How to use NewSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...

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NewSuccessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();2Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();3Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();4Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();5Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();6Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();7Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();8Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();9Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();10Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();11Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.NewSuccessor();

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NewSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var test = new FailureDetected();12 test.NewSuccessor();13 }14 }15}16Error CS1061 'FailureDetected' does not contain a definition for 'NewSuccessor' and no accessible extension method 'NewSuccessor' accepting a first argument of type 'FailureDetected' could be found (are you missing a using directive or an assembly reference?) BugFinding C:\Users\mohamed\Desktop\BugFinding\BugFinding\Program.cs 16 Active17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;21using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers;22using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockStateMachines;23using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockStateMachines.MockMonitors;24using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockStateMachines.MockTimers;25using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockStateMachines.MockTimers.MockTasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;29using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;30using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers;31using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers.MockStateMachines;

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NewSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterMonitor(typeof(FailureDetected));14 ActorRuntime.RegisterActor(typeof(MyActor));15 ActorRuntime.RegisterActor(typeof(MyActor2));16 ActorRuntime.RegisterActor(typeof(MyActor3));17 ActorRuntime.RegisterActor(typeof(MyActor4));18 ActorRuntime.RegisterActor(typeof(MyActor5));19 ActorRuntime.RegisterActor(typeof(MyActor6));20 ActorRuntime.RegisterActor(typeof(MyActor7));21 ActorRuntime.RegisterActor(typeof(MyActor8));22 ActorRuntime.RegisterActor(typeof(MyActor9));23 ActorRuntime.RegisterActor(typeof(MyActor10));24 ActorRuntime.RegisterActor(typeof(MyActor11));25 ActorRuntime.RegisterActor(typeof(MyActor12));26 ActorRuntime.RegisterActor(typeof(MyActor13));27 ActorRuntime.RegisterActor(typeof(MyActor14));28 ActorRuntime.RegisterActor(typeof(MyActor15));29 ActorRuntime.RegisterActor(typeof(MyActor16));30 ActorRuntime.RegisterActor(typeof(MyActor17));31 ActorRuntime.RegisterActor(typeof(MyActor18));32 ActorRuntime.RegisterActor(typeof(MyActor19));33 ActorRuntime.RegisterActor(typeof(MyActor20));34 ActorRuntime.RegisterActor(typeof(MyActor21));35 ActorRuntime.RegisterActor(typeof(MyActor22));36 ActorRuntime.RegisterActor(typeof(MyActor23));37 ActorRuntime.RegisterActor(typeof(MyActor24));38 ActorRuntime.RegisterActor(typeof(MyActor25));39 ActorRuntime.RegisterActor(typeof(MyActor26));40 ActorRuntime.RegisterActor(typeof(MyActor27));41 ActorRuntime.RegisterActor(typeof(MyActor28));42 ActorRuntime.RegisterActor(typeof(MyActor29));43 ActorRuntime.RegisterActor(typeof(MyActor30));44 ActorRuntime.RegisterActor(typeof(MyActor31));45 ActorRuntime.RegisterActor(typeof(MyActor32));46 ActorRuntime.RegisterActor(typeof(MyActor33));47 ActorRuntime.RegisterActor(typeof(MyActor34));48 ActorRuntime.RegisterActor(typeof(MyActor35));49 ActorRuntime.RegisterActor(typeof(MyActor36));50 ActorRuntime.RegisterActor(typeof(MyActor37));51 ActorRuntime.RegisterActor(typeof(MyActor38));52 ActorRuntime.RegisterActor(typeof(MyActor39));53 ActorRuntime.RegisterActor(typeof(MyActor40));54 ActorRuntime.RegisterActor(typeof(MyActor41));

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NewSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(FailureDetected), new Event());12 Console.Read();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(FailureDetected), new Event());27 Console.Read();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(FailureDetected), new Event());42 Console.Read();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(FailureDetected), new Event());57 Console.Read();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;

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NewSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.LivenessTemperatureThreshold = 10000;11 config.LivenessTemperatureInfluence = 100;12 config.SchedulingIterations = 1000;13 config.MaxSchedulingSteps = 10000;14 config.EnableCycleDetection = true;15 config.EnableFairScheduling = true;16 config.EnableRandomExecution = true;17 config.EnableBuggyExecution = true;18 config.EnableCycleGuidedRandomTesting = true;19 config.EnableStateGraphTesting = true;20 config.EnableDataRaceDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnableActionInterleavings = true;

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NewSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = TestingEngineFactory.CreateBugFindingRuntime();11 TestingEngine engine = runtime.CreateTestingEngine();12 ActorId actor = engine.CreateActor(typeof(FailureDetected));13 engine.SendEvent(actor, new NewSuccessor());14 engine.Run();15 }16 }17}

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NewSuccessor

Using AI Code Generation

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1{2 {3 public void NewSuccessor()4 {5 Console.WriteLine("Hello world");6 }7 }8}9{10 {11 public void NewSuccessor()12 {13 Console.WriteLine("Hello world");14 }15 }16}17{18 {19 public void NewSuccessor()20 {21 Console.WriteLine("Hello world");22 }23 }24}25{26 {27 public void NewSuccessor()28 {29 Console.WriteLine("Hello world");30 }31 }32}33{34 {35 public void NewSuccessor()36 {37 Console.WriteLine("Hello world");38 }39 }40}41{42 {43 public void NewSuccessor()44 {45 Console.WriteLine("Hello world");46 }47 }48}49{50 {51 public void NewSuccessor()52 {53 Console.WriteLine("Hello world");54 }55 }56}

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