Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.FailureDetected
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...116 this.Main = main;117 this.Servers = servers;118 }119 }120 internal class FailureDetected : Event121 {122 public ActorId Server;123 public FailureDetected(ActorId server)124 : base()125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {...
FailureDetected
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12{13 {14 public static void Main()15 {16 var config = Configuration.Create();17 config.LivenessTemperatureThreshold = 100;18 config.TestingIterations = 10;19 config.SchedulingIterations = 100;20 config.MaxFairSchedulingSteps = 100;21 config.MaxUnfairSchedulingSteps = 100;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableHotStateDetection = true;26 config.EnableLivenessTemperatureAnalysis = true;27 config.EnableOperationInterleavings = true;28 config.EnableRandomExecution = true;29 config.EnableStateGraphAnalysis = true;30 config.EnableStateExploration = true;31 config.EnableTaskMapExploration = true;32 config.EnableUnfairScheduling = true;33 config.EnableVerboseTrace = true;34 config.EnableActorTracking = true;35 TestingEngine engine = TestingEngineFactory.Create(config, new FailureDetectedTest());36 engine.Run();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.SystematicTesting;50using Microsoft.Coyote.Tasks;51{52 {53 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]54 class Init : ActorState { }55 void Configure()56 {57 this.Monitor<SafetyMonitor>(new ConfigureEvent(true));58 }59 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]60 class Config : ActorState { }
FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void FailureDetected()11 {12 Console.WriteLine("Failure Detected");13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public static void FailureDetected()26 {27 Console.WriteLine("Failure Detected");28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public static void FailureDetected()41 {42 Console.WriteLine("Failure Detected");43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public static void FailureDetected()56 {57 Console.WriteLine("Failure Detected");58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Collections.Generic;65using System.Linq;
FailureDetected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var task = runtime.CreateActorAndExecuteAsync(typeof(FailureDetected), new Event());12 task.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var task = runtime.CreateActorAndExecuteAsync(typeof(FailureDetected), new Event());27 task.Wait();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var task = runtime.CreateActorAndExecuteAsync(typeof(FailureDetected), new Event());42 task.Wait();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 var task = runtime.CreateActorAndExecuteAsync(typeof(FailureDetected), new Event());57 task.Wait();58 }59 }60}61using System;
FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100;10 config.MaxFairSchedulingSteps = 100;11 config.MaxStepsInPathExploration = 100;12 config.MaxUnfairSchedulingSteps = 100;13 config.MaxFairSchedulingSteps = 100;14 config.MaxStepsInPathExploration = 100;15 config.EnableCycleDetection = true;16 config.EnableCycleBound = 100;17 config.EnablePathBound = 100;18 config.EnableFairScheduling = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateBound = 100;21 config.EnableHotStateDetection = true;22 config.EnableOperationInterleavingsBound = 100;23 config.EnableOperationInterleavingsDetection = true;24 config.EnableOperationGroupBound = 100;25 config.EnableOperationGroupDetection = true;26 config.EnableOperationTimeoutBound = 100;27 config.EnableOperationTimeoutDetection = true;28 config.EnableRandomExecution = true;29 config.EnableRandomExecutionBound = 100;30 config.EnableStateGraphBound = 100;31 config.EnableStateGraphDetection = true;32 config.EnableStateSnapshotBound = 100;33 config.EnableStateSnapshotDetection = true;34 config.EnableUnfairScheduling = true;35 config.EnableUnfairSchedulingBound = 100;36 config.EnableUnfairSchedulingDetection = true;37 config.EnableWorkStealingBound = 100;38 config.EnableWorkStealingDetection = true;39 config.EnableWorkStealing = true;40 config.EnableFairScheduling = true;41 config.SchedulingIterations = 100;42 config.SchedulingStrategy = SchedulingStrategy.FairPCT;43 config.SchedulingStrategy = SchedulingStrategy.Random;44 config.SchedulingStrategy = SchedulingStrategy.PCT;45 config.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom;46 config.SchedulingStrategy = SchedulingStrategy.DFS;47 config.SchedulingStrategy = SchedulingStrategy.BFS;48 config.SchedulingStrategy = SchedulingStrategy.DPOR;49 config.SchedulingStrategy = SchedulingStrategy.PCT;
FailureDetected
Using AI Code Generation
1{2 {3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 await this.RegisterMonitorAsync(typeof(Monitor));6 }7 {8 [OnEventDoAction(typeof(Start), nameof(StartHandler))]9 [OnEventGotoState(typeof(FailureDetected), typeof(FailureDetectedState))]10 {11 }12 private void StartHandler()13 {14 this.RaiseGotoStateEvent<FailureDetectedState>();15 }16 {17 }18 }19 }20}21{22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.RegisterMonitorAsync(typeof(Monitor));26 }27 {28 [OnEventDoAction(typeof(Start), nameof(StartHandler))]29 [OnEventGotoState(typeof(FailureDetected), typeof(FailureDetectedState))]30 {31 }32 private void StartHandler()33 {34 this.RaiseGotoStateEvent<FailureDetectedState>();35 }36 {37 }38 }39 }40}41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.RegisterMonitorAsync(typeof(Monitor));46 }47 {48 [OnEventDoAction(typeof(Start), nameof(StartHandler))]49 [OnEventGotoState(typeof(FailureDetected), typeof(FailureDetectedState))]50 {51 }
FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Tasks.Actors;6{7 {8 static void Main(string[] args)9 {10 FailureDetected.Test();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;16using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Tasks.Actors;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public static void Test()27 {28 var config = Configuration.Create();29 config.MaxSchedulingSteps = 1000000;30 config.ExecutionToLog = 1;31 config.EnableCycleDetection = true;32 config.EnableDataRaceDetection = true;33 config.EnableDeadlockDetection = true;34 config.EnableHotStateDetection = true;35 config.EnableOperationInterleavings = true;36 config.EnableRandomExecution = true;37 config.EnableStateGraph = true;38 config.EnableUnfairMonitorAccessDetection = true;39 config.MaxFairSchedulingSteps = 1000000;40 config.MaxUnfairSchedulingSteps = 1000000;41 config.RandomExecutionProbability = 0.5;42 config.SchedulingIterations = 1000000;43 config.SchedulingStrategy = SchedulingStrategy.DFS;44 config.UserExceptionHandlers = new Dictionary<Type, Delegate>()45 {46 { typeof(Exception), new Action<Exception>((e) => { }) }47 };48 config.Verbose = 3;49 config.ThrowOnFailure = false;50 var runtime = RuntimeFactory.Create(config);51 runtime.CreateActor(typeof(Server));
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