How to use FailureCorrected method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.FailureCorrected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 private int Max;14 private int Value;15 private int Count;16 private ActorId Client;17 private ActorId Timer;18 [OnEventDoAction(typeof(Configure), nameof(Configure))]19 [OnEventDoAction(typeof(Start), nameof(Start))]20 [OnEventDoAction(typeof(TimeoutElapsedEvent), nameof(TimeoutElapsed))]21 [OnEventDoAction(typeof(ValueResponse), nameof(ValueResponse))]22 [OnEventDoAction(typeof(Stop), nameof(Stop))]23 private class Init : State { }24 {25 public int Max;26 public int Value;27 public int Count;28 public ActorId Client;29 public Configure(int max, int value, int count, ActorId client)30 {31 this.Max = max;32 this.Value = value;33 this.Count = count;34 this.Client = client;35 }36 }37 private class Start : Event { }38 {39 public int Value;40 public ValueResponse(int value)41 {42 this.Value = value;43 }44 }45 private class Stop : Event { }46 private void Configure(Event e)47 {48 this.Max = (e as Configure).Max;49 this.Value = (e as Configure).Value;50 this.Count = (e as Configure).Count;51 this.Client = (e as Configure).Client;52 this.Timer = this.CreateActor(typeof(Timer));53 this.SendEvent(this.Timer, new StartTimer(1000));54 }55 private void Start()56 {57 this.SendEvent(this.Client, new ValueResponse(this.Value));58 this.RaiseGotoStateEvent<Init>();59 }60 private void TimeoutElapsed()61 {62 this.SendEvent(this.Client, new ValueResponse(this.Value));63 this.Count--;64 if (this.Count > 0)65 {66 this.SendEvent(this.Timer, new Start

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.SchedulingPolicy;10using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.SchedulingPolicy.Coverage;11{12 {13 public static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.SchedulingStrategy = new FailureCorrected(new RandomSchedulingPolicy());17 config.SchedulingIterations = 10000;18 config.SchedulingMaxSteps = 100;19 config.SchedulingVerbosity = 1;20 config.SchedulingSeed = 0;21 config.SchedulingTrace = false;22 config.SchedulingDebug = false;23 config.SchedulingRandomExecution = false;24 config.SchedulingMaxFairSchedulesToExplore = 10000;25 config.SchedulingFairScheduling = false;

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage;9using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters;10using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs;11using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz;12using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz.GraphVizWrappers;13using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz.GraphVizWrappers.Dot;14using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz.GraphVizWrappers.Dot.Graphs;15using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz.GraphVizWrappers.Dot.Graphs.Nodes;16using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz.GraphVizWrappers.Dot.Graphs.Nodes.Edges;17using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz.GraphVizWrappers.Dot.Graphs.Nodes.Edges.Attributes;18using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies.Coverage.CoverageReporters.CoverageGraphs.GraphViz.GraphVizWrappers.Dot.Graphs.Nodes.Edges.Attributes.Arrows;

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 await Runtime.RunAsync(async () =>11 {12 var config = Configuration.Create();13 config.SchedulingIterations = 1000000;14 config.MaxSchedulingSteps = 100000;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.UserTraceFile = "trace.txt";17 config.Verbose = 2;18 config.RandomSchedulingSeed = 1;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableObjectDisposedException = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivelockDetection = true;26 await BugFindingTests.FailureCorrected(config);27 });28 }29 }30}31Microsoft (R) Build Engine version 16.5.0+5ff7b0c9e for .NET Core32 0 Warning(s)33 0 Error(s)34Microsoft (R) Test Execution Command Line Tool Version 16.5.0

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System.Threading;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8{9 {10 static void Main(string[] args)11 {12 var test = new FailureCorrected();13 test.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System.Threading;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Strategies;24{25 {26 public override void Configure(IActorRuntime runtime)27 {28 runtime.SetBugFindingStrategy(new FailureCorrectedStrategy());29 }30 public override async Task Run()31 {32 await this.TestAsync(async r =>33 {34 var a = r.CreateActor(typeof(A));35 r.SendEvent(a, new E());36 });37 }38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 this.ReceiveEvent<E>(async e =>42 {43 var t = Task.Delay(1000);44 await t;45 this.SendEvent(this.Id, new E());46 });47 return Task.CompletedTask;48 }49 }50 private class E : Event { }51 }52}

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Threading;11using System.Threading.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using System.Threading;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using System.Threading;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using System.Threading;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using System.Threading;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using System.Threading;66using System.Threading.Tasks;67using Microsoft.Coyote.Actors.BugFinding.Tests;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.BugFinding;70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.SchedulingIterations = 100;11 configuration.SchedulingSeed = 0;12 configuration.Verbose = 1;13 configuration.EnableCycleDetection = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableHotStateDetection = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnablePhasePartitioning = true;18 configuration.EnableRandomExecution = true;19 configuration.EnableStateGraph = true;20 configuration.EnableStateSnapshotting = true;21 configuration.EnableTestingIterations = true;22 configuration.EnableUnfairnessDetection = true;23 configuration.EnableWorkStealing = true;24 configuration.MaxFairSchedulingSteps = 100;25 configuration.MaxInterleavings = 100;26 configuration.MaxUnfairSchedulingSteps = 100;27 configuration.MaxUnprovenProgramSchedules = 100;28 configuration.MaxUnprovenSchedulingSteps = 100;29 configuration.MaxUnprovenStateGraphs = 100;30 configuration.MaxUnprovenStateGraphSize = 100;31 configuration.MaxUnprovenTasks = 100;32 configuration.MaxUnprovenWorkStealings = 100;33 configuration.MaxUnprovenWorkStealingSteps = 100;34 configuration.TestingIterations = 100;35 configuration.WorkerCount = 1;36 var runtime = RuntimeFactory.Create(configuration);37 runtime.RegisterMonitor(typeof(Monitor));38 runtime.CreateActor(typeof(A));39 runtime.Wait();40 }41 }42 {43 private int x;44 private int y;45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.x = 0;48 this.y = 0;49 return Task.CompletedTask;50 }51 protected override Task OnEventAsync(Event e)52 {53 if (e is E1)54 {55 this.x = 1;56 this.y = 1;57 this.SendEvent(this.Id, new E2());58 }59 else if (e is E2)60 {

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FailureCorrected

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 public static void FailureCorrected()8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 100000;11 configuration.MaxFairSchedulingSteps = 100000;12 configuration.MaxUnfairSchedulingSteps = 100000;13 configuration.RandomSchedulingSeed = 1;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableIntegerOverflowChecks = true;17 configuration.EnableActorGarbageCollection = true;18 configuration.EnableActorMonitoring = true;19 configuration.EnableActorStateTracking = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableOperationInterleavingsWithFairSchedule = true;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var failureCorrected = new FailureCorrected();9 failureCorrected.Run();10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 static void Main(string[] args)17 {18 Console.WriteLine("Hello World!");19 var failureDetector = new FailureDetector();20 failureDetector.Run();21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 static void Main(string[] args)28 {29 Console.WriteLine("Hello World!");30 var failureDetector2 = new FailureDetector2();31 failureDetector2.Run();32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 static void Main(string[] args)39 {40 Console.WriteLine("Hello World!");41 var failureDetector3 = new FailureDetector3();42 failureDetector3.Run();43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 static void Main(string[] args)50 {51 Console.WriteLine("Hello World!");52 var failureDetector4 = new FailureDetector4();53 failureDetector4.Run();54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 static void Main(string[] args)61 {62 Console.WriteLine("Hello World!");

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;3using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Counter;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var test = new FailureCorrected();11 test.Run();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected;17using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.Counter;18using System;19using System.Threading.Tasks;20{21 {22 public void Run()23 {24 this.Test(r =>25 {26 var counter = r.CreateActor(typeof(Counter));27 r.SendEvent(counter, new Inc());

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