Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.HandleFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;...
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.ActionNodes;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.MonitorNodes;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes.ActionTransitionNodes;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes.GotoTransitionNodes;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes.HaltTransitionNodes;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes.ReceiveTransitionNodes;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes.SendTransitionNodes;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes.WildcardTransitionNodes;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGraph.ScheduleNodes.StateMachineNodes.StateNodes.StateTransitionNodes.WildcardTransitionNodes.ActionWildcardTransitionNodes;
HandleFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(FailureDetected));12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.CreateActorAsync(typeof(Actor2));20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.CreateActorAsync(typeof(Actor3));26 }27 }28 {29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 await this.CreateActorAsync(typeof(Actor4));32 }33 }34 {35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 await this.CreateActorAsync(typeof(Actor5));38 }39 }40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.CreateActorAsync(typeof(Actor6));44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.CreateActorAsync(typeof(Actor7));50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.CreateActorAsync(typeof(Actor8));56 }57 }58 {59 protected override async Task OnInitializeAsync(Event initialEvent)60 {61 await this.CreateActorAsync(typeof(Actor9));62 }63 }64 {65 protected override async Task OnInitializeAsync(Event initialEvent)66 {67 await this.CreateActorAsync(typeof(Actor10));68 }69 }70 {71 protected override async Task OnInitializeAsync(Event initialEvent)72 {73 await this.CreateActorAsync(typeof(Actor11));74 }75 }76 {77 protected override async Task OnInitializeAsync(Event initialEvent)78 {
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(FailureDetected));12 await runtime.CreateActor(typeof(Actor1));13 Console.WriteLine("Press any key to exit");14 Console.ReadKey();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEvent(this.Id, new E());21 }22 protected override Task OnEventAsync(Event e)23 {24 if (e is E)25 {26 this.Assert(false, "Assertion failed.");27 }28 return Task.CompletedTask;29 }30 }31 {32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 public static async Task Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.RegisterMonitor(typeof(FailureDetected));45 await runtime.CreateActor(typeof(Actor1));46 Console.WriteLine("Press any key to exit");47 Console.ReadKey();48 }49 }50 {51 protected override async Task OnInitializeAsync(Event initialEvent)52 {53 await this.SendEvent(this.Id, new E());54 }55 protected override Task OnEventAsync(Event e)56 {57 if (e is E)58 {59 this.Assert(false, "Assertion failed.");60 }61 return Task.CompletedTask;62 }63 }64 {65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Actors.BugFinding.Tests;72{
HandleFailureOnEntry
Using AI Code Generation
1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Specifications;5 using System;6 using System.Threading.Tasks;7 {8 [OnEventDoAction(typeof(FailureDetected), nameof(HandleFailureOnEntry))]9 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]10 class InitState : MonitorState { }11 void Init()12 {13 this.RaiseGotoStateEvent<InitState>();14 }15 void HandleFailureOnEntry(Event e)16 {17 this.Assert(false, "Bug found!");18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.Assert(false, "Bug found!");24 return Task.CompletedTask;25 }26 }27 {28 static void Main(string[] args)29 {30 {31 Runtime runtime = RuntimeFactory.Create();32 runtime.RegisterMonitor<MyMonitor>();33 runtime.CreateActor(typeof(MyActor));34 runtime.Wait();35 }36 catch (Exception ex)37 {38 Console.WriteLine(ex.Message);39 }40 }41 }42}43{44 using Microsoft.Coyote.Actors;45 using Microsoft.Coyote.Actors.BugFinding.Tests;46 using Microsoft.Coyote.Specifications;47 using System;48 using System.Threading.Tasks;49 {50 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]51 class InitState : MonitorState { }52 void Init()53 {54 this.RaiseGotoStateEvent<InitState>();55 }56 }57 {58 protected override Task OnInitializeAsync(Event initialEvent)59 {
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Actors;13{14 {15 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]16 {17 }18 private async Task OnUnitEvent(Event e)19 {20 this.HandleFailureOnEntry();21 this.RaiseGotoStateEvent<Done>();22 }23 {24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.Timers;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.Tasks;36using Microsoft.Coyote.Tests.Common;37using Microsoft.Coyote.Tests.Common.Events;38using Microsoft.Coyote.Tests.Common.Actors;39{40 {41 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]42 {43 }44 private async Task OnUnitEvent(Event e)45 {46 this.HandleFailureOnEntry();47 this.RaiseGotoStateEvent<Done>();48 }49 {50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;
HandleFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 protected override void OnInitialize()6 {7 this.SendEvent(this.Id, new E());8 }9 {10 }11 }12}13using Microsoft.Coyote.Actors;14{15 {16 protected override void OnInitialize()17 {18 this.SendEvent(this.Id, new E());19 }20 {21 }22 }23}24using Microsoft.Coyote.Actors;25{26 {27 protected override void OnInitialize()28 {29 this.SendEvent(this.Id, new E());30 }31 {32 }33 }34}35using Microsoft.Coyote.Actors;36{37 {38 protected override void OnInitialize()39 {40 this.SendEvent(this.Id, new E());41 }42 {43 }44 }45}46using Microsoft.Coyote.Actors;47{48 {49 protected override void OnInitialize()50 {51 this.SendEvent(this.Id, new E());52 }53 {54 }55 }56}57using Microsoft.Coyote.Actors;58{59 {60 protected override void OnInitialize()61 {
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring;8using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring2;9using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring3;10using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring4;11using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring5;12using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring6;13using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring7;14using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring8;15using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring9;16using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring10;17using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring11;18using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring12;19using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring13;20using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring14;21using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring15;22using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring16;23using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring17;24using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring18;25using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring19;26using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring20;27using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring21;28using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring22;29using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring23;30using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring24;31using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring25;32using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring26;33using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring27;
HandleFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main()9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var id = ActorId.CreateRandom();13 var a = runtime.CreateActor(typeof(A), id);14 var monitor = runtime.CreateActor(typeof(Monitor), id);15 runtime.SendEvent(a, new E());16 await runtime.WaitAsync(a);17 await runtime.WaitAsync(monitor);18 }19 }20 private class E : Event { }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.RegisterMonitor<Monitor>(new E(), (m) => m.HandleFailureOnEntry());25 return Task.CompletedTask;26 }27 protected override Task OnEventAsync(Event e)28 {29 throw new Exception();30 }31 }32 {33 private ActorId actor;34 [OnEntry(nameof(InitOnEntry))]35 private class Init : State { }36 private void InitOnEntry(Event e)37 {38 this.actor = (ActorId)e;39 this.MonitorActor(this.actor);40 }41 public void HandleFailureOnEntry()42 {43 throw new Exception();44 }45 }46 }47}
HandleFailureOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 [OnEntry(nameof(HandleFailureOnEntry))]12 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]13 {14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]16 [OnEventDoAction(typeof(HaltEvent), nameof(HandleHaltEvent))]17 class Init : MachineState { }18 void InitOnEntry()19 {20 this.Send(this.Id, new UnitEvent());21 }22 void HandleUnitEvent()23 {24 this.Send(this.Id, new UnitEvent());25 }26 void HandleHaltEvent()27 {28 this.RaiseHaltEvent();29 }30 }31 [Fact(Timeout = 5000)]32 public void TestFailureDetected()33 {34 this.TestWithError(r =>35 {36 r.CreateActor(typeof(M));37 },38 configuration: this.GetConfiguration().WithTestingIterations(1000),39 replay: true);40 }41 }42}43{44 {45 public BugFindingTest(IT
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