How to use CorrectTailFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CorrectTailFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]...

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 Task.Run(() => { MainAsync(args).Wait(); });14 Console.ReadLine();15 }16 static async Task MainAsync(string[] args)17 {18 var configuration = Configuration.Create().WithTestingIterations(100);19 var test = new SystematicTestEngine(configuration, "CoyoteTest");20 await test.ExecuteAsync(async () =>21 {22 var actor = ActorId.CreateActorIdFromName(typeof(FailureCorrected).FullName);23 await Runtime.CreateActorAsync(typeof(FailureCorrected), actor);24 await Runtime.SendEventAsync(actor, new E(), Runtime.DefaultSend

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.EnableFailureDetector();14 configuration.EnableCycleDetection();15 configuration.EnableActorLogging();16 configuration.EnableActorTracing();17 configuration.EnableActorMonitoring();18 configuration.EnableActorProfiling();19 configuration.EnableActorDiagnostics();20 configuration.EnableActorStateDiagnostics();21 configuration.EnableActorCycleDiagnostics();22 configuration.EnableActorGroupDiagnostics();23 configuration.EnableActorOperationDiagnostics();24 configuration.EnableActorTaskDiagnostics();25 configuration.EnableActorEventDiagnostics();26 configuration.EnableActorMailboxDiagnostics();27 configuration.EnableActorTimerDiagnostics();28 configuration.EnableActorRandomDiagnostics();29 configuration.EnableActorStateGroupDiagnostics();30 configuration.EnableActorStateTransitionDiagnostics();31 configuration.EnableActorStateValueDiagnostics();32 configuration.EnableActorStateEventDiagnostics();33 configuration.EnableActorStateTimerDiagnostics();34 configuration.EnableActorStateRandomDiagnostics();35 configuration.EnableActorStateGroupTransitionDiagnostics();36 configuration.EnableActorStateGroupValueDiagnostics();37 configuration.EnableActorStateGroupEventDiagnostics();38 configuration.EnableActorStateGroupTimerDiagnostics();39 configuration.EnableActorStateGroupRandomDiagnostics();40 configuration.EnableActorStateGroupOperationDiagnostics();41 configuration.EnableActorStateGroupTaskDiagnostics();42 configuration.EnableActorStateGroupMailboxDiagnostics();43 configuration.EnableActorStateGroupCycleDiagnostics();44 configuration.EnableActorStateGroupProfiling();45 configuration.EnableActorStateGroupLogging();46 configuration.EnableActorStateGroupTracing();47 configuration.EnableActorStateGroupMonitoring();48 configuration.EnableActorStateGroupStateDiagnostics();49 configuration.EnableActorStateGroupStateTransitionDiagnostics();50 configuration.EnableActorStateGroupStateValueDiagnostics();51 configuration.EnableActorStateGroupStateEventDiagnostics();52 configuration.EnableActorStateGroupStateTimerDiagnostics();53 configuration.EnableActorStateGroupStateRandomDiagnostics();54 configuration.EnableActorStateGroupStateOperationDiagnostics();55 configuration.EnableActorStateGroupStateTaskDiagnostics();56 configuration.EnableActorStateGroupStateMailboxDiagnostics();57 configuration.EnableActorStateGroupStateCycleDiagnostics();58 configuration.EnableActorStateGroupStateProfiling();59 configuration.EnableActorStateGroupStateLogging();

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = ActorRuntime.Create();12 ActorId id = runtime.CreateActor(typeof(MyActor));13 runtime.SendEvent(id, new E());14 Console.ReadLine();15 }16 }17 class E : Event { }18 class F : Event { }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.ReceiveEventAsync<E>();23 await this.ReceiveEventAsync<F>();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33{34 {35 static void Main(string[] args)36 {37 ActorRuntime runtime = ActorRuntime.Create();38 ActorId id = runtime.CreateActor(typeof(MyActor));39 runtime.SendEvent(id, new E());40 Console.ReadLine();41 }42 }43 class E : Event { }44 class F : Event { }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 await this.ReceiveEventAsync<E>();49 await this.ReceiveEventAsync<F>();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59{60 {61 static void Main(string[] args)62 {

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors;5using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.StateMachines;8using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers;9using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.StateMachines;11using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.StateMachines.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.StateMachines.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers;14using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events.Events.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events.Events.Events.Events.Events.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events.Events.Events.Events.Events.Events.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.ToyActors.Timers.Timers.States.Events.Events.Events.Events.Events.Events.Events.Events;

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 100;12 config.SchedulingIterations = 100;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxUnfairSchedulingSteps = 100000;15 config.ThrowOnFailure = true;16 config.Verbose = 2;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableIntegerOverflowDetection = true;20 config.EnableObjectDisposedExceptionDetection = true;21 config.EnableOperationCanceledExceptionDetection = true;22 config.EnableTaskDeadlockDetection = true;23 config.EnableActorDeadlockDetection = true;24 config.EnableActorTaskInterleaving = true;25 config.EnableActorStateTracking = true;26 config.EnableActorStateGraph = true;

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.TestingIterations = 1;10 config.SchedulingIterations = 1;11 config.MaxFairSchedulingSteps = 1;12 config.RandomSchedulingSeed = 1;13 config.LivenessTemperatureThreshold = 1;14 config.UserExplicitlySetMaxFairSchedulingSteps = true;15 config.UserExplicitlySetRandomSchedulingSeed = true;16 config.UserExplicitlySetLivenessTemperatureThreshold = true;17 config.UserExplicitlySetTestingIterations = true;18 config.UserExplicitlySetSchedulingIterations = true;19 config.UserExplicitlySetVerbosity = true;20 config.Verbose = 1;21 config.EnableCycleDetection = true;22 config.UserExplicitlySetEnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.UserExplicitlySetEnableDataRaceDetection = true;25 config.EnableHotStateDetection = true;26 config.UserExplicitlySetEnableHotStateDetection = true;27 config.EnableOperationInterleavings = true;28 config.UserExplicitlySetEnableOperationInterleavings = true;29 config.EnableOperationTimeouts = true;30 config.UserExplicitlySetEnableOperationTimeouts = true;31 config.EnablePCTracing = true;32 config.UserExplicitlySetEnablePCTracing = true;33 config.EnableRandomExecution = true;34 config.UserExplicitlySetEnableRandomExecution = true;35 config.EnableStategraphScheduling = true;36 config.UserExplicitlySetEnableStategraphScheduling = true;37 config.EnableTaskParallelism = true;38 config.UserExplicitlySetEnableTaskParallelism = true;39 config.EnableUnfairScheduling = true;40 config.UserExplicitlySetEnableUnfairScheduling = true;41 config.EnableWaitOperations = true;42 config.UserExplicitlySetEnableWaitOperations = true;43 config.EnableActorGarbageCollection = true;44 config.UserExplicitlySetEnableActorGarbageCollection = true;45 config.EnableActorGroupGarbageCollection = true;46 config.UserExplicitlySetEnableActorGroupGarbageCollection = true;47 config.EnableActorTaskGarbageCollection = true;

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Wait();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new E1());18 return Task.CompletedTask;19 }20 private async Task OnEvent(E1 e)21 {22 await Task.Delay(1000);23 this.SendEvent(this.Id, new E2());24 }25 private async Task OnEvent(E2 e)26 {27 await Task.Delay(1000);28 this.SendEvent(this.Id, new E1());29 }30 }31 class E1 : Event { }32 class E2 : Event { }33}34[0] [INFO] [Microsoft.Coyote.Actors.ActorRuntime] [ActorId(1)] [E1] [0]35[0] [INFO] [Microsoft.Coyote.Actors.ActorRuntime] [ActorId(1)] [E2] [0]36[0] [INFO] [Microsoft.Coyote.Actors.ActorRuntime] [ActorId(1)] [E1] [0]37[0] [ERROR] [Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected] [ActorId(1)] [E1] [0]38[0] [ERROR] [Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected] [ActorId(1)] [E2] [0]39[0] [ERROR] [Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected] [ActorId(1)] [E1] [0]40[0] [ERROR] [Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected] [ActorId(1)] [E1] [0]

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.CorrectTailFailureOnEntry();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.CorrectTailFailureOnEntry();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 await this.CorrectTailFailureOnEntry();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{

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