How to use CorrectTailFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry

ChainReplicationTests.cs

Source: ChainReplicationTests.cs Github

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...372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]...

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CorrectTailFailureOnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();10Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectTailFailureOnEntry();

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(FailureDetected));14 var config = Configuration.Create().WithMonitor(typeof(FailureDetected));15 runtime.CreateActor(typeof(Actor1), config);16 Console.ReadKey();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new e1());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is e1)28 {29 this.SendEvent(this.Id, new e2());30 }31 return Task.CompletedTask;32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(FailureDetected));48 var config = Configuration.Create().WithMonitor(typeof(FailureDetected));49 runtime.CreateActor(typeof(Actor1), config);50 Console.ReadKey();51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.SendEvent(this.Id, new e1());57 return Task.CompletedTask;58 }59 protected override Task OnEventAsync(Event e)60 {61 if (e is e1)62 {63 this.SendEvent(this.Id, new e2());64 }65 return Task.CompletedTask;66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74using Microsoft.Coyote.Actors;

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CorrectTailFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 Task task = Task.Run(async () =>10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create().WithTestingIterations(100);13 await runtime.CreateActor(typeof(Actor1), config, new ActorId("1"));14 });15 task.Wait();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 public static void Main(string[] args)26 {27 Task task = Task.Run(async () =>28 {29 var runtime = RuntimeFactory.Create();30 var config = Configuration.Create().WithTestingIterations(100);31 await runtime.CreateActor(typeof(Actor1), config, new ActorId("1"));32 });33 task.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 public static void Main(string[] args)44 {45 Task task = Task.Run(async () =>46 {47 var runtime = RuntimeFactory.Create();48 var config = Configuration.Create().WithTestingIterations(100);49 await runtime.CreateActor(typeof(Actor1), config, new ActorId("1"));50 });51 task.Wait();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 public static void Main(string[] args)62 {63 Task task = Task.Run(async ()

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CorrectTailFailureOnEntry

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Testing;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1000);12 var test = new CoyoteRuntime(configuration);13 test.TestFailure += (sender, e) =>14 {15 Console.WriteLine("Test failed with bug: " + e.BugReport);16 };17 test.TestReport += (sender, e) =>18 {19 Console.WriteLine("Test report: " + e.Report);20 };21 test.CreateActor(typeof(Actor1));22 test.Wait();23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new E1());29 return Task.CompletedTask;30 }31 }32 {33 }34 {35 }36}37BugFindingRuntime runtime = (BugFindingRuntime)Runtime.Current;38runtime.DisableTailFailureDetection();

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CorrectTailFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main()6 {7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(FailureDetected));9 runtime.CreateActor(typeof(MyActor));10 runtime.Wait();11 }12 }13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEvent(this.Id, new E());17 }18 protected override Task OnEventAsync(Event e)19 {20 if (e is E)21 {22 this.SendEvent(this.Id, new E());23 }24 return Task.CompletedTask;25 }26 }27 {28 }29}

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CorrectTailFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 using var runtime = RuntimeFactory.Create();11 var configuration = Configuration.Create();12 var test = new FailureDetected(configuration);13 test.CorrectTailFailureOnEntry(runtime);14 }15 }16}

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CorrectTailFailureOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7using System.Threading.Tasks;8using System.Threading.Tasks;

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CorrectTailFailureOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.SchedulingIterations = 1000;11 configuration.SchedulingStrategy = SchedulingStrategy.DFS;12 configuration.Verbose = 2;13 configuration.MaxFairSchedulingSteps = 1000;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableHotStateDetection = true;17 configuration.EnableDeadlockDetection = true;18 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, new FailureDetected());19 testEngine.Run();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.TestingServices;25using System;26using System.Threading.Tasks;27{28 {29 public static void Main(string[] args)30 {31 var configuration = Configuration.Create();32 configuration.SchedulingIterations = 1000;33 configuration.SchedulingStrategy = SchedulingStrategy.DFS;34 configuration.Verbose = 2;35 configuration.MaxFairSchedulingSteps = 1000;36 configuration.EnableCycleDetection = true;37 configuration.EnableDataRaceDetection = true;38 configuration.EnableHotStateDetection = true;39 configuration.EnableDeadlockDetection = true;40 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, new FailureDetected());41 testEngine.Run();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.TestingServices;47using System;48using System.Threading.Tasks;49{50 {51 public static void Main(string[] args)52 {53 var configuration = Configuration.Create();54 configuration.SchedulingIterations = 1000;55 configuration.SchedulingStrategy = SchedulingStrategy.DFS;56 configuration.Verbose = 2;57 configuration.MaxFairSchedulingSteps = 1000;

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CorrectTailFailureOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;

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