How to use UpdateSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(FailureCorrected));

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 100;14 configuration.SchedulingIterations = 100000;15 configuration.SchedulingStrategy = SchedulingStrategy.DFS;16 configuration.Verbose = 2;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableHotStateExploration = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableOperationInterleavingsWithHotStates = true;23 configuration.EnableRandomExecution = true;24 configuration.EnableRandomExecutionWithHotStates = true;25 configuration.EnableStateGraphScheduling = true;26 configuration.EnableStateGraphSchedulingWithHotStates = true;27 configuration.EnableStateGraphSchedulingWithInterleavings = true;28 configuration.EnableStateGraphSchedulingWithInterleavingsWithHotStates = true;29 configuration.EnableActorDebugger = true;30 configuration.EnableActorTracing = true;31 configuration.EnableStateExplorationTracing = true;32 configuration.EnableStateGraphTracing = true;33 configuration.EnableStateGraphSchedulingTracing = true;34 configuration.EnableStateGraphSchedulingWithInterleavingsTracing = true;35 configuration.EnableStateGraphSchedulingWithHotStatesTracing = true;36 configuration.EnableStateGraphSchedulingWithInterleavingsWithHotStatesTracing = true;37 configuration.EnableStateGraphSchedulingWithInterleavingsWithHotStatesTracing = true;

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UpdateSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var actor = runtime.CreateActor(typeof(FailureCorrected));11 runtime.SendEvent(actor, new UpdateSuccessor());12 Console.ReadLine();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var config = Configuration.Create();24 var runtime = RuntimeFactory.Create(config);25 var actor = runtime.CreateActor(typeof(FailureCorrected));26 runtime.SendEvent(actor, new UpdateSuccessor());27 Console.ReadLine();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 var runtime = RuntimeFactory.Create(config);40 var actor = runtime.CreateActor(typeof(FailureCorrected));41 runtime.SendEvent(actor, new UpdateSuccessor());42 Console.ReadLine();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create();54 var runtime = RuntimeFactory.Create(config);55 var actor = runtime.CreateActor(typeof(FailureCorrected));56 runtime.SendEvent(actor, new UpdateSuccessor());57 Console.ReadLine();58 }59 }60}

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UpdateSuccessor

Using AI Code Generation

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1{2 {3 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]4 class InitState : State { }5 void Init()6 {7 this.UpdateSuccessor(typeof(InitState), typeof(NextState));8 }9 class NextState : State { }10 }11}

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 FailureCorrected fc = new FailureCorrected();9 fc.UpdateSuccessor();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 FailureCorrected fc = new FailureCorrected();21 fc.UpdateSuccessor();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 FailureCorrected fc = new FailureCorrected();33 fc.UpdateSuccessor();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 FailureCorrected fc = new FailureCorrected();45 fc.UpdateSuccessor();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 FailureCorrected fc = new FailureCorrected();57 fc.UpdateSuccessor();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 var runtime = await Runtime.CreateAsync();12 await runtime.CreateActorAsync(typeof(FailureCorrected));13 await Task.Delay(1000);14 await runtime.UpdateSuccessorAsync(typeof(FailureCorrected), typeof(FailureCorrected));15 }).Wait();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using System;22using System.Threading.Tasks;23{24 {25 public static void Main(string[] args)26 {27 Task.Run(async () =>28 {29 var runtime = await Runtime.CreateAsync();30 await runtime.CreateActorAsync(typeof(FailureCorrected));31 await Task.Delay(1000);32 await runtime.UpdateSuccessorAsync(typeof(FailureCorrected), typeof(FailureCorrected));33 }).Wait();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using System;40using System.Threading.Tasks;41{42 {43 public static void Main(string[] args)44 {45 Task.Run(async () =>46 {47 var runtime = await Runtime.CreateAsync();48 await runtime.CreateActorAsync(typeof(FailureCorrected));49 await Task.Delay(1000);50 await runtime.UpdateSuccessorAsync(typeof(FailureCorrected), typeof(FailureCorrected));51 }).Wait();52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using System;58using System.Threading.Tasks;59{60 {61 public static void Main(string[] args)62 {

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UpdateSuccessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public BugFindingTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestUpdateSuccessor()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor<M>();21 r.CreateActor(typeof(A));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 {27 [OnEventDoAction(typeof(A.Done), nameof(HandleDone))]28 {29 }30 private void HandleDone(Event e)31 {32 var done = e as A.Done;33 this.Assert(done.Value == 1, "Detected an assertion failure.");34 }35 }36 {37 {38 public int Value;39 public Done(int value)40 {41 this.Value = value;42 }43 }44 private int Value;45 protected override async Task OnInitializeAsync(Event initialEvent)46 {47 await this.SendEvent(this.Id, new E());48 }49 [OnEventDoAction(typeof(E), nameof(HandleE))]50 {51 }52 private void HandleE()53 {54 this.Value = 1;55 this.RaiseEvent(new Done(this.Value));56 }57 }58 {59 }60 }61}62 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategy.Execute(Boolean isReplay) in D:\a\1\s\Source\SystematicTesting\Runtime\SchedulingStrategy.cs

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