id, string name)36 {37 this.Id = id;38 this.Name = name;39 }40 }41 {42 }43 {44 public List<GetServerResponse> Servers;45 public GetServersResponse(List<GetServerResponse> servers)46 {47 this.Servers = servers;48 }49 }50 private Dictionary<int, string> Servers;51 [OnEntry(nameof(OnInit))]52 [OnEventDoAction(typeof(UpdateServer), nameof(OnUpdateServer))]53 [OnEventDoAction(typeof(GetServer), nameof(OnGetServer))]54 [OnEventDoAction(typeof(GetServers), nameof(OnGetServers))]55 {56 }57 private void OnInit()58 {59 this.Servers = new Dictionary<int, string>();60 }61 private void OnUpdateServer(Event e)62 {63 var updateServer = e as UpdateServer;64 this.Servers[updateServer.Id] = updateServer.Name;65 this.SendEvent(this.Id, new UpdateServerResponse(updateServer.Id));66 }67 private void OnGetServer(Event e)68 {69 var getServer = e as GetServer;70 string name;71 if (!this.Servers.TryGetValue(getServer.Id, out name))72 {73 name = string.Empty;74 }75 this.SendEvent(this.Id, new

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