Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.HistoryUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...
HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10{11 {12 protected override SchedulingStrategy SchedulingStrategy => SchedulingStrategy.DFS;13 public void OnFailure(AssertionFailure failure)14 {15 HistoryUpdate();16 }17 public void OnFailure(DeadlockFailure failure)18 {19 HistoryUpdate();20 }21 public void OnFailure(LivenessFailure failure)22 {23 HistoryUpdate();24 }25 public void OnFailure(TimeoutFailure failure)26 {27 HistoryUpdate();28 }29 public void OnFailure(UnhandledEventFailure failure)30 {31 HistoryUpdate();32 }33 public void OnFailure(UnexpectedEventFailure failure)34 {35 HistoryUpdate();36 }37 public void OnFailure(StuckFailure failure)38 {39 HistoryUpdate();40 }41 public void OnFailure(AccessFailure failure)42 {43 HistoryUpdate();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.TestingServices;55using Microsoft.Coyote.TestingServices.SchedulingStrategies;56{57 {58 protected override SchedulingStrategy SchedulingStrategy => SchedulingStrategy.DFS;59 public void OnFailure(AssertionFailure failure)60 {61 HistoryUpdate();62 }63 public void OnFailure(DeadlockFailure failure)64 {65 HistoryUpdate();66 }67 public void OnFailure(LivenessFailure failure)
HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic.Deterministic;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic.Probabilistic.Deterministic;
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled(2);11 RunAsync(config).Wait();12 }13 static async Task RunAsync(Configuration config)14 {15 var runtime = RuntimeFactory.Create(config);16 var monitor = runtime.CreateMonitor<FailureCorrected>();17 var actor = runtime.CreateActor(typeof(FailureCorrected));18 runtime.SendEvent(actor, new E
HistoryUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Random;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomInterleaving;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomStepByStep;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWeighted;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairExecution;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairInterleaving;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairStepByStep;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairWeighted;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairWeightedExecution;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairWeightedInterleaving;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairWeightedStepByStep;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairWeightedWeighted;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Weighted;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedExecution;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedInterleaving;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.WeightedStepByStep;
HistoryUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(FailureCorrected));
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Correctness;4using System;5using System.Collections.Generic;6using System.Diagnostics;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.TestingIterations = 100;16 config.SchedulingIterations = 100;17 config.SchedulingStrategy = SchedulingStrategy.Fuzzing;18 config.SchedulingSeed = 0;19 config.Verbose = 3;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivenessChecking = true;24 config.EnableOperationInterleavings = true;25 config.EnablePhaseInterleavings = true;26 config.EnableRandomExecution = true;27 config.EnableStateGraphChecking = true;28 config.EnableStateGraphScheduling = true;29 config.EnableTaskInterleavings = true;30 config.EnableUnfairScheduling = true;31 config.EnableWorkStealingScheduling = true;32 config.BugFindingIterationBound = 100;33 config.EnableActorLogging = true;34 config.EnableActorTracing = true;35 config.EnableFullExploration = true;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;3using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States;6using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.Corrected;7using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic;8using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected;9using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected;10using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected.Corrected;11using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected.Corrected.Corrected;12using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected.Corrected.Corrected.Corrected;13using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected;14using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected;15using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Machines.States.NonDeterministic.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected.Corrected;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 public static void Main()12 {13 var config = Configuration.Create();14 config.SchedulingIterations = 10;15 config.UserAssemblies.Add(typeof(Program).Assembly);16 config.UserAssemblies.Add(typeof(FailureC
HistoryUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var machine = runtime.CreateActor(typeof(FailureCorrected));12 runtime.SendEvent(machine, new E());
HistoryUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 ActorId actorId = ActorId.CreateRandom();10 ActorRuntime runtime = new ActorRuntime();11 runtime.CreateActor(typeof(FailureCorrected), actorId);12 runtime.SendEvent(actorId, new e1());13 runtime.SendEvent(actorId, new e2());14 FailureCorrected.HistoryUpdate(actorId, "Hello World");15 await Task.Delay(2000);16 }17 }18 {19 }20 {21 }22 {23 private string history;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.history = "";27 return Task.CompletedTask;28 }29 protected override async Task OnEventAsync(Event e)30 {31 if (e is e1)32 {33 this.history += "e1";34 }35 else if (e is e2)36 {37 this.history += "e2";38 }39 }40 public static void HistoryUpdate(ActorId actorId, string str)41 {42 ActorRuntime runtime = new ActorRuntime();43 runtime.SendEvent(actorId, new UpdateHistory(str));44 }45 {46 public string str;47 public UpdateHistory(string str)48 {49 this.str = str;50 }51 }52 }53}54public static void HistoryUpdate(ActorId actorId, string str)55{56 ActorRuntime runtime = new ActorRuntime();57 runtime.SendEvent(actorId, new UpdateHistory(str));58}59{60 public string str;61 public UpdateHistory(string str)62 {63 this.str = str;64 }65}
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