How to use CorrectServerFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)...

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CorrectServerFailureOnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();10Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.CorrectServerFailureOnEntry();

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create()12 .WithTestingIterations(1)13 .WithRandomScheduling()14 .WithMaxSchedulingSteps(1000)15 .WithMaxFairSchedulingSteps(1000);16 var test = new BugFindingTest(configuration, CorrectServerFailureOnEntry);17 await test.RunAsync();18 }19 private static async Task CorrectServerFailureOnEntry(IActorRuntime runtime)20 {21 var server = runtime.CreateActor(typeof(Server));22 var client = runtime.CreateActor(typeof(Client), server);23 await runtime.WaitAsync(client, TimeSpan.FromSeconds(1));24 }25 {26 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]27 private class Init : State { }28 private void OnUnitEvent()29 {30 this.RaiseHaltEvent();31 }32 }33 {34 private readonly ActorId Server;35 public Client(ActorId server)36 {37 this.Server = server;38 }39 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]40 private class Init : State { }41 private void OnUnitEvent()42 {43 this.SendEvent(this.Server, new UnitEvent());44 }45 }46 }47}48var configuration = Configuration.Create()49 .WithTestingIterations(1)50 .WithRandomScheduling()51 .WithMaxSchedulingSteps(1000)52 .WithMaxFairSchedulingSteps(1000);

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected.CorrectServerFailureOnEntry();12 }13 }14}

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CorrectServerFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxStepsFromBugFinding = 1000;13 config.MaxFairStepsFromBugFinding = 1000;14 config.MaxUnfairSchedulingSteps = 1000;15 config.MaxUnfairStepsFromBugFinding = 1000;16 config.SchedulingIterations = 1000;17 config.RandomSchedulingSeed = 1;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnableObjectDisposedException = true;25 config.EnableIndexOutOfRangeException = true;26 config.EnableNullReferenceException = true;27 config.EnableDivideByZeroException = true;28 config.EnableActorDeadlockDetection = true;29 config.EnableActorLivelockDetection = true;30 config.EnableActorTaskDeadlockDetection = true;31 config.EnableActorTaskLivelockDetection = true;32 config.EnableActorStateExploration = true;33 config.EnableActorOperationExploration = true;34 config.EnableStateGraphScheduling = true;35 config.EnableStateGraphSchedulingWithFairScheduling = true;36 config.EnableStateGraphSchedulingWithFairSchedulingAndFairStepsFromBugFinding = true;37 config.EnableStateGraphSchedulingWithFairSchedulingAndUnfairStepsFromBugFinding = true;38 config.EnableStateGraphSchedulingWithUnfairScheduling = true;39 config.EnableStateGraphSchedulingWithUnfairSchedulingAndFairStepsFromBugFinding = true;40 config.EnableStateGraphSchedulingWithUnfairSchedulingAndUnfairStepsFromBugFinding = true;41 config.EnableStateGraphSchedulingWithFairSchedulingAndFairStepsFromBugFindingAndFairStepsFromBugFinding = true;42 config.EnableStateGraphSchedulingWithFairSchedulingAndFairStepsFromBugFindingAndUnfairStepsFromBugFinding = true;

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Threading;11using System.Diagnostics;12{13 {14 public static async Task Run()15 {16 var config = Configuration.Create().WithTestingIterations(100);17 config.SchedulingIterations = 100;18 config.MaxFairSchedulingSteps = 100;19 config.Strategy = SchedulingStrategy.FairPCT;20 config.SchedulingSeed = 1;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableHotStateDetection = true;24 config.EnableLivenessChecking = true;25 config.EnableOperationInterleavingsChecking = true;26 config.EnablePhaseInterleavingsChecking = true;27 config.EnableRandomExecution = true;28 config.EnableTaskParallelism = true;29 config.EnableActorGarbageCollection = true;30 config.EnableActorStatePrinting = true;31 config.EnableStateGraphPrinting = true;32 config.EnableStateGraphScheduling = true;33 config.EnableStateGraphSchedulingWithFairScheduling = true;34 config.EnableStateGraphSchedulingWithRandomExecution = true;35 config.EnableStateGraphSchedulingWithRandomExecutionAndFairScheduling = true;36 config.EnableStateGraphSchedulingWithRandomExecutionAndTaskParallelism = true;37 config.EnableStateGraphSchedulingWithTaskParallelism = true;38 config.EnableVerboseTrace = true;39 config.EnableDebugTrace = true;40 config.EnableActorTracing = true;41 config.EnableActorStateTracing = true;42 config.EnableActorOperationTracing = true;43 config.EnableActorOperationGroupTracing = true;44 config.EnableActorOperationGroupStackTracing = true;45 config.EnableActorOperationGroupStackDepthTracing = true;46 config.EnableActorOperationGroupStackDepthHistogramTracing = true;47 config.EnableActorGroupTracing = true;48 config.EnableActorGroupStackTracing = true;49 config.EnableActorGroupStackDepthTracing = true;50 config.EnableActorGroupStackDepthHistogramTracing = true;51 config.EnableActorGroupStateTracing = true;

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = new Configuration();10 config.SchedulingIterations = 100000;11 config.SchedulingSeed = 0;12 config.SchedulingStrategy = SchedulingStrategy.PCT;13 config.SchedulingVerbosity = 1;14 config.SchedulingIterationsToPrint = 1;15 config.SchedulingMaxFairSchedulingSteps = 10000;16 config.SchedulingFairSchedulingProbability = 0.1;17 config.SchedulingRandomExecutionProbability = 0.1;18 config.SchedulingMaxSteps = 100000;19 config.SchedulingMaxStepsInPath = 10000;20 config.SchedulingMaxFairSchedulingSteps = 10000;21 config.SchedulingMaxUnfairSchedulingSteps = 1000000;22 config.SchedulingMaxInterleavings = 1000000;23 config.SchedulingMaxInterleavingsToPrint = 1000;24 config.SchedulingMaxInterleavingsForBuggyTrace = 1000;25 config.SchedulingMaxFairSchedulingSteps = 10000;26 config.SchedulingMaxUnfairSchedulingSteps = 1000000;27 config.SchedulingMaxInterleavings = 1000000;28 config.SchedulingMaxInterleavingsToPrint = 1000;29 config.SchedulingMaxInterleavingsForBuggyTrace = 1000;30 config.SchedulingMaxFairSchedulingSteps = 10000;31 config.SchedulingMaxUnfairSchedulingSteps = 1000000;32 config.SchedulingMaxInterleavings = 1000000;33 config.SchedulingMaxInterleavingsToPrint = 1000;34 config.SchedulingMaxInterleavingsForBuggyTrace = 1000;35 config.SchedulingMaxFairSchedulingSteps = 10000;36 config.SchedulingMaxUnfairSchedulingSteps = 1000000;37 config.SchedulingMaxInterleavings = 1000000;38 config.SchedulingMaxInterleavingsToPrint = 1000;39 config.SchedulingMaxInterleavingsForBuggyTrace = 1000;40 config.SchedulingMaxFairSchedulingSteps = 10000;

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.SystematicTesting;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Net;12using System.Net.Sockets;13using System.Diagnostics;14using System.IO;15using System.Collections;16{17 {18 static void Main(string[] args)19 {20 var configuration = Configuration.Create();21 configuration.SchedulingIterations = 100;22 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;23 configuration.SchedulingIterations = 100;24 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;25 configuration.Verbose = 0;26 configuration.TraceLevel = 0;27 configuration.TestingIterations = 100;28 configuration.TestReporters.Add(new Microsoft.Coyote.SystematicTesting.Reporters.ConsoleReporter());29 configuration.UserAssemblies.Add(typeof(Actor).Assembly);30 configuration.UserAssemblies.Add(typeof(Program).Assembly);31 configuration.UserAssemblies.Add(typeof(FailureDetected).Assembly);32 configuration.UserAssemblies.Add(typeof(ActorBugFinding).Assembly);33 configuration.UserAssemblies.Add(typeof(Actor).Assembly);34 configuration.UserAssemblies.Add(typeof(ActorId).Assembly);35 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected).Assembly);36 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.ActorBugFinding).Assembly);37 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.Actor).Assembly);38 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.ActorId).Assembly);39 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected).Assembly);40 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.ActorBugFinding).Assembly);41 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.Actor).Assembly);42 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.ActorId).Assembly);43 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected).Assembly);44 configuration.UserAssemblies.Add(typeof(Microsoft.Coyote.Actors.BugFinding.ActorBugFinding).Assembly);

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var failureDetected = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();10 failureDetected.CorrectServerFailureOnEntry();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 var failureDetected = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();23 failureDetected.CorrectServerFailureOnEntry();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 var failureDetected = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();36 failureDetected.CorrectServerFailureOnEntry();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 var failureDetected = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();49 failureDetected.CorrectServerFailureOnEntry();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;

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CorrectServerFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using System.Collections.Generic;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 using (var runtime = RuntimeFactory.Create(configuration))13 {14 runtime.RegisterBugFindingFailureHandler(new FailureDetected());15 runtime.CreateActor(typeof(Actor1));16 Console.ReadKey();17 }18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new Event1());24 }25 }26 {27 }28}

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