How to use NewPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.Monitored;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrecting;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecovery;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecovery;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecoveryAndRecovery;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecoveryAndRecoveryAndRecovery;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecovery;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecovery;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecovery;18using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecovery;19using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.SelfCorrectingWithRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecoveryAndRecovery;

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(FailureCorrected));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEvent(this.Id, new E());19 }20 protected override async Task OnEventAsync(Event e)21 {22 if (e is E)23 {24 await this.SendEvent(this.Id, new E());25 }26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.RegisterMonitor(typeof(FailureCorrected));39 runtime.CreateActor(typeof(Actor1));40 runtime.Wait();41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await this.SendEvent(this.Id, new E());47 }48 protected override async Task OnEventAsync(Event e)49 {50 if (e is E)51 {52 await this.SendEvent(this.Id, new E());53 }54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.RegisterMonitor(typeof(FailureCorrected));67 runtime.CreateActor(typeof(Actor1));68 runtime.Wait();69 }70 }71 {72 protected override async Task OnInitializeAsync(Event initialEvent)73 {

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NewPredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;10 config.TestingIterations = 100;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableHotStateDetection = true;14 config.EnableLivelockDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableRandomExecution = true;17 config.EnableTaskParallelism = true;18 config.EnableUnfairExponentialBackoff = true;19 var runtime = RuntimeFactory.Create(config);20 runtime.RegisterMonitor(typeof(FailureCorrected));21 runtime.CreateActor(typeof(Actor1));22 runtime.CreateActor(typeof(Actor2));23 runtime.Wait();24 }25 }26 {27 private ActorId actor2;28 protected override void OnInitialize(Event initialEvent)29 {30 actor2 = this.CreateActor(typeof(Actor2));31 }32 protected override async Task OnEventAsync(Event e)33 {34 if (e is E1)35 {36 await this.SendEventAsync(actor2, new E2());37 }38 }39 }40 {41 protected override async Task OnEventAsync(Event e)42 {43 if (e is E2)44 {45 await this.SendEventAsync(this.Id, new E1());46 }47 }48 }49 {50 }51 {52 }53}54using System;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static void Main(string[] args)60 {61 var config = Configuration.Create();62 config.MaxSchedulingSteps = 1000;63 config.TestingIterations = 100;64 config.EnableCycleDetection = true;65 config.EnableDataRaceDetection = true;66 config.EnableHotStateDetection = true;67 config.EnableLivelockDetection = true;

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.MaxFairSchedulingSteps = 100000;13 config.MaxStepsFromEntryToBug = 100;14 config.TestingIterations = 100;15 config.MaxUnfairSchedulingSteps = 100000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableIntegerOverflowDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableOperationCanceledException = true;22 config.EnableObjectDisposedException = true;23 config.EnableIndexOutOfRangeException = true;24 config.EnableDivideByZeroException = true;25 config.EnableActorDeadlockException = true;26 config.EnableActorTaskDeadlockException = true;27 config.EnableActorSelfDeadlockException = true;28 config.EnableActorGhostException = true;29 config.EnableActorRaceException = true;30 config.EnableActorStateException = true;31 config.EnableActorTaskException = true;32 config.EnableActorUnobservedException = true;33 config.EnableUncontrolledProcessTerminationException = true;34 config.EnableNetworkException = true;35 config.EnableRandomExecution = true;36 config.EnableRandomIterations = true;37 config.EnableBuggyWaitOperations = true;38 config.EnablePriorityScheduling = true;39 config.EnableFairScheduling = true;40 config.EnableFairSchedulingWithRandomPriority = true;41 config.EnableGreedyFairScheduling = true;42 config.EnableGreedyFairSchedulingWithRandomPriority = true;43 config.EnableFairFairScheduling = true;44 config.EnableFairFairSchedulingWithRandomPriority = true;45 config.EnableFairFairFairScheduling = true;46 config.EnableFairFairFairSchedulingWithRandomPriority = true;47 config.EnableFairFairFairFairScheduling = true;48 config.EnableFairFairFairFairSchedulingWithRandomPriority = true;49 config.EnableFairFairFairFairFairScheduling = true;

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 }10 }11 {12 protected override async Task OnInitializeAsync(Event initialEvent)13 {14 await this.CreateActorAsync(typeof(Actor2));15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.CreateActorAsync(typeof(Actor3));21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.CreateActorAsync(typeof(Actor4));27 }28 }29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.CreateActorAsync(typeof(Actor5));33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.CreateActorAsync(typeof(Actor6));39 }40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 await this.CreateActorAsync(typeof(Actor7));45 }46 }47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 await this.CreateActorAsync(typeof(Actor8));51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.CreateActorAsync(typeof(Actor9));57 }58 }59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.CreateActorAsync(typeof(Actor10));63 }64 }65 {66 protected override async Task OnInitializeAsync(Event initialEvent)67 {68 await this.CreateActorAsync(typeof(Actor11));69 }70 }71 {72 protected override async Task OnInitializeAsync(Event initialEvent)73 {74 await this.CreateActorAsync(typeof(Actor12));75 }76 }77 {78 protected override async Task OnInitializeAsync(Event initialEvent)79 {

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 public ActorId Predecessor;6 public NewPredecessor(ActorId predecessor)7 {8 this.Predecessor = predecessor;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14{15 {16 public ActorId Successor;17 public NewSuccessor(ActorId successor)18 {19 this.Successor = successor;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25{26 {27 public ActorId Node;28 public NewNode(ActorId node)29 {30 this.Node = node;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36{37 {38 public ActorId Node;39 public NewNode(ActorId node)40 {41 this.Node = node;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47{48 {49 public ActorId Node;50 public NewNode(ActorId node)51 {52 this.Node = node;53 }54 }55}

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NewPredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 20000;9 config.MaxFairSchedulingSteps = 20000;10 config.MaxStepsFromBugFindingStrategy = 50000;11 config.MaxFairStepsFromBugFindingStrategy = 50000;12 config.TestingIterations = 1;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationCanceledException = true;19 config.EnableObjectDisposedException = true;20 config.EnableIndexOutOfRangeException = true;21 config.EnableDivideByZeroException = true;22 config.EnableActorDeadlockDetection = true;23 config.EnableActorLivelockDetection = true;24 config.EnableActorTaskDeadlockDetection = true;25 config.EnableActorTaskLivelockDetection = true;26 config.EnableStateGraphScheduling = true;27 config.EnableRandomExecution = true;28 config.EnableRandomBooleanChoice = true;29 config.EnableRandomIntegerChoice = true;30 config.EnableRandomDoubleChoice = true;31 config.EnableRandomTimeout = true;32 config.EnableBuggyWaitOperations = true;33 config.EnableBuggyWaitAllOperations = true;34 config.EnableBuggyWaitAnyOperations = true;35 config.EnableBuggyReceiveOperations = true;36 config.EnableBuggyReceiveAllOperations = true;37 config.EnableBuggyReceiveAnyOperations = true;38 config.EnableBuggySendOperations = true;39 config.EnableBuggyCreateActorOperations = true;40 config.EnableBuggyMonitorOperations = true;41 config.EnableBuggyTaskOperations = true;42 config.EnableBuggyTimerOperations = true;43 config.EnableBuggyAsyncOperations = true;44 config.EnableBuggyTaskWaitAllOperations = true;45 config.EnableBuggyTaskWaitAnyOperations = true;46 config.EnableBuggyTaskWhenAllOperations = true;47 config.EnableBuggyTaskWhenAnyOperations = true;48 config.EnableBuggyTaskDelayOperations = true;49 config.EnableBuggyTaskFromResultOperations = true;50 config.EnableBuggyTaskFromExceptionOperations = true;

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var predecessor = runtime.CreateActor<FailureCorrected>();12 var successor = runtime.CreateActor<Successor>();13 runtime.SendEvent(successor, new E());14 successor = runtime.CreateActor<Successor>();15 runtime.SendEvent(successor, new E());16 successor = runtime.CreateActor<Successor>();17 runtime.SendEvent(successor, new E());18 successor = runtime.CreateActor<Successor>();19 runtime.SendEvent(successor, new E());20 successor = runtime.CreateActor<Successor>();21 runtime.SendEvent(successor, new E());22 successor = runtime.CreateActor<Successor>();23 runtime.SendEvent(successor, new E());24 successor = runtime.CreateActor<Successor>();25 runtime.SendEvent(successor, new E());26 successor = runtime.CreateActor<Successor>();27 runtime.SendEvent(successor, new E());28 successor = runtime.CreateActor<Successor>();29 runtime.SendEvent(successor, new E());30 successor = runtime.CreateActor<Successor>();31 runtime.SendEvent(successor, new E());32 successor = runtime.CreateActor<Successor>();

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