Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StartMonitoringOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }...
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine2;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine3;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine4;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine5;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine6;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine7;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine8;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine9;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine10;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine11;19using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine12;20using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine13;21using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine14;22using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine15;23using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine16;24using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine17;25using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine18;26using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine19;27using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine20;28using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Timers.Machine21;
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups.StateGroups;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups;19using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups;20using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups;21using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups;22using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Monitor.Machines.States.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups.StateGroups;
StartMonitoringOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.StartMonitoringOnEntry();14 runtime.CreateActor(typeof(FailureCorrected));15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.CreateActor(typeof(FailureCorrected));32 runtime.StartMonitoringOnEntry();33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 runtime.CreateActor(typeof(FailureCorrected));50 Console.ReadLine();51 runtime.StartMonitoringOnEntry();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 runtime.CreateActor(typeof(FailureCorrected));68 Console.ReadLine();69 runtime.StartMonitoringOnEntry();70 }71 }72}
StartMonitoringOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.StartMonitoringOnEntry();11 runtime.CreateActor(typeof(FailureCorrected));12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.StartMonitoringOnEntry();26 runtime.CreateActor(typeof(LivenessCorrected));27 runtime.Wait();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.StartMonitoringOnEntry();41 runtime.CreateActor(typeof(NonDeterministicCorrected));42 runtime.Wait();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.StartMonitoringOnEntry();56 runtime.CreateActor(typeof(NonDeterministicCorrected));57 runtime.Wait();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using System.Threading.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;9{10 {11 [OnEntry(nameof(StartMonitoringOnEntry))]12 [OnExit(nameof(StopMonitoringOnExit))]13 [OnEventGotoState(typeof(UnitEvent), typeof(FinalState))]14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.StartMonitoringOnEntry();18 return Task.CompletedTask;19 }20 }21 [OnEntry(nameof(StartMonitoringOnEntry))]22 [OnExit(nameof(StopMonitoringOnExit))]23 [OnEventGotoState(typeof(UnitEvent), typeof(FinalState))]24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.StartMonitoringOnEntry();28 return Task.CompletedTask;29 }30 }31 [OnEventGotoState(typeof(UnitEvent), typeof(FinalState))]32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.RaiseEvent(new UnitEvent());36 return Task.CompletedTask;37 }38 }39 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.RaiseEvent(new UnitEvent());44 return Task.CompletedTask;45 }46 private void OnUnitEvent()47 {48 this.Assert(false, "Unit should not receive events.");49 }50 }51 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]52 {53 protected override Task OnInitializeAsync(Event initialEvent)54 {55 this.RaiseEvent(new UnitEvent());56 return Task.CompletedTask;57 }58 private void OnUnitEvent()59 {60 this.Assert(false, "Unit should not receive events.");61 }62 }63 [OnEventGotoState(typeof(UnitEvent), typeof(FinalState))]64 {65 protected override Task OnInitializeAsync(Event initialEvent)
StartMonitoringOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 runtime.CreateActor(typeof(FailureCorrected));12 runtime.StartMonitoringOnEntry();13 runtime.Wait();14 }15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {28 runtime.CreateActor(typeof(FailureCorrected));29 runtime.Wait();30 }31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 using (var runtime = RuntimeFactory.Create())43 {44 runtime.CreateActor(typeof(FailureCorrected));45 runtime.StartMonitoringOnEntry();46 }47 }48 }49}50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 using (var runtime = RuntimeFactory.Create())59 {
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 public static void StartMonitoringOnEntry()7 {8 CoyoteRuntime.StartMonitoringOnEntry();9 }10 }11}12using System;13using System.Threading.Tasks;14using Microsoft.Coyote;15{16 {17 public static void Main(string[] args)18 {19 FailureCorrected.StartMonitoringOnEntry();20 Console.WriteLine("Hello World!");21 }22 }23}
StartMonitoringOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var test = new FailureCorrected();9 test.StartMonitoringOnEntry();10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var test = new FailureCorrected();22 test.StartMonitoringOnEntry();23 Console.WriteLine("Hello World!");24 }25 }26}
StartMonitoringOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.EnableFailureCorrectedTesting = true;11 configuration.EnableVerbosity = true;12 configuration.SchedulingIterations = 100;13 configuration.EnableCycleDetection = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableDeadlockDetection = true;16 configuration.EnableLivelockDetection = true;17 configuration.EnableOperationCanceledExceptionSupport = true;18 configuration.EnableRandomExecution = true;19 configuration.RandomSchedulingSeed = 1;20 configuration.SchedulingStrategy = SchedulingStrategy.DFS;21 configuration.UserAssemblies = new string[] { "2.cs" };22 configuration.Verbose = 1;23 configuration.TestingIterations = 100;24 configuration.MaxFairSchedulingSteps = 100;25 configuration.MaxUnfairSchedulingSteps = 100;26 configuration.MaxSteps = 100;27 configuration.EnableActorDebugging = true;28 configuration.EnableStateGraphPrinting = true;29 configuration.EnableStateGraphScheduling = true;30 configuration.EnableStateGraphTracing = true;31 configuration.EnableStateGraphTesting = true;32 configuration.EnableStateGraphVisualization = true;33 configuration.EnableGotoStateTesting = true;34 configuration.EnableGotoStateScheduling = true;35 configuration.EnableGotoStateTracing = true;36 configuration.EnableGotoStateVisualization = true;37 configuration.EnableGotoStatePrinting = true;38 configuration.EnableGotoStateDebugging = true;39 configuration.EnableActorTesting = true;40 configuration.EnableActorScheduling = true;41 configuration.EnableActorTracing = true;42 configuration.EnableActorVisualization = true;43 configuration.EnableActorPrinting = true;44 configuration.EnableActorDebugging = true;45 configuration.EnableActorGotoStateTesting = true;46 configuration.EnableActorGotoStateScheduling = true;47 configuration.EnableActorGotoStateTracing = true;48 configuration.EnableActorGotoStateVisualization = true;49 configuration.EnableActorGotoStatePrinting = true;50 configuration.EnableActorGotoStateDebugging = true;51 configuration.EnableActorTaskTesting = true;
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