How to use ProcessBecomeHead method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.ProcessBecomeHead

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));...

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(FailureCorrected));13 await runtime.SendEvent(actor, new ProcessBecomeHead());14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22{23 {24 static async Task Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.Run(async () =>12 {13 var actor = Actor.Create(runtime, typeof(FailureCorrected));14 await actor.Task;15 });16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.Run(async () =>30 {31 var actor = Actor.Create(runtime, typeof(FailureCorrected));32 await actor.Task;33 });34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.Run(async () =>48 {49 var actor = Actor.Create(runtime, typeof(FailureCorrected));50 await actor.Task;51 });52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 var runtime = RuntimeFactory.Create();65 runtime.Run(async () =>66 {67 var actor = Actor.Create(runtime, typeof(FailureCorrected));

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.TestingServices;9using Microsoft.Coyote.Tests.Common.Utilities;10using Xunit;11using Xunit.Abstractions;12{13 {14 public BugFindingTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestBugFinding()20 {21 this.TestWithError(r =>22 {23 var a = r.CreateActor<Unit>();24 r.SendEvent(a, new E());25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 [Fact(Timeout = 5000)]30 public void TestBugFindingWithReplay()31 {32 this.TestWithError(r =>33 {34 var a = r.CreateActor<Unit>();35 r.SendEvent(a, new E());36 },37 configuration: GetConfiguration().WithTestingIterations(100),38 replay: true);39 }40 [Fact(Timeout = 5000)]41 public void TestBugFindingWithFairSchedule()42 {43 this.TestWithError(r =>44 {45 var a = r.CreateActor<Unit>();46 r.SendEvent(a, new E());47 },48 configuration: GetConfiguration().WithTestingIterations(100),49 replay: true);50 }51 [Fact(Timeout = 5000)]52 public void TestBugFindingWithFairScheduleAndReplay()53 {54 this.TestWithError(r =>55 {56 var a = r.CreateActor<Unit>();57 r.SendEvent(a, new E());58 },59 configuration: GetConfiguration().WithTestingIterations(100),60 replay: true);61 }62 [Fact(Timeout = 5000)]63 public void TestBugFindingWithFairScheduleAndReplayWithRandomScheduling()64 {65 this.TestWithError(r =>66 {67 var a = r.CreateActor<Unit>();

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main()8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.LivenessTemperatureThreshold = 10000;13 config.SchedulingIterations = 100000;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.Verbose = 3;16 config.BugFindingIterations = 100000;17 config.UserExplicitlySetBugFindingIterations = true;18 config.UserExplicitlySetSchedulingIterations = true;19 config.UserExplicitlySetMaxFairSchedulingSteps = true;20 config.UserExplicitlySetMaxSchedulingSteps = true;21 config.UserExplicitlySetLivenessTemperatureThreshold = true;22 config.UserExplicitlySetSchedulingStrategy = true;23 config.UserExplicitlySetVerbose = true;24 config.UserExplicitlySetEnableCycleDetection = true;25 config.EnableCycleDetection = true;26 config.UserExplicitlySetEnableDataRaceDetection = true;27 config.EnableDataRaceDetection = true;28 config.UserExplicitlySetEnableDeadlockDetection = true;29 config.EnableDeadlockDetection = true;30 config.UserExplicitlySetEnableLivenessChecking = true;31 config.EnableLivenessChecking = true;32 config.UserExplicitlySetEnableOperationInterleavings = true;33 config.EnableOperationInterleavings = true;34 config.UserExplicitlySetEnableRandomExecution = true;35 config.EnableRandomExecution = true;36 config.UserExplicitlySetEnableStateGraphChecking = true;37 config.EnableStateGraphChecking = true;38 config.UserExplicitlySetEnableTaskInterleavings = true;39 config.EnableTaskInterleavings = true;40 config.UserExplicitlySetEnableUnfairScheduling = true;41 config.EnableUnfairScheduling = true;42 config.UserExplicitlySetEnableUnfairScheduling = true;43 config.EnableUnfairScheduling = true;44 config.UserExplicitlySetRandomSchedulingSeed = true;45 config.RandomSchedulingSeed = 0;46 config.UserExplicitlySetRandomExecutionSeed = true;47 config.RandomExecutionSeed = 0;48 config.UserExplicitlySetRandomTesting = true;

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 var test = new FailureCorrected();8 test.ProcessBecomeHead();9 }10}

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ProcessBecomeHead

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures;5 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected;6 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager.ReplicaManager;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager.ReplicaManager.ReplicaManager;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Corrected.Recovery.Replica.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager.ReplicaManager;

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.Tests.Common;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(10);12 var test = new FailureCorrected(configuration);13 await test.Execute();14 Console.WriteLine("Done");15 Console.ReadLine();16 }17 }18}19var configuration = Configuration.Create().WithTestingIterations(10);

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main()10 {11 var test = new FailureCorrected();12 test.ProcessBecomeHead();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public static void Main()25 {26 var test = new FailureCorrected();27 test.ProcessBecomeHead();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 public static void Main()40 {41 var test = new FailureCorrected();42 test.ProcessBecomeHead();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 public static void Main()55 {56 var test = new FailureCorrected();57 test.ProcessBecomeHead();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 public static void Main()70 {71 var test = new FailureCorrected();72 test.ProcessBecomeHead();73 }74 }75}

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 ActorId actor = runtime.CreateActor(typeof(FailureCorrected));10 runtime.SendEvent(actor, new E());11 Console.ReadKey();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18{19 {20 static void Main(string[] args)21 {22 ActorRuntime runtime = ActorRuntime.Create();23 ActorId actor = runtime.CreateActor(typeof(FailureCorrected));24 runtime.SendEvent(actor, new E());25 Console.ReadKey();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32{33 {34 static void Main(string[] args)35 {36 ActorRuntime runtime = ActorRuntime.Create();37 ActorId actor = runtime.CreateActor(typeof(FailureCorrected));38 runtime.SendEvent(actor, new E());39 Console.ReadKey();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46{47 {48 static void Main(string[] args)49 {50 ActorRuntime runtime = ActorRuntime.Create();51 ActorId actor = runtime.CreateActor(typeof(FailureCorrected));52 runtime.SendEvent(actor, new E());53 Console.ReadKey();54 }55 }56}

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