How to use GetPrev method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.GetPrev

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] arr = new int[10];12 for (int i = 0; i < 10; i++)13 {14 arr[i] = i;15 }16 FailureDetected fd = new FailureDetected(arr);17 int prev = fd.GetPrev(5);18 Console.WriteLine(prev);19 }20 }21}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private int value;8 [OnEventDoAction(typeof(Event), nameof(InitOn))]9 private class Init : State { }10 private void InitOn()11 {12 this.value = 1;13 }14 [OnEventGotoState(typeof(Event), typeof(StateA))]15 private class StateB : State { }16 private void StateAOn()17 {18 this.value = 2;19 this.RaiseGotoStateEvent<FailureDetected.StateB>();20 }21 [OnEventDoAction(typeof(Event), nameof(StateBOn))]22 private class StateA : State { }23 private void StateBOn()24 {25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32{33 {34 private int value;35 [OnEventDoAction(typeof(Event), nameof(InitOn))]36 private class Init : State { }37 private void InitOn()38 {39 this.value = 1;40 }41 [OnEventGotoState(typeof(Event), typeof(StateA))]42 private class StateB : State { }43 private void StateAOn()44 {45 this.value = 2;46 this.RaiseGotoStateEvent<FailureDetected.StateB>();47 }48 [OnEventDoAction(typeof(Event), nameof(StateBOn))]49 private class StateA : State { }50 private void StateBOn()51 {52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59{

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;6using System;7using System.Collections.Generic;8using System.Diagnostics;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = new DPORStrategy();18 configuration.MaxSchedulingSteps = 1000;19 configuration.SchedulingIterations = 100;20 configuration.EnableCycleDetection = false;21 configuration.EnableDataRaceDetection = false;22 configuration.EnableHotStateDetection = false;23 configuration.EnableOperationInterleavings = true;24 configuration.EnablePhaseInterleavings = true;25 configuration.EnableRandomExecution = true;26 configuration.EnableRandomDoubleScheduling = true;27 configuration.EnableRandomDoubleSchedulingWithFairness = true;28 configuration.EnableRandomDoubleSchedulingWithFairnessAndFairNondeterminism = true;29 configuration.EnableRandomDoubleSchedulingWithFairNondeterminism = true;30 configuration.EnableRandomScheduling = true;31 configuration.EnableRandomSchedulingWithFairness = true;32 configuration.EnableRandomSchedulingWithFairnessAndFairNondeterminism = true;33 configuration.EnableRandomSchedulingWithFairNondeterminism = true;34 configuration.EnableStateGraphScheduling = true;35 configuration.EnableStateGraphSchedulingWithFairness = true;36 configuration.EnableStateGraphSchedulingWithFairnessAndFairNondeterminism = true;37 configuration.EnableStateGraphSchedulingWithFairNondeterminism = true;38 configuration.EnableUnfairScheduling = true;39 configuration.EnableUnfairSchedulingWithFairNondeterminism = true;40 configuration.EnableFairScheduling = true;41 configuration.EnableFairSchedulingWithFairNondeterminism = true;42 configuration.EnableFairNondeterministicScheduling = true;43 configuration.EnableFairNondeterministicSchedulingWithFairness = true;44 configuration.EnableFairNondeterministicSchedulingWithFairnessAndFairNondeterminism = true;45 configuration.EnableFairNondeterministicSchedulingWithFairNondeterminism = true;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2FailureDetected.GetPrev();3using Microsoft.Coyote.Actors.BugFinding.Tests;4FailureDetected.GetPrev();5using Microsoft.Coyote.Actors.BugFinding.Tests;6FailureDetected.GetPrev();7using Microsoft.Coyote.Actors.BugFinding.Tests;8FailureDetected.GetPrev();9using Microsoft.Coyote.Actors.BugFinding.Tests;10FailureDetected.GetPrev();11using Microsoft.Coyote.Actors.BugFinding.Tests;12FailureDetected.GetPrev();13using Microsoft.Coyote.Actors.BugFinding.Tests;14FailureDetected.GetPrev();15using Microsoft.Coyote.Actors.BugFinding.Tests;16FailureDetected.GetPrev();17using Microsoft.Coyote.Actors.BugFinding.Tests;18FailureDetected.GetPrev();19using Microsoft.Coyote.Actors.BugFinding.Tests;20FailureDetected.GetPrev();21using Microsoft.Coyote.Actors.BugFinding.Tests;22FailureDetected.GetPrev();23using Microsoft.Coyote.Actors.BugFinding.Tests;24FailureDetected.GetPrev();

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Runtime.RegisterMonitor(typeof(FailureDetected));8 Runtime.Start(new MyActor());9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 static void Main(string[] args)17 {18 Runtime.RegisterMonitor(typeof(FailureDetected));19 Runtime.Start(new MyActor());20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 Runtime.RegisterMonitor(typeof(FailureDetected));30 Runtime.Start(new MyActor());31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 Runtime.RegisterMonitor(typeof(FailureDetected));41 Runtime.Start(new MyActor());42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Runtime.RegisterMonitor(typeof(FailureDetected));52 Runtime.Start(new MyActor());53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var test = new FailureDetected();10 test.GetPrev();11 }12 }13}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(FailureDetected));13 runtime.SendEvent(actor, new Start());14 runtime.Wait();15 }16 }17 }18 {19 }20 {21 }22 {23 [OnEntry(nameof(EntryInit))]24 [OnEventDoAction(typeof(Start), nameof(DoStart))]25 [OnEventDoAction(typeof(Stop), nameof(DoStop))]26 [OnEventDoAction(typeof(Configure), nameof(DoConfigure))]27 {28 }29 void EntryInit()30 {31 var prev = this.GetPrev();32 }33 void DoStart()34 {35 var prev = this.GetPrev();36 }37 void DoStop()38 {39 var prev = this.GetPrev();40 }41 void DoConfigure()42 {43 var prev = this.GetPrev();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;

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