Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.ForwardUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());...
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(FailureCorrected), new ActorId(1));12 await runtime.SendEventAsync(actor, new ForwardUpdate(2));13 Console.WriteLine("Hello World!");14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var actor = runtime.CreateActor(typeof(FailureCorrected), new ActorId(1));28 await runtime.SendEventAsync(actor, new ForwardUpdate(2));29 Console.WriteLine("Hello World!");30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static async Task Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var actor = runtime.CreateActor(typeof(FailureCorrected), new ActorId(1));44 await runtime.SendEventAsync(actor, new ForwardUpdate(2));45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 static async Task Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var actor = runtime.CreateActor(typeof(FailureCorrected),
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureCorrected));11 Console.ReadLine();12 }13 }14 {15 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdate))]16 class Init : State { }17 void ForwardUpdate()18 {19 this.Send(this.Id, new UnitEvent());20 }21 }22}23using Microsoft.Coyote.Actors;24using System;25using System.Collections.Generic;26using System.Text;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(FailureCorrected));33 Console.ReadLine();34 }35 }36 {37 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdate))]38 class Init : State { }39 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdate))]40 class ForwardUpdate : State { }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Collections.Generic;46using System.Text;47{
ForwardUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 Runtime.RegisterMonitor(typeof(FailureCorrected));8 Runtime.RegisterMonitor(typeof(FailureDetected));9 Runtime.RegisterMonitor(typeof(FailureDetected2));10 Runtime.RegisterMonitor(typeof(FailureDetected3));11 Runtime.RegisterMonitor(typeof(FailureDetected4));12 Runtime.RegisterMonitor(typeof(FailureDetected5));13 Runtime.RegisterMonitor(typeof(FailureDetected6));14 Runtime.RegisterMonitor(typeof(FailureDetected7));15 Runtime.RegisterMonitor(typeof(FailureDetected8));16 Runtime.RegisterMonitor(typeof(FailureDetected9));17 Runtime.RegisterMonitor(typeof(FailureDetected10));18 Runtime.RegisterMonitor(typeof(FailureDetected11));19 Runtime.RegisterMonitor(typeof(FailureDetected12));20 Runtime.RegisterMonitor(typeof(FailureDetected13));21 Runtime.RegisterMonitor(typeof(FailureDetected14));22 Runtime.RegisterMonitor(typeof(FailureDetected15));23 Runtime.RegisterMonitor(typeof(FailureDetected16));24 Runtime.RegisterMonitor(typeof(FailureDetected17));25 Runtime.RegisterMonitor(typeof(FailureDetected18));26 Runtime.RegisterMonitor(typeof(FailureDetected19));27 Runtime.RegisterMonitor(typeof(FailureDetected20));28 Runtime.RegisterMonitor(typeof(FailureDetected21));29 Runtime.RegisterMonitor(typeof(FailureDetected22));30 Runtime.RegisterMonitor(typeof(FailureDetected23));31 Runtime.RegisterMonitor(typeof(FailureDetected24));32 Runtime.RegisterMonitor(typeof(FailureDetected25));33 Runtime.RegisterMonitor(typeof(FailureDetected26));34 Runtime.RegisterMonitor(typeof(FailureDetected27));35 Runtime.RegisterMonitor(typeof(FailureDetected28));36 Runtime.RegisterMonitor(typeof(FailureDetected29));37 Runtime.RegisterMonitor(typeof(FailureDetected30));38 Runtime.RegisterMonitor(typeof(FailureDetected31));39 Runtime.RegisterMonitor(typeof(FailureDetected32));40 Runtime.RegisterMonitor(typeof(FailureDetected33));41 Runtime.RegisterMonitor(typeof(FailureDetected34));42 Runtime.RegisterMonitor(typeof(FailureDetected35));43 Runtime.RegisterMonitor(typeof(FailureDetected36));44 Runtime.RegisterMonitor(typeof(FailureDetected37));45 Runtime.RegisterMonitor(typeof(FailureDetected38));46 Runtime.RegisterMonitor(typeof(FailureDetected39));47 Runtime.RegisterMonitor(typeof(FailureDetected40));48 Runtime.RegisterMonitor(typeof(FailureDetected
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(FailureCorrected));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SendEvent(this.Id, new E());19 }20 protected override async Task OnEventAsync(Event e)21 {22 if (e is E)23 {24 await this.SendEvent(this.Id, new E());25 }26 }27 }28 class E : Event { }29}30 at Microsoft.Coyote.SystematicTesting.ScheduleManager.ScheduleEvent(Event e, ActorId target, ActorId sender, Boolean isTargetHalted, Boolean isSenderHalted)31 at Microsoft.Coyote.SystematicTesting.ScheduleManager.ScheduleEvent(Event e, ActorId target, ActorId sender)32 at Microsoft.Coyote.SystematicTesting.ScheduleManager.ScheduleEvent(Event e, ActorId target)33 at Microsoft.Coyote.SystematicTesting.ScheduleManager.ScheduleEvent(Event e)
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(FailureCorrected));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.CreateActor(typeof(FailureCorrected));28 runtime.Wait();29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(FailureCorrected));44 runtime.Wait();45 }46 }47}48using System;49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.CreateActor(typeof(FailureCorrected));60 runtime.Wait();61 }62 }63}
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling;7using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.FairScheduling;8using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.Priorities;9using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies;10using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.Liveness;11using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachine;12using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachineFair;13using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriority;14using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityFair;15using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityFairLiveness;16using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLiveness;17using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessFair;18using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessFairFair;19using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessFairFairFair;20using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessFairFairFairLiveness;21using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessFairFairLiveness;22using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessFairLiveness;23using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessLiveness;24using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessLivenessFair;25using Microsoft.Coyote.Actors.BugFinding.Tests.Scheduling.SchedulingStrategies.StateMachinePriorityLivenessLivenessFairFair;
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(FailureCorrected));10 var myActor = runtime.CreateActor(typeof(MyActor));11 runtime.SendEvent(myActor, new ForwardUpdate(1));12 runtime.SendEvent(myActor, new ForwardUpdate(2));13 runtime.SendEvent(myActor, new ForwardUpdate(3));14 runtime.SendEvent(myActor, new ForwardUpdate(4));15 runtime.SendEvent(myActor, new ForwardUpdate(5));16 runtime.SendEvent(myActor, new ForwardUpdate(6));17 runtime.SendEvent(myActor, new ForwardUpdate(7));18 runtime.SendEvent(myActor, new ForwardUpdate(8));19 runtime.SendEvent(myActor, new ForwardUpdate(9));20 runtime.SendEvent(myActor, new ForwardUpdate(10));21 runtime.SendEvent(myActor, new ForwardUpdate(11));22 runtime.SendEvent(myActor, new ForwardUpdate(12));23 runtime.SendEvent(myActor, new ForwardUpdate(13));24 runtime.SendEvent(myActor, new ForwardUpdate(14));25 runtime.SendEvent(myActor, new ForwardUpdate(15));26 runtime.SendEvent(myActor, new ForwardUpdate(16));27 runtime.SendEvent(myActor, new ForwardUpdate(17));28 runtime.SendEvent(myActor, new ForwardUpdate(18));29 runtime.SendEvent(myActor, new ForwardUpdate(19));30 runtime.SendEvent(myActor, new ForwardUpdate(20));31 runtime.SendEvent(myActor, new ForwardUpdate(21));32 runtime.SendEvent(myActor, new ForwardUpdate(22));33 runtime.SendEvent(myActor, new ForwardUpdate(23));34 runtime.SendEvent(myActor, new ForwardUpdate(24));35 runtime.SendEvent(myActor, new ForwardUpdate(25));36 runtime.SendEvent(myActor, new ForwardUpdate(26));37 runtime.SendEvent(myActor, new ForwardUpdate(27));38 runtime.SendEvent(myActor, new ForwardUpdate(28));39 runtime.SendEvent(myActor, new ForwardUpdate(29));40 runtime.SendEvent(myActor, new ForwardUpdate(30));41 runtime.SendEvent(myActor, new ForwardUpdate(31));42 runtime.SendEvent(myActor, new ForwardUpdate(32));43 runtime.SendEvent(myActor, new ForwardUpdate(33));
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static void Main()8 {9 Console.WriteLine("Main started");10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(FailureCorrected));12 runtime.SendEvent(actor, new ForwardUpdate());13 Console.WriteLine("Main finished");14 Console.ReadLine();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 private static void Main()25 {26 Console.WriteLine("Main started");27 var runtime = RuntimeFactory.Create();28 var actor = runtime.CreateActor(typeof(FailureCorrected));29 runtime.SendEvent(actor, new ForwardUpdate());30 Console.WriteLine("Main finished");31 Console.ReadLine();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 private static void Main()42 {43 Console.WriteLine("Main started");44 var runtime = RuntimeFactory.Create();45 var actor = runtime.CreateActor(typeof(FailureCorrected));46 runtime.SendEvent(actor, new ForwardUpdate());47 Console.WriteLine("Main finished");48 Console.ReadLine();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 private static void Main()59 {60 Console.WriteLine("Main started");61 var runtime = RuntimeFactory.Create();62 var actor = runtime.CreateActor(typeof(FailureCorrected));63 runtime.SendEvent(actor, new ForwardUpdate());64 Console.WriteLine("Main finished");65 Console.ReadLine();66 }67 }68}
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(FailureCorrected));9 ActorId id = ActorId.CreateRandom();10 ActorRuntime.CreateActor(typeof(FailureCorrected), id);11 ActorRuntime.SendEvent(id, new Event());12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications;18{19 {20 static void Main(string[] args)21 {22 ActorRuntime.RegisterActor(typeof(FailureCorrected));23 ActorId id = ActorId.CreateRandom();24 ActorRuntime.CreateActor(typeof(FailureCorrected), id);25 ActorRuntime.SendEvent(id, new Event());26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Specifications;32{33 {34 static void Main(string[] args)35 {36 ActorRuntime.RegisterActor(typeof(FailureCorrected));37 ActorId id = ActorId.CreateRandom();38 ActorRuntime.CreateActor(typeof(FailureCorrected), id);39 ActorRuntime.SendEvent(id, new Event());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46{47 {48 static void Main(string[] args)49 {50 ActorRuntime.RegisterActor(typeof(FailureCorrected));51 ActorId id = ActorId.CreateRandom();52 ActorRuntime.CreateActor(typeof(FailureCorrected), id);53 ActorRuntime.SendEvent(id, new Event());54 }55 }56}
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 public static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;11 using (var runtime = RuntimeFactory.Create(configuration))12 {13 runtime.CreateActor(typeof(FailureCorrected));14 runtime.Wait();15 }16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding;22using System;23{24 {25 public static void Main(string[] args)26 {27 var configuration = Configuration.Create();28 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;29 using (var runtime = RuntimeFactory.Create(configuration))30 {31 runtime.CreateActor(typeof(FailureCorrected));32 runtime.Wait();33 }34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding;40using System;41{42 {43 public static void Main(string[] args)44 {45 var configuration = Configuration.Create();46 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;47 using (var runtime = RuntimeFactory.Create(configuration))48 {49 runtime.CreateActor(typeof(FailureCorrected));50 runtime.Wait();51 }52 }53 }54}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!