Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.NewSuccInfo
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)...
NewSuccInfo
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices.TestingServices;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices.TestingServices;
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var failureCorrected = new FailureCorrected();12 failureCorrected.NewSuccInfo();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var failureCorrected = new FailureCorrected();27 failureCorrected.NewSuccInfo();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var failureCorrected = new FailureCorrected();42 failureCorrected.NewSuccInfo();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var failureCorrected = new FailureCorrected();57 failureCorrected.NewSuccInfo();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;
NewSuccInfo
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(FailureCorrected));10 runtime.Wait();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(GracefulFailure));23 runtime.Wait();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(GracefulFailure2));36 runtime.Wait();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(GracefulFailure3));49 runtime.Wait();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(GracefulFailure4));62 runtime.Wait();
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var m = new NewSuccInfo();13 m.Run();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var m = new NewSuccInfo();29 m.Run();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var m = new NewSuccInfo();45 m.Run();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var m = new NewSuccInfo();61 m.Run();62 }63 }64}
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task t = Task.Run(() => {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(FailureCorrected));12 runtime.WaitAllActorsAsync().Wait();13 });14 t.Wait();15 Console.WriteLine("Press any key to continue...");16 Console.ReadKey();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 Task t = Task.Run(() => {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(FailureCorrected));31 runtime.WaitAllActorsAsync().Wait();32 });33 t.Wait();34 Console.WriteLine("Press any key to continue...");35 Console.ReadKey();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Task t = Task.Run(() => {48 var runtime = RuntimeFactory.Create();49 runtime.CreateActor(typeof(FailureCorrected));50 runtime.WaitAllActorsAsync().Wait();51 });52 t.Wait();53 Console.WriteLine("Press any key to continue...");54 Console.ReadKey();55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 Task t = Task.Run(() => {
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new FailureCorrected();9 var result = await test.NewSuccInfo();10 Console.WriteLine(result);11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var test = new FailureCorrected();22 var result = await test.SuccInfo();23 Console.WriteLine(result);24 }25 }26}
NewSuccInfo
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static async Task Main(string[] args)7 {8 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();9 var myTask = actor.NewSuccInfo();10 var res = await myTask;11 Console.WriteLine(res);12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static async Task Main(string[] args)21 {22 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();23 var myTask = actor.NewSuccInfo();24 var res = await myTask;25 Console.WriteLine(res);26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static async Task Main(string[] args)35 {36 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();37 var myTask = actor.NewSuccInfo();38 var res = await myTask;39 Console.WriteLine(res);40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static async Task Main(string[] args)49 {50 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected();51 var myTask = actor.NewSuccInfo();52 var res = await myTask;53 Console.WriteLine(res);54 }55 }56}57using System;58using System.Threading.Tasks;
NewSuccInfo
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 1000;12 config.SchedulingIterations = 10000;13 config.SchedulingStrategy = SchedulingStrategy.FairPCT;14 config.ExecutionToLog = 1;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseInterleavings = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraph = true;22 config.EnableStateGraphScheduling = true;23 config.EnableUnfairScheduling = true;24 config.EnableVerboseTrace = true;25 config.EnableWorkStealing = true;26 config.MaxFairSchedulingSteps = 100000;27 config.SchedulingSeed = 0;28 config.TestingEngine = TestingEngine.InProcess;29 config.ThrowExceptionOnFailure = true;30 config.UseRandomValuesInModelChecking = true;31 config.UseStateExplorationHeuristic = true;32 config.UseStateGraphSchedulingHeuristic = true;33 config.UseWorkStealingSchedulingHeuristic = true;34 config.UserAssemblies = "NewSuccInfo.dll";35 config.UserAssemblyPaths = "C:\\Users\\user\\source\\repos\\NewSuccInfo\\NewSuccInfo\\bin\\Debug\\netcoreapp3.1";36 config.UserAssemblyPaths = "C:\\Users\\user\\source\\repos\\NewSuccInfo\\NewSuccInfo\\bin\\Debug\\netcoreapp3.1\\NewSuccInfo.dll";37 config.UserAssemblyPaths = "C:\\Users\\user\\source\\repos\\NewSuccInfo\\NewSuccInfo\\bin\\Debug\\netcoreapp3.1\\NewSuccInfo.pdb";38 config.UserAssemblyPaths = "C:\\Users\\user\\source\\repos\\NewSuccInfo\\NewSuccInfo\\bin\\Debug\\netcoreapp3.1\\NewSuccInfo.deps.json";
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