Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.IsSorted
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var list = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };12 var result = FailureDetected.IsSorted(list);13 Console.WriteLine(result);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var list = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };28 var result = FailureDetected.IsSorted(list);29 Console.WriteLine(result);30 }31 }32}33 at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)34 at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)35 at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected..cctor()
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int[] a = new int[] { 1, 2, 3 };12 int[] b = new int[] { 3, 2, 1 };13 int[] c = new int[] { 1, 2, 2 };14 Console.WriteLine(FailureDetected.IsSorted(a));15 Console.WriteLine(FailureDetected.IsSorted(b));16 Console.WriteLine(FailureDetected.IsSorted(c));17 }18 }19}
IsSorted
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 static void Main(string[] args)5 {6 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };7 if (FailureDetected.IsSorted(arr))8 {9 Console.WriteLine("Array is sorted");10 }11 {12 Console.WriteLine("Array is not sorted");13 }14 }15}
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8{9static void Main(string[] args)10{11var list = new List<int>();12list.Add(1);13list.Add(2);14list.Add(3);15list.Add(4);16list.Add(5);17var isSorted = FailureDetected.IsSorted(list);18Console.WriteLine(isSorted);19}20}21}
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 public string Message;9 public FailureDetected(string message)10 {11 this.Message = message;12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Collections.Generic;19using System.Threading.Tasks;20{21 [OnEventGotoState(typeof(FailureDetected), typeof(FailureDetectedState))]22 {23 {24 }25 private int[] array;26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.array = new int[] { 1, 2, 3 };29 this.IsSorted(this.array);30 return Task.CompletedTask;31 }32 private void IsSorted(int[] array)33 {34 for (int idx = 1; idx < array.Length; idx++)35 {36 if (array[idx - 1] > array[idx])37 {38 this.RaiseEvent(new FailureDetected("array is not sorted"));39 }40 }41 }42 }43}44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors;46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49{50 {51 private int[] array;52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.array = new int[] { 1, 2, 3 };55 this.IsSorted(this.array);56 return Task.CompletedTask;57 }58 private void IsSorted(int[] array)59 {60 for (int idx = 1; idx < array.Length; idx++)61 {62 if (array[idx - 1] > array[idx])
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public FailureDetected(string message) : base(message) { }5 }6}7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static bool IsSorted(int[] array)11 {12 for (int i = 0; i < array.Length - 1; i++)13 {14 if (array[i] > array[i + 1])15 {16 return false;17 }18 }19 return true;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 public static bool IsSorted(int[] array)27 {28 for (int i = 0; i < array.Length - 1; i++)29 {30 if (array[i] > array[i + 1])31 {32 return false;33 }34 }35 return true;36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public static bool IsSorted(int[] array)43 {44 for (int i = 0; i < array.Length - 1; i++)45 {46 if (array[i] > array[i + 1])47 {48 return false;49 }50 }51 return true;52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56{
IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Toy;8using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.ToyActors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.ToyEvents;10using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.ToyStates;11using Microsoft.Coyote.BugFinding;12using Microsoft.Coyote.BugFinding.Strategies;13using Microsoft.Coyote.BugFinding.Strategies.RandomExecution;14using Microsoft.Coyote.BugFinding.Strategies.RandomWalk;15using Microsoft.Coyote.BugFinding.Strategies.Scheduling;16using Microsoft.Coyote.BugFinding.Strategies.StateExploration;17using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing;18using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies;19using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.RandomWalk;20using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.Scheduling;21using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration;22using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration.RandomWalk;23using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration.Scheduling;24using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration.Scheduling.RandomWalk;25using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration.Scheduling.RandomWalk.RandomExecution;26using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration.Scheduling.RandomWalk.RandomExecution.RandomWalk;27using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration.Scheduling.RandomWalk.RandomExecution.RandomWalk.RandomExecution;28using Microsoft.Coyote.BugFinding.Strategies.StateExploration.Fuzzing.Strategies.StateExploration.Scheduling.RandomWalk.RandomExecution.RandomWalk.RandomExecution.RandomWalk;
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var a = new ActorId(1);8 var b = new ActorId(2);9 var c = new ActorId(3);10 var d = new ActorId(4);11 var e = new ActorId(5);12 var f = new ActorId(6);13 var g = new ActorId(7);14 var h = new ActorId(8);15 var i = new ActorId(9);16 var j = new ActorId(10);17 var k = new ActorId(11);18 var l = new ActorId(12);19 var m = new ActorId(13);20 var n = new ActorId(14);21 var o = new ActorId(15);22 var p = new ActorId(16);23 var q = new ActorId(17);24 var r = new ActorId(18);25 var s = new ActorId(19);26 var t = new ActorId(20);27 var u = new ActorId(21);28 var v = new ActorId(22);29 var w = new ActorId(23);30 var x = new ActorId(24);31 var y = new ActorId(25);32 var z = new ActorId(26);33 var aa = new ActorId(27);34 var bb = new ActorId(28);35 var cc = new ActorId(29);36 var dd = new ActorId(30);37 var ee = new ActorId(31);38 var ff = new ActorId(32);39 var gg = new ActorId(33);40 var hh = new ActorId(34);41 var ii = new ActorId(35);42 var jj = new ActorId(36);43 var kk = new ActorId(37);44 var ll = new ActorId(38);45 var mm = new ActorId(39);46 var nn = new ActorId(40);47 var oo = new ActorId(41);48 var pp = new ActorId(42);49 var qq = new ActorId(43);50 var rr = new ActorId(44);51 var ss = new ActorId(45);52 var tt = new ActorId(
IsSorted
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Collections.Generic;4using System.Linq;5{6 {7 public static void Main()8 {9 int[] arr = { 1, 2, 3, 4, 5 };10 FailureDetected failureDetected = new FailureDetected();11 bool result = failureDetected.IsSorted(arr);12 if (result)13 {14 Console.WriteLine("The array is sorted");15 }16 {17 Console.WriteLine("The array is not sorted");18 }19 }20 }21}
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