How to use HandlePong method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.HandlePong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...

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HandlePong

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();2actor.HandlePong();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();4actor.HandlePong();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();6actor.HandlePong();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();8actor.HandlePong();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();10actor.HandlePong();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();12actor.HandlePong();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();14actor.HandlePong();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();16actor.HandlePong();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();18actor.HandlePong();

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HandlePong

Using AI Code Generation

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1var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();2bugFinding.HandlePong();3var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();4bugFinding.HandlePong();5var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();6bugFinding.HandlePong();7var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();8bugFinding.HandlePong();9var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();10bugFinding.HandlePong();11var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();12bugFinding.HandlePong();13var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();14bugFinding.HandlePong();15var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();16bugFinding.HandlePong();17var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();18bugFinding.HandlePong();

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HandlePong

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 Runtime runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(FailureDetected));7 var config = Configuration.Create();8 runtime.CreateActor(typeof(Ping), config, null);9 runtime.Wait();10 }11 }12}13{14 {15 static void Main(string[] args)16 {17 Runtime runtime = RuntimeFactory.Create();18 runtime.RegisterMonitor(typeof(FailureDetected));19 var config = Configuration.Create();20 runtime.CreateActor(typeof(Ping), config, null);21 runtime.Wait();22 }23 }24}25{26 {27 static void Main(string[] args)28 {29 Runtime runtime = RuntimeFactory.Create();30 runtime.RegisterMonitor(typeof(FailureDetected));31 var config = Configuration.Create();32 runtime.CreateActor(typeof(Ping), config, null);33 runtime.Wait();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 Runtime runtime = RuntimeFactory.Create();42 runtime.RegisterMonitor(typeof(FailureDetected));43 var config = Configuration.Create();44 runtime.CreateActor(typeof(Ping), config, null);45 runtime.Wait();46 }47 }48}49{50 {51 static void Main(string[] args)52 {53 Runtime runtime = RuntimeFactory.Create();54 runtime.RegisterMonitor(typeof(FailureDetected));55 var config = Configuration.Create();56 runtime.CreateActor(typeof(Ping), config, null);57 runtime.Wait();58 }59 }

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HandlePong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]7 {8 }9 private void HandlePing(Event e)10 {11 this.Send(this.Id, new PongEvent());12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Threading.Tasks;18{19 {20 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]21 {22 }23 private void HandlePing(Event e)24 {25 this.Send(this.Id, new PongEvent());26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System.Threading.Tasks;32{33 {34 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]35 {36 }37 private void HandlePing(Event e)38 {39 this.Send(this.Id, new PongEvent());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System.Threading.Tasks;46{47 {48 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]49 {50 }51 private void HandlePing(Event e)52 {

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HandlePong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]9 [OnEventDoAction(typeof(StartEvent), nameof(HandleStart))]10 class Init : State { }11 private void HandleStart(Event e)12 {13 var ping = new PingEvent();14 this.SendEvent(this.Id, ping);15 }16 private void HandlePong(Event e)17 {18 this.SendEvent(this.Id, new PingEvent());19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote;24using System;25using System.Threading.Tasks;26{27 {28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote;32using System;33using System.Threading.Tasks;34{35 {36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System;41using System.Threading.Tasks;42{43 {44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote;49using System;50using System.Threading.Tasks;51{52 {53 public async Task Run()54 {55 var config = Configuration.Create();56 config.LivenessTemperatureThreshold = 0;57 config.SchedulingIterations = 100;58 config.SchedulingSeed = 0;59 var runtime = RuntimeFactory.Create(config);60 await runtime.CreateActorAndExecuteAsync(typeof(FailureDetected));61 }62 }63}

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HandlePong

Using AI Code Generation

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1{2 {3 public FailureDetected(ActorId ponger)4 {5 this.SendEvent(ponger, new PingEvent(this.Id));6 }7 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]8 private class Init : State { }9 private void HandlePong()10 {11 this.RaiseHaltEvent();12 }13 }14 {15 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]16 private class Init : State { }17 private void HandlePing(Event e)18 {19 this.SendEvent((e as PingEvent).Pinger, new PongEvent());20 }21 }22 {23 public ActorId Pinger;24 public PingEvent(ActorId pinger)25 {26 this.Pinger = pinger;27 }28 }29 public class PongEvent : Event { }30}31{32 {33 public FailureDetected(ActorId ponger)34 {35 this.SendEvent(ponger, new PingEvent(this.Id));36 }37 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]38 private class Init : State { }39 private void HandlePong()40 {41 this.RaiseHaltEvent();42 }43 }44 {45 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]46 private class Init : State { }47 private void HandlePing(Event e)48 {49 this.SendEvent((e as PingEvent).Pinger, new PongEvent());50 }51 }52 {53 public ActorId Pinger;54 public PingEvent(ActorId pinger)55 {56 this.Pinger = pinger;57 }58 }59 public class PongEvent : Event { }60}

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HandlePong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.HandlePong(1);2Microsoft.Coyote.Actors.BugFinding.Tests.ReproducibilityTest.HandlePong(1);3Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource.HandlePong(1);4Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource2.HandlePong(1);5Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource3.HandlePong(1);6Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource4.HandlePong(1);7Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource5.HandlePong(1);8Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource6.HandlePong(1);9Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource7.HandlePong(1);10Microsoft.Coyote.Actors.BugFinding.Tests.SharedResource8.HandlePong(1);

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HandlePong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Threading;6using System.Diagnostics;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.IO;11using System.Runtime.Serialization.Formatters.Binary;12using System.Runtime.Serialization;

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HandlePong

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 [OnEventDoAction(typeof(StartEvent), nameof(Setup))]11 {12 }13 void Setup()14 {15 this.SendEvent(this.Id, new PingEvent());16 }17 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]18 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]19 {20 }21 void HandlePing()22 {23 this.SendEvent(this.Id, new PongEvent());24 }25 void HandlePong()26 {27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 [OnEventDoAction(typeof(StartEvent), nameof(Setup))]40 {41 }42 void Setup()43 {44 this.SendEvent(this.Id, new PingEvent());45 }46 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]47 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]48 {49 }50 void HandlePing()51 {52 }53 void HandlePong()54 {55 this.SendEvent(this.Id, new PingEvent());56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;

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HandlePong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 protected override void OnInitialize(Event initialEvent)6 {7 this.HandlePong();8 }9 }10}11using Microsoft.Coyote.Actors;12using System;13{14 {15 protected override void OnInitialize(Event initialEvent)16 {17 this.HandlePong();18 }19 }20}21using Microsoft.Coyote.Actors;22using System;23{24 {25 protected override void OnInitialize(Event initialEvent)26 {27 this.HandlePong();28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33{34 {35 protected override void OnInitialize(Event initialEvent)36 {37 this.HandlePong();38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43{44 {45 protected override void OnInitialize(Event initialEvent)46 {

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