Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateClients
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());...
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines;10{11 {12 public static async Task UpdateClients()13 {14 var client = Actor.CreateActor<Client>();15 var server = Actor.CreateActor<Server>();16 await client.SendEventAsync(new UpdateClients(server));17 await client.WaitAsync();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;27using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines;30{31 {32 Task UpdateClients(IServer server);33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;41using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Interfaces;42using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Events;
UpdateClients
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(FailureCorrected));13 runtime.Wait();14 }15 }16}
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var client = runtime.CreateActor(typeof(Client));13 await runtime.SendEvent(client, new UpdateClientsEvent());14 Console.ReadLine();15 }16 }17}
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;6using Microsoft.Coyote.Specifications;7{8 {9 private int Id;10 private int Value;11 [OnEventDoAction(typeof(InitEvent), nameof(Init))]12 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]13 private class Init : State { }14 private void Init(Event e)15 {16 this.Id = (e as InitEvent).Id;17 this.Value = (e as InitEvent).Value;18 this.SendEvent(this.Id, new UpdateEvent(this.Value));19 }20 private void Update()21 {22 this.Value++;23 this.SendEvent(this.Id, new UpdateEvent(this.Value));24 }25 }26 {27 private int Value;28 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]29 private class Init : State { }30 private void Update(Event e)31 {32 this.Value = (e as UpdateEvent).Value;33 }34 }35 {36 public int Id;37 public int Value;38 public InitEvent(int id, int value)39 {40 this.Id = id;41 this.Value = value;42 }43 }44 {45 public int Value;46 public UpdateEvent(int value)47 {48 this.Value = value;49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;57using Microsoft.Coyote.Specifications;58{59 {60 private int Id;61 private int Value;62 [OnEventDoAction(typeof(InitEvent), nameof(Init))]63 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]64 private class Init : State { }
UpdateClients
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(FailureCorrected));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(FailureCorrected));31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(FailureCorrected));48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(FailureCorrected));65 Console.ReadLine();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.SchedulingStrategy = SchedulingStrategy.PCT;12 config.SchedulingRandomSeed = 1;13 config.SchedulingMaxSteps = 1000;14 config.SchedulingMaxFairSchedulesToExplore = 1000;15 config.SchedulingVerbosity = 2;16 config.SchedulingFairScheduling = true;17 config.SchedulingFairSchedulingProbability = 0.5;18 config.SchedulingFairSchedulingMaxSteps = 1000;19 config.SchedulingFairSchedulingMaxFairSchedulesToExplore = 1000;20 config.SchedulingFairSchedulingRandomSeed = 1;21 config.SchedulingFairSchedulingVerbosity = 2;22 config.SchedulingFairSchedulingMaxUnfairSchedulesToExplore = 1000;23 config.SchedulingFairSchedulingMaxUnfairSchedulesToExplorePerFairSchedule = 1000;24 config.SchedulingFairSchedulingMaxUnfairSchedulesToExplorePerFairSchedule = 1000;25 config.SchedulingFairSchedulingMaxFairSchedulesToExplorePerUnfairSchedule = 1000;26 config.SchedulingFairSchedulingFairScheduleProbability = 0.5;27 config.SchedulingFairSchedulingMaxFairSchedulesToExplorePerUnfairSchedule = 1000;28 config.SchedulingFairSchedulingFairScheduleProbability = 0.5;29 config.SchedulingFairSchedulingMaxFairSchedulesToExplorePerUnfairSchedule = 1000;30 config.SchedulingFairSchedulingFairScheduleProbability = 0.5;31 config.SchedulingFairSchedulingMaxFairSchedulesToExplorePerUnfairSchedule = 1000;32 config.SchedulingFairSchedulingFairScheduleProbability = 0.5;33 config.SchedulingFairSchedulingMaxFairSchedulesToExplorePerUnfairSchedule = 1000;34 config.SchedulingFairSchedulingFairScheduleProbability = 0.5;35 config.SchedulingFairSchedulingMaxFairSchedulesToExplorePerUnfairSchedule = 1000;
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private int N;8 {9 public int N;10 public Init(int n)11 {12 this.N = n;13 }14 }15 {16 }17 {18 private ActorId Parent;19 {20 public ActorId Parent;21 public Init(ActorId parent)22 {23 this.Parent = parent;24 }25 }26 {27 }28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 var e = initialEvent as Init;31 this.Parent = e.Parent;32 }33 protected override async Task OnEventAsync(Event e)34 {35 if (e is Done)36 {37 await this.SendEventAndExecuteAsync(this.Parent, new Done());38 }39 }40 }41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 var e = initialEvent as Init;44 this.N = e.N;45 }46 protected override async Task OnEventAsync(Event e)47 {48 if (e is Done)49 {50 this.N--;51 if (this.N == 0)52 {53 this.RaiseHaltEvent();54 }55 }56 }57 private void UpdateClients()58 {59 for (int i = 0; i < this.N; i++)60 {61 var client = this.CreateActor(typeof(Client));62 this.SendEvent(client, new Client.Init(this.Id));63 this.SendEvent(client, new Client.Done());64 }65 }66 }67}68using System;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Actors.BugFinding.Tests;72{73 {74 private int N;75 {76 public int N;77 public Init(int n
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 var test = new FailureCorrected();10 test.UpdateClients();11 }12 }13}14Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected(1,1): error: Found bug: Possible bug: the actor 'Client' received an event 'Microsoft.Coyote.Actors.BugFinding.Tests.UpdateClient' but did not handle it. This may be a bug in the program, or the event was sent to the wrong actor. [Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateClients()]
UpdateClients
Using AI Code Generation
1var clients = new List<Microsoft.Coyote.Actors.BugFinding.Tests.Client>();2clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());3clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());4clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());5Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateClients(clients);6var clients = new List<Microsoft.Coyote.Actors.BugFinding.Tests.Client>();7clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());8clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());9clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());10Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateClients(clients);11var clients = new List<Microsoft.Coyote.Actors.BugFinding.Tests.Client>();12clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());13clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());14clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());15Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateClients(clients);16var clients = new List<Microsoft.Coyote.Actors.BugFinding.Tests.Client>();17clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());18clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());19clients.Add(new Microsoft.Coyote.Actors.BugFinding.Tests.Client());20Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateClients(clients);
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