Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.ProcessUpdateAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));...
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy;11using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy.SchedulingStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy.SchedulingStrategies.RaceDetectionStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy.SchedulingStrategies.RaceDetectionStrategies.RaceDetectionAlgorithms;14using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy.SchedulingStrategies.RaceDetectionStrategies.RaceDetectionAlgorithms.RaceDetectionAlgorithms;15using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy.SchedulingStrategies.RaceDetectionStrategies.RaceDetectionAlgorithms.RaceDetectionAlgorithms.RaceDetectionAlgorithms;16using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy.SchedulingStrategies.RaceDetectionStrategies.RaceDetectionAlgorithms.RaceDetectionAlgorithms.RaceDetectionAlgorithms.RaceDetectionAlgorithms;17using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFindingStrategy.SchedulingStrategies.RaceDetectionStrategies.RaceDetectionAlgorithms.RaceDetectionAlgorithms.RaceDetectionAlgorithms.RaceDetectionAlgorithms.RaceDetectionAlgorithms;
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 10000;16 config.MaxFairSchedulingSteps = 10000;17 config.LivenessTemperatureThreshold = 1000;18 config.UserExplicitlySetMaxFairSchedulingSteps = true;19 config.UserExplicitlySetMaxSchedulingSteps = true;20 config.UserExplicitlySetLivenessTemperatureThreshold = true;21 config.SchedulingIterations = 1000;22 config.UserExplicitlySetSchedulingIterations = true;23 config.SchedulingStrategy = SchedulingStrategy.DFS;24 config.UserExplicitlySetSchedulingStrategy = true;25 var runtime = RuntimeFactory.Create(config);26 runtime.RegisterMonitor(typeof(FailureDetected));27 runtime.CreateActor(typeof(FailureDetected));28 Console.ReadLine();29 }30 }31}32using System;33using System.Collections.Generic;34using System.Diagnostics;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding;41{42 {43 static void Main(string[] args)44 {45 var config = Configuration.Create();46 config.MaxSchedulingSteps = 10000;47 config.MaxFairSchedulingSteps = 10000;48 config.LivenessTemperatureThreshold = 1000;49 config.UserExplicitlySetMaxFairSchedulingSteps = true;50 config.UserExplicitlySetMaxSchedulingSteps = true;51 config.UserExplicitlySetLivenessTemperatureThreshold = true;52 config.SchedulingIterations = 1000;53 config.UserExplicitlySetSchedulingIterations = true;54 config.SchedulingStrategy = SchedulingStrategy.DFS;55 config.UserExplicitlySetSchedulingStrategy = true;56 var runtime = RuntimeFactory.Create(config);57 runtime.RegisterMonitor(typeof(F
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 public static async Task Main()11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var actor = runtime.CreateActor(typeof(FailureDetected));15 var actorId = actor.Id;16 runtime.SendEvent(actorId, new UpdateActionEvent());17 await runtime.WaitAsync(actor);18 }19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Specifications;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding;29{30 {31 public static async Task Main()32 {33 using (var runtime = RuntimeFactory.Create())34 {35 var actor = runtime.CreateActor(typeof(FailureDetected));36 var actorId = actor.Id;37 runtime.SendEvent(actorId, new UpdateActionEvent());38 await runtime.WaitAsync(actor);39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding;50{51 {52 public static async Task Main()53 {54 using (var runtime = Runtime
ProcessUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(FailureDetected));11 runtime.SendEvent(actor, new Update());12 await Task.Delay(1000);13 runtime.Dispose();14 }15 }16}
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Diagnostics;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 {12 public readonly ActorId Target;13 public SetupEvent(ActorId target)14 {15 this.Target = target;16 }17 }18 {19 public readonly int Value;20 public UpdateEvent(int value)21 {22 this.Value = value;23 }24 }25 internal class DoneEvent : Event { }26 internal class HaltEvent : Event { }27 private ActorId Target;28 private int Value;29 [OnEntry(nameof(SetupOnEntry))]30 [OnEventDoAction(typeof(UpdateEvent), nameof(ProcessUpdateAction))]31 [OnEventGotoState(typeof(DoneEvent), typeof(Done))]32 [OnEventDoAction(typeof(HaltEvent), nameof(Halt))]33 private class Init : State { }34 private void SetupOnEntry()35 {36 this.Target = (this.ReceivedEvent as SetupEvent).Target;37 this.Value = 0;38 }39 private void ProcessUpdateAction()40 {41 var e = this.ReceivedEvent as UpdateEvent;42 this.Value += e.Value;43 this.Send(this.Target, new UpdateEvent(this.Value));44 }45 private void Halt()46 {47 this.RaiseHaltEvent();48 }49 [OnEventGotoState(typeof(DoneEvent), typeof(Done))]50 private class Done : State { }51 }52}53using System;54using System.Diagnostics;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Specifications;59using Microsoft.Coyote.SystematicTesting;60using Microsoft.Coyote.Tasks;61{62 {63 {
ProcessUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(FailureDetected));10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var actor = runtime.CreateActor(typeof(FailureDetected));23 runtime.SendEvent(actor, new ProcessUpdateAction());24 Console.ReadLine();25 }26 }27}
ProcessUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var config = Configuration.Create();12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(FailureDetected));14 runtime.CreateActor(typeof(FailureDetected));15 runtime.Run();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 Console.WriteLine("Hello World!");29 var config = Configuration.Create();30 var runtime = RuntimeFactory.Create(config);31 runtime.CreateActor(typeof(FailureDetected));32 runtime.CreateActor(typeof(FailureDetected));33 runtime.Run();34 }35 }36}37var config = Configuration.Create();38var runtime = RuntimeFactory.Create(config);39runtime.CreateActor(typeof(FailureDetected));40runtime.CreateActor(typeof(FailureDetected));41runtime.Run();42var config = Configuration.Create();43var runtime = RuntimeFactory.Create(config);44runtime.CreateActor(typeof(FailureDetected));45runtime.CreateActor(typeof(FailureDetected));46runtime.Run();
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