Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.HandleFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;...
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners;11using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay;12using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners;13using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners.ReplayExplorationStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners.ReplayExplorationStrategies.ReplayExplorationStrategy;15using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners.ReplayExplorationStrategies.ReplayExplorationStrategy.ReplayExplorationStrategy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners.ReplayExplorationStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners.ReplayExplorationStrategies.ReplayExplorationStrategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners.ReplayExplorationStrategies.ReplayExplorationStrategy.ReplayExplorationStrategy;19using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.ErrorExploration.ErrorExplorationPlanners.Replay.ReplayExplorationPlanners.ReplayExplorationStrategies.ReplayExplorationStrategy.ReplayExplorationStrategy;
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7{8 {9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.HandleFailureOnEntry = true;12 return this.RaiseEventAsync(new E());13 }14 protected override Task OnEventAsync(Event e)15 {16 return Task.CompletedTask;17 }18 protected override Task OnFailureAsync(Event e, Exception ex)19 {20 this.Assert(false, "Bug found.");21 return Task.CompletedTask;22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding;30using Microsoft.Coyote.Actors.BugFinding.Strategies;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.HandleFailureOnEntry = false;36 return this.RaiseEventAsync(new E());37 }38 protected override Task OnEventAsync(Event e)39 {40 return Task.CompletedTask;41 }42 protected override Task OnFailureAsync(Event e, Exception ex)43 {44 this.Assert(false, "Bug found.");45 return Task.CompletedTask;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Strategies;55{56 {57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.HandleFailureOnEntry = true;60 return this.RaiseEventAsync(new E
HandleFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(FailureCorrected));10 var runtime = Runtime.Create();11 runtime.CreateActor(typeof(Actor1));12 Console.ReadLine();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new E());19 return Task.CompletedTask;20 }21 }22 class E : Event { }23 {24 [OnEventDoAction(typeof(E), nameof(HandleFailureOnEntry))]25 class Init : State { }26 void HandleFailureOnEntry()27 {28 }29 }30}31I’m using the latest version of Coyote (
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main()8 {9 var config = Configuration.Create().WithTestingIterations(100);10 var runtime = TestingEngineFactory.Create(config);11 await runtime.StartBugFindingTestAsync(typeof(FailureCorrected));12 }13 }14}
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Starting Coyote Bug Finding Test");11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(FailureCorrected));13 runtime.CreateActor(typeof(Actor1));14 runtime.Run();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var actor2 = this.CreateActor(typeof(Actor2));21 await this.SendEventAsync(actor2, new E1());22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.ReceiveEventAsync<E1>();28 this.RaiseFailureEvent();29 }30 }31 {32 }33}34[ERROR] (BugFinding) Actor 'Actor1' in state 'OnInitializeAsync' raised
HandleFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.EnableFailureHandlingOnEntry = true;12 var runtime = RuntimeFactory.Create(configuration);13 var monitor = runtime.CreateMonitor<FailureCorrected>();
HandleFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7{8private void HandleFailureOnEntry()9{10this.SendEvent(this.Id, new E());11}12[OnEntry(nameof(HandleFailureOnEntry))]13{14}15[OnEventDoAction(typeof(E), nameof(HandleE))]16{17}18private void HandleE(Event e)19{20this.RaiseFailure();21}22}23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30{31private void HandleFailureOnEntry()32{33this.SendEvent(this.Id, new E());34}35[OnEntry(nameof(HandleFailureOnEntry))]36{37}38[OnEventDoAction(typeof(E), nameof(HandleE))]39{40}41private void HandleE(Event e)42{43this.RaiseFailure();44}45}46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53{54private void HandleFailureOnEntry()55{56this.SendEvent(this.Id, new E());57}58[OnEntry(nameof(HandleFailureOnEntry))]59{60}61[OnEventDoAction(typeof(E), nameof(HandleE))]62{63}64private void HandleE(Event e)65{66this.RaiseFailure();67}68}69}
HandleFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 1000;12 configuration.SchedulingIterations = 1000;13 configuration.Verbose = 1;14 configuration.MaxFairSchedulingSteps = 1000;15 configuration.MaxUnfairSchedulingSteps = 1000;16 configuration.RandomSchedulingSeed = 0;17 configuration.ProbabilisticBooleanChoiceDepth = 100;18 configuration.UserLogWriter = new ConsoleLogWriter();19 configuration.ScheduleTraceFile = "C:\\Users\\username\\Desktop\\schedule_trace.txt";20 configuration.LivenessTemperatureThreshold = 100;21 configuration.LivenessTemperatureInferenceIterations = 1000;22 configuration.LivenessTemperatureInferenceMaxSchedulingSteps = 1000;23 configuration.LivenessTemperatureInferenceMaxFairSchedulingSteps = 1000;24 configuration.LivenessTemperatureInferenceMaxUnfairSchedulingSteps = 1000;25 configuration.LivenessTemperatureInferenceMaxFairSchedulingStepsPerIteration = 1000;26 configuration.LivenessTemperatureInferenceMaxUnfairSchedulingStepsPerIteration = 1000;27 configuration.LivenessTemperatureInferenceMaxStepsFromHotState = 1000;28 configuration.LivenessTemperatureInferenceMaxFairSchedulingStepsFromHotState = 1000;29 configuration.LivenessTemperatureInferenceMaxUnfairSchedulingStepsFromHotState = 1000;30 configuration.LivenessTemperatureInferenceMaxFairSchedulingStepsFromHotStatePerIteration = 1000;31 configuration.LivenessTemperatureInferenceMaxUnfairSchedulingStepsFromHotStatePerIteration = 1000;32 configuration.LivenessTemperatureInferenceMaxFairSchedulingStepsFromHotStatePerIterationPerThread = 1000;33 configuration.LivenessTemperatureInferenceMaxUnfairSchedulingStepsFromHotStatePerIterationPerThread = 1000;34 configuration.LivenessTemperatureInferenceMaxFairSchedulingStepsFromHotStatePerThread = 1000;35 configuration.LivenessTemperatureInferenceMaxUnfairSchedulingStepsFromHotStatePerThread = 1000;
HandleFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync;4using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsync;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncNoReset;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncReset;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay2;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay3;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay4;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay5;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay6;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay7;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay8;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay9;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay10;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay11;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay12;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay13;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay14;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultyAsync.PingPongAsyncResetWithDelay15;
HandleFailureOnEntry
Using AI Code Generation
1{2 {3 [OnEntry(nameof(InitOnEntry))]4 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]5 [OnEventDoAction(typeof(Error), nameof(HandleError))]6 [OnEventDoAction(typeof(Reset), nameof(HandleReset))]7 [OnEventDoAction(typeof(Fail), nameof(HandleFail))]8 [OnEventDoAction(typeof(Failure), nameof(HandleFailure))]9 {10 }11 void InitOnEntry()12 {13 this.RaiseEvent(new UnitEvent());14 }15 void HandleUnitEvent()16 {17 this.RaiseEvent(new Error());18 }19 void HandleError()20 {21 this.RaiseEvent(new Reset());22 }23 void HandleReset()24 {25 this.RaiseEvent(new Fail());26 }27 void HandleFail()28 {29 this.RaiseEvent(new Failure());30 }31 void HandleFailure()32 {33 this.HandleFailureOnEntry(nameof(InitOnEntry));34 }35 }36}37{38 {39 [OnEntry(nameof(InitOnEntry))]40 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]41 [OnEventDoAction(typeof(Error), nameof(HandleError))]42 [OnEventDoAction(typeof(Reset), nameof(HandleReset))]43 [OnEventDoAction(typeof(Fail), nameof(HandleFail))]44 [OnEventDoAction(typeof(Failure), nameof(HandleFailure))]45 {46 }47 void InitOnEntry()48 {49 this.RaiseEvent(new UnitEvent());50 }51 void HandleUnitEvent()52 {53 this.RaiseEvent(new Error());54 }55 void HandleError()56 {
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