Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.GetNext
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...
GetNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 private int Next;12 [OnEventDoAction(typeof(InitEvent), nameof(OnInit))]13 [OnEventDoAction(typeof(GetNextEvent), nameof(OnGetNext))]14 {15 }16 private void OnInit(Event e)17 {18 this.Next = 1;19 this.Raise(new GetNextEvent());20 }21 private void OnGetNext(Event e)22 {23 this.SendEvent((e as GetNextEvent).Sender, new NextEvent(this.Next));24 this.Next++;25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.Tasks;36{37 {38 public ActorId Sender;39 public GetNextEvent(ActorId sender)40 {41 this.Sender = sender;42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;50using Microsoft.Coyote.Specifications;51using Microsoft.Coyote.SystematicTesting;52using Microsoft.Coyote.Tasks;53{54 {
GetNext
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ExplorationPolicy;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ExploredStatePolicy;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.Coverage;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph.CoverageGraphModel;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph.CoverageGraphModel.CoverageGraphEdge;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph.CoverageGraphModel.CoverageGraphNode;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph.CoverageGraphModel.CoverageGraphNode.CoverageGraphState;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph.CoverageGraphModel.CoverageGraphNode.CoverageGraphState.CoverageGraphStateGroup;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph.CoverageGraphModel.CoverageGraphNode.CoverageGraphState.CoverageGraphStateGroup.CoverageGraphStateGroupEntry;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateCoverage.CoverageGraph.CoverageGraphModel.CoverageGraphNode.CoverageGraphState.CoverageGraphStateGroup.CoverageGraphStateGroupEntry.CoverageGraphStateGroupEntryAction;
GetNext
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.SchedulingIterations = 1000;10 configuration.SchedulingStrategy = SchedulingStrategy.Random;11 configuration.MaxFairSchedulingSteps = 1000;12 configuration.EnableCycleDetection = true;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableIntegerOverflowDetection = true;15 configuration.EnableOperationCanceledExceptionSupport = true;16 configuration.EnableObjectDisposedExceptionSupport = true;17 configuration.EnableActorDeadlockDetection = true;18 configuration.EnableActorLivelockDetection = true;19 configuration.EnableStateGraphScheduling = true;20 configuration.EnableRandomExecution = true;21 configuration.EnableBuggyActorExecution = true;22 configuration.EnableRandomScheduling = true;23 configuration.EnableFairScheduling = true;24 configuration.EnableGreedyScheduling = true;25 configuration.EnablePCTesting = true;26 configuration.EnableProbabilisticRandomExecution = true;27 configuration.EnableProbabilisticDataRaceDetection = true;28 configuration.EnableProbabilisticCycleDetection = true;29 configuration.EnableProbabilisticActorDeadlockDetection = true;30 configuration.EnableProbabilisticActorLivelockDetection = true;31 configuration.EnableProbabilisticBuggyActorExecution = true;32 configuration.EnableProbabilisticGreedyScheduling = true;33 configuration.EnableProbabilisticFairScheduling = true;34 configuration.EnableProbabilisticRandomScheduling = true;35 configuration.EnableProbabilisticPCTesting = true;36 configuration.EnableProbabilisticStateGraphScheduling = true;37 configuration.EnableExplorationBasedTesting = true;38 configuration.EnableProbabilisticExplorationBasedTesting = true;39 configuration.EnableGCTesting = true;40 configuration.EnableProbabilisticGCTesting = true;41 configuration.EnableAsyncInterleaving = true;42 configuration.EnableProbabilisticAsyncInterleaving = true;43 configuration.EnableAsyncInterleavingWithGCTesting = true;44 configuration.EnableProbabilisticAsyncInterleavingWithGCTesting = true;45 configuration.EnableAsyncInterleavingWithPCTesting = true;46 configuration.EnableProbabilisticAsyncInterleavingWithPCTesting = true;47 configuration.EnableAsyncInterleavingWithStateGraphScheduling = true;
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 await BugFindingEngine.RunAsync(async () =>11 {12 var id = ActorId.CreateRandom();13 var actor = Actor.CreateActorFromTask<FailureCorrected>(id, () => FailureCorrected.RunAsync());14 actor.SendEvent(new GetNext());15 });16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using System;23using System.Threading.Tasks;24{25 {26 public static async Task RunAsync()27 {28 var actor = Actor.CreateActorFromTask<FailureCorrected>(ActorId.CreateRandom(), () => FailureCorrected.RunAsync());29 }30 public async Task GetNext()31 {32 await this.RandomIntegerAsync(1, 100);33 }34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding;39using System;40using System.Threading.Tasks;41{42 {43 public static async Task RunAsync()44 {45 var actor = Actor.CreateActorFromTask<FailureCorrected>(ActorId.CreateRandom(), () => FailureCorrected.RunAsync());46 }47 public async Task GetNext()48 {49 await this.RandomIntegerAsync(1, 100);50 }51 public async Task<int> RandomIntegerAsync(int min, int max)52 {53 await Task.Delay(1);
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var id = ActorId.CreateRandom();12 var proxy = await runtime.CreateActorAndExecuteAsync<FailureCorrected>(id, 1, 5);13 var next = await proxy.GetNext();14 Console.WriteLine("Next value is " + next);15 }16 }17}
GetNext
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public int GetNext(int i)7 {8 return i + 1;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public int GetNext(int i)18 {19 return i + 1;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public int GetNext(int i)29 {30 return i + 1;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public int GetNext(int i)40 {41 return i + 1;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;
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