How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock;9using System.Diagnostics;10using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock2;11{12 {13 private readonly ActorId Client;14 private readonly ActorId Master;15 public Server(ActorId client, ActorId master)16 {17 this.Client = client;18 this.Master = master;19 }20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdate))]22 private class Init : MachineState { }23 private void InitOnEntry()24 {25 this.RaiseEvent(UnitEvent.Instance);26 }27 private void ProcessUpdate()28 {29 this.Send(this.Client, UnitEvent.Instance);30 this.Send(this.Master, UnitEvent.Instance);31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System.Diagnostics;42using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock2;43{44 {45 private readonly ActorId Master;46 public Client(ActorId master)47 {48 this.Master = master;49 }50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdate))]52 private class Init : MachineState { }53 private void InitOnEntry()54 {55 this.RaiseEvent(UnitEvent.Instance);56 }57 private void ProcessUpdate()58 {59 this.Send(this.Master, UnitEvent.Instance);60 }61 }62}

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.Configuration;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.State;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.Utilities;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.Utilities.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.Utilities.Models;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Server.Utilities.Models.Interfaces;18{19 {20 public static void ProcessUpdateServers()21 {22 var config = ConfigurationFactory.Create();23 var runtime = RuntimeFactory.Create(config);24 {25 new ServerId("S1"),26 new ServerId("S2"),27 new ServerId("S3"),28 };29 {30 };31 {32 new LogEntry(0, new UpdateServersEvent(servers))33 };34 {35 NextIndex = servers.ToDictionary(s => s, s => 1L),36 MatchIndex = servers.ToDictionary(s => s, s => 0L)37 };38 var server = runtime.CreateActor(typeof(Server), new ServerId("

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureCorrected.ProcessUpdateServers();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 FailureCorrected.ProcessUpdateServers();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 FailureCorrected.ProcessUpdateServers();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 FailureCorrected.ProcessUpdateServers();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 FailureCorrected.ProcessUpdateServers();68 }69 }70}

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 FailureCorrected failureCorrected = new FailureCorrected();8 failureCorrected.ProcessUpdateServers();9 }10 }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 static void Main(string[] args)17 {18 FailureCorrected failureCorrected = new FailureCorrected();19 failureCorrected.ProcessUpdateServers();20 }21 }22}23using System;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 FailureCorrected failureCorrected = new FailureCorrected();30 failureCorrected.ProcessUpdateServers();31 }32 }33}34using System;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 FailureCorrected failureCorrected = new FailureCorrected();41 failureCorrected.ProcessUpdateServers();42 }43 }44}45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 FailureCorrected failureCorrected = new FailureCorrected();52 failureCorrected.ProcessUpdateServers();53 }54 }55}56using System;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {60 static void Main(string[] args)61 {

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(FailureCorrected));13 runtime.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22{23 {24 static void Main(string[] args)25 {26 Console.WriteLine("Hello World!");27 var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(FailureCorrected));29 runtime.Run();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38{39 {40 static void Main(string[] args)41 {42 Console.WriteLine("Hello World!");43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(FailureCorrected));45 runtime.Run();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Specifications;54{55 {56 static void Main(string[] args)57 {58 Console.WriteLine("Hello World!");59 var runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(FailureCorrected));61 runtime.Run();62 }63 }64}65using System;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 ActorId actor = ActorId.CreateRandom();13 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected));14 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetector));15 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithTimeout));16 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithTimeoutAndRecovery));17 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithRecovery));18 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithRecoveryAndTimeout));19 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithRecoveryAndTimeoutAndPeriodic));20 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithPeriodic));21 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithPeriodicAndRecovery));22 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithPeriodicAndRecoveryAndTimeout));23 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithPeriodicAndTimeout));24 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithPeriodicAndTimeoutAndRecovery));25 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithTimeoutAndPeriodic));26 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithTimeoutAndPeriodicAndRecovery));27 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithRecoveryAndPeriodic));28 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithRecoveryAndPeriodicAndTimeout));29 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithRecoveryAndTimeoutAndPeriodic));30 Runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectorWithTimeoutAnd

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var obj = new FailureCorrected();8 obj.ProcessUpdateServers();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 static void Main(string[] args)17 {18 var obj = new FailureCorrected();19 obj.ProcessUpdateServers();20 }21 }22}

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 var actor = runtime.CreateActor(typeof(FailureCorrected));11 runtime.SendEvent(actor, new UpdateServers());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = new ActorRuntime();25 var actor = runtime.CreateActor(typeof(FailureCorrected));26 runtime.SendEvent(actor, new UpdateServers());27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = new ActorRuntime();40 var actor = runtime.CreateActor(typeof(FailureCorrected));41 runtime.SendEvent(actor, new UpdateServers());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = new ActorRuntime();55 var actor = runtime.CreateActor(typeof(FailureCorrected));56 runtime.SendEvent(actor, new UpdateServers());57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;3using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers;4using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States.UpdateServers;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States.UpdateServers.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States.UpdateServers.States.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States.UpdateServers.States.States.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States.UpdateServers.States.States.States.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States.UpdateServers.States.States.States.States.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States.UpdateServers.States.States.States.States.States.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Monitor.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.UpdateServers.Tasks.States;

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