Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.ProcessUpdateAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));...
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Machines.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.States.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Structs;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Structs.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Machines;19using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Machines.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.States.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Structs;23using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Structs.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Types;25using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Types.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Types.Machines;27using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Types.Machines.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Types.States;29using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Models.Types.Types.States.Interfaces;
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(1000);11 await BugFindingEngine.TestAsync(config, async () =>12 {13 var runtime = RuntimeFactory.Create(config);14 var proxy = runtime.CreateActor(typeof(FailureCorrected));15 await runtime.SendEventAsync(proxy, new UpdateActionEvent(1));16 });17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static async Task Main(string[] args)28 {29 var config = Configuration.Create().WithTestingIterations(1000);30 await BugFindingEngine.TestAsync(config, async () =>31 {32 var runtime = RuntimeFactory.Create(config);33 var proxy = runtime.CreateActor(typeof(FailureCorrected));34 await runtime.SendEventAsync(proxy, new UpdateActionEvent(1));35 });36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static async Task Main(string[] args)47 {48 var config = Configuration.Create().WithTestingIterations(1000);49 await BugFindingEngine.TestAsync(config, async () =>50 {51 var runtime = RuntimeFactory.Create(config);52 var proxy = runtime.CreateActor(typeof(FailureCorrected));53 await runtime.SendEventAsync(proxy, new UpdateActionEvent(1));54 });55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Test.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Test.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Test.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Test.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Test.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Test.Utilities;13using Microsoft.Coyote.SystematicTesting;14{15 {16 public static void Main(string[] args)17 {18 TestRuntime.Run(async () =>19 {20 var config = Configuration.Create();21 config.MaxUnfairSchedulingSteps = 10000;22 config.MaxFairSchedulingSteps = 10000;23 config.SchedulingIterations = 10000;24 config.SchedulingStrategy = SchedulingStrategy.DFS;25 config.SchedulingSeed = 0;26 config.EnableCycleDetection = true;27 config.EnableDataRaceDetection = true;28 config.EnableHotStateDetection = true;29 config.EnableOperationInterleavings = false;30 config.EnableActorTracing = true;31 config.EnableStateExploration = true;32 config.EnableStateGraphVisualization = true;33 config.EnableStateGraphScheduling = true;
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureCorrected));11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateAction))]22 {23 }24 private void ProcessUpdateAction()25 {26 Console.WriteLine("ProcessUpdateAction");27 }28 }29}30Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.cs(11,30): error CS0115: 'Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Init': no suitable method found to override
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 internal class Unit : Event { }12 {13 public int Value;14 public Value(int value)15 {16 this.Value = value;17 }18 }19 private int Value;20 [OnEventDoAction(typeof(Unit), nameof(ProcessUpdateAction))]21 private class Init : State { }22 private void ProcessUpdateAction()23 {24 this.Value = 1;25 }26 }27}28using System;29using System.Collections.Generic;30using System.Diagnostics;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 internal class Unit : Event { }39 {40 public int Value;41 public Value(int value)42 {43 this.Value = value;44 }45 }46 private int Value;47 [OnEventDoAction(typeof(Unit), nameof(ProcessUpdateAction))]48 private class Init : State { }49 private void ProcessUpdateAction()50 {51 this.Value = 1;52 }53 }54}55using System;56using System.Collections.Generic;57using System.Diagnostics;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 internal class Unit : Event { }66 {67 public int Value;68 public Value(int value)69 {70 this.Value = value;71 }72 }
ProcessUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var test = new FailureCorrected();7 test.ProcessUpdateAction();8 }9 }10}
ProcessUpdateAction
Using AI Code Generation
1using System;2using System.Diagnostics;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.StateMachines.Monitor.StateMachines.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
ProcessUpdateAction
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var configuration = Configuration.Create();5 configuration.SchedulingIterations = 100;6 configuration.SchedulingStrategy = SchedulingStrategy.DFS;7 configuration.TestingEngine = TestingEngine.InProcess;8 configuration.Verbose = 1;9 configuration.ScheduleTrace = true;10 configuration.TestReportDirectory = "TestReports";11 configuration.EnableCycleDetection = true;12 configuration.MaxFairSchedulingSteps = 100000;13 configuration.MaxUnfairSchedulingSteps = 100000;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableIntegerOverflowDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableLivelockDetection = true;18 configuration.EnableOperationCanceledException = true;19 configuration.EnableObjectDisposedException = true;20 configuration.EnableIndexOutOfRangeException = true;21 configuration.EnableDivideByZeroException = true;22 configuration.EnableNullReferenceException = true;23 configuration.EnableAccessViolationException = true;24 configuration.EnableActorDeadlockException = true;25 configuration.EnableActorLivelockException = true;26 configuration.EnableActorTaskException = true;27 configuration.EnableAssertionFailureException = true;28 configuration.EnableBugFindingTaskException = true;29 configuration.EnableOperationCanceledException = true;30 configuration.EnableOperationCanceledExceptionInHotState = true;31 configuration.EnableOperationCanceledExceptionInColdState = true;32 configuration.EnableObjectDisposedException = true;33 configuration.EnableObjectDisposedExceptionInHotState = true;34 configuration.EnableObjectDisposedExceptionInColdState = true;35 configuration.EnableIndexOutOfRangeException = true;36 configuration.EnableIndexOutOfRangeExceptionInHotState = true;37 configuration.EnableIndexOutOfRangeExceptionInColdState = true;38 configuration.EnableDivideByZeroException = true;39 configuration.EnableDivideByZeroExceptionInHotState = true;40 configuration.EnableDivideByZeroExceptionInColdState = true;41 configuration.EnableNullReferenceException = true;42 configuration.EnableNullReferenceExceptionInHotState = true;43 configuration.EnableNullReferenceExceptionInColdState = true;44 configuration.EnableAccessViolationException = true;45 configuration.EnableAccessViolationExceptionInHotState = true;46 configuration.EnableAccessViolationExceptionInColdState = true;47 configuration.EnableUncontrolledActorException = true;48 configuration.EnableUncontrolledTaskException = true;49 configuration.EnableUncontrolledExceptionInHotState = true;50 configuration.EnableUncontrolledExceptionInColdState = true;
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