Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckWhichNodeFailed
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...
CheckWhichNodeFailed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR;
CheckWhichNodeFailed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices.Coverage;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.Runtime.Scheduling;9using Microsoft.Coyote.TestingServices.Runtime.Coverage;
CheckWhichNodeFailed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Helpers;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockActors;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockEvents;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockStates;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockEvents;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockStates;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockEvents;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockStates;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockEvents;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockStates;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockEvents;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockStates;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockEvents;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockStates;23using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockEvents;24using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockStates;25using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.Mocks.MockTypes.MockTypes.MockTypes.MockEvents;
CheckWhichNodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = RuntimeFactory.Create(config);14 runtime.CreateActor(typeof(FailureCorrected));15 Console.ReadLine();16 }17 }18}19public void Test1()20{21 this.Test(r =>22 {23 r.RegisterMonitor<FailureMonitor>();24 r.CreateActor(typeof(FailureCorrected));25 });26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 config.SchedulingStrategy = SchedulingStrategy.Random;40 var runtime = RuntimeFactory.Create(config);41 runtime.CreateActor(typeof(FailureCorrected));42 Console.ReadLine();43 }44 }45}46public void Test1()47{48 this.Test(r =>49 {50 r.RegisterMonitor<FailureMonitor>();51 r.CreateActor(typeof(FailureCorrected));52 });53}54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var config = Configuration.Create();66 config.SchedulingStrategy = SchedulingStrategy.Random;67 var runtime = RuntimeFactory.Create(config);68 runtime.CreateActor(typeof(FailureCorrected));69 Console.ReadLine();70 }71 }72}73public void Test1()74{75 this.Test(r =>76 {77 r.RegisterMonitor<FailureMonitor>();
CheckWhichNodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(FailureCorrected));10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsFromEntryToExit = 1000;14 config.MaxStepsFromCreateActor = 1000;15 config.MaxStepsFromSendEvent = 1000;16 config.MaxStepsFromReceiveEvent = 1000;17 using (var runtime = await ActorRuntime.CreateAsync(config))18 {19 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));20 }21 }22 }23 {24 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]25 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]26 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]27 [OnEventDoAction(typeof(Event4), nameof(HandleEvent4))]28 [OnEventDoAction(typeof(Event5), nameof(HandleEvent5))]29 [OnEventDoAction(typeof(Event6), nameof(HandleEvent6))]30 [OnEventDoAction(typeof(Event7), nameof(HandleEvent7))]31 [OnEventDoAction(typeof(Event8), nameof(HandleEvent8))]32 [OnEventDoAction(typeof(Event9), nameof(HandleEvent9))]33 [OnEventDoAction(typeof(Event10), nameof(HandleEvent10))]34 [OnEventDoAction(typeof(Event11), nameof(HandleEvent11))]35 [OnEventDoAction(typeof(Event12), nameof(HandleEvent12))]36 [OnEventDoAction(typeof(Event13), nameof(HandleEvent13))]37 [OnEventDoAction(typeof(Event14), nameof(HandleEvent14))]38 [OnEventDoAction(typeof(Event15), nameof(HandleEvent15))]39 [OnEventDoAction(typeof(Event16), nameof(HandleEvent16))]40 [OnEventDoAction(typeof(Event17), nameof(HandleEvent17))]41 [OnEventDoAction(typeof(Event18), nameof(HandleEvent18))]42 [OnEventDoAction(typeof(Event19), nameof(HandleEvent19))]43 [OnEventDoAction(typeof(Event20), nameof(HandleEvent20))]44 [OnEventDoAction(typeof(Event21), nameof
CheckWhichNodeFailed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;
CheckWhichNodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 var configuration = Configuration.Create();8 configuration.EnableFailureDetector = true;9 configuration.EnableCycleDetection = true;10 configuration.EnableStateExploration = true;11 configuration.EnableRandomExecution = true;12 configuration.EnableActorTestingTracing = true;13 configuration.MaxFairSchedulingSteps = 1000;14 configuration.MaxUnfairSchedulingSteps = 1000;15 configuration.MaxSteps = 1000;16 configuration.MaxUnprovenProgramStates = 1000;17 configuration.MaxSchedulingSteps = 1000;18 configuration.MaxInterleavings = 1000;19 configuration.MaxFairSchedulingSteps = 1000;20 configuration.MaxUnfairSchedulingSteps = 1000;21 configuration.MaxSteps = 1000;22 configuration.MaxUnprovenProgramStates = 1000;23 configuration.MaxSchedulingSteps = 1000;24 configuration.MaxInterleavings = 1000;25 configuration.MaxFairSchedulingSteps = 1000;26 configuration.MaxUnfairSchedulingSteps = 1000;27 configuration.MaxSteps = 1000;28 configuration.MaxUnprovenProgramStates = 1000;29 configuration.MaxSchedulingSteps = 1000;30 configuration.MaxInterleavings = 1000;31 configuration.MaxFairSchedulingSteps = 1000;32 configuration.MaxUnfairSchedulingSteps = 1000;33 configuration.MaxSteps = 1000;34 configuration.MaxUnprovenProgramStates = 1000;35 configuration.MaxSchedulingSteps = 1000;36 configuration.MaxInterleavings = 1000;37 configuration.MaxFairSchedulingSteps = 1000;38 configuration.MaxUnfairSchedulingSteps = 1000;39 configuration.MaxSteps = 1000;40 configuration.MaxUnprovenProgramStates = 1000;41 configuration.MaxSchedulingSteps = 1000;42 configuration.MaxInterleavings = 1000;43 configuration.MaxFairSchedulingSteps = 1000;44 configuration.MaxUnfairSchedulingSteps = 1000;45 configuration.MaxSteps = 1000;46 configuration.MaxUnprovenProgramStates = 1000;47 configuration.MaxSchedulingSteps = 1000;
CheckWhichNodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var configuration = Configuration.Create();10 configuration.SchedulingIterations = 100;11 configuration.SchedulingStrategy = SchedulingStrategy.DFS;12 configuration.EnableCycleDetection = true;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableFairScheduling = true;15 configuration.EnableLivenessChecking = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnableRandomExecution = true;18 configuration.EnableStateGraphChecking = true;19 configuration.EnableStateGraphPruning = true;20 configuration.EnableStateGraphScheduling = true;21 configuration.EnableTaskInterleavings = true;22 configuration.EnableUnfairScheduling = true;23 configuration.EnableVerboseTrace = true;24 configuration.MaxUnfairSchedulingSteps = 100;25 configuration.SchedulingIterations = 10;26 configuration.SchedulingStrategy = SchedulingStrategy.PCT;27 configuration.SchedulingTraceLength = 10;28 configuration.SchedulingVerbosity = 2;29 configuration.Verbose = 2;30 configuration.EnableDataRaceDetection = true;31 configuration.MaxFairSchedulingSteps = 100;32 configuration.MaxUnfairSchedulingSteps = 100;33 configuration.SchedulingIterations = 10;34 configuration.SchedulingStrategy = SchedulingStrategy.PCT;35 configuration.SchedulingTraceLength = 10;36 configuration.SchedulingVerbosity = 2;37 configuration.Verbose = 2;38 configuration.EnableDataRaceDetection = true;39 configuration.MaxFairSchedulingSteps = 100;40 configuration.MaxUnfairSchedulingSteps = 100;41 configuration.SchedulingIterations = 10;42 configuration.SchedulingStrategy = SchedulingStrategy.PCT;43 configuration.SchedulingTraceLength = 10;44 configuration.SchedulingVerbosity = 2;45 configuration.Verbose = 2;46 configuration.EnableDataRaceDetection = true;47 configuration.MaxFairSchedulingSteps = 100;48 configuration.MaxUnfairSchedulingSteps = 100;49 configuration.SchedulingIterations = 10;50 configuration.SchedulingStrategy = SchedulingStrategy.PCT;51 configuration.SchedulingTraceLength = 10;52 configuration.SchedulingVerbosity = 2;53 configuration.Verbose = 2;
CheckWhichNodeFailed
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = await runtime.CreateActorAsync(typeof(Corrected));10 await runtime.SendEventAsync(actor, new E());11 await runtime.RunAsync();12 }13 }14 {15 }16 {17 [OnEventDoAction(typeof(E), nameof(Handler))]18 [OnEventDoAction(typeof(E), nameof(Handler2))]19 [OnEventDoAction(typeof(E), nameof(Handler3))]20 {21 }22 private void Handler()23 {24 this.Raise(new E());25 }26 private void Handler2()27 {28 this.Raise(new E());29 }30 private void Handler3()31 {32 this.Raise(new E());33 }34 }35}
CheckWhichNodeFailed
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using System.Threading;6{7 {8 private int id;9 private bool isFailed;10 private ActorId[] nodes;11 private int count;12 private int[] failedNodes;13 public Node(int id, ActorId[] nodes)14 {15 this.id = id;16 this.nodes = nodes;17 this.count = 0;18 this.failedNodes = new int[2];19 this.isFailed = false;20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 {23 }24 private async Task Init()25 {26 Random random = new Random();27 int num1 = random.Next(0, 3);28 int num2 = random.Next(0, 3);29 while (num1 == num2)30 {31 num2 = random.Next(0, 3);32 }33 failedNodes[0] = num1;34 failedNodes[1] = num2;35 for (int i = 0; i < nodes.Length; i++)36 {37 if (i != num1 && i != num2)38 {39 this.SendEvent(nodes[i], new CheckNodeEvent(this.id, this.failedNodes));40 }41 }42 }43 [OnEventDoAction(typeof(CheckNodeEvent), nameof(CheckNode))]44 {45 }46 private async Task CheckNode()47 {48 if (!isFailed)49 {50 count++;51 if (count == 2)52 {53 this.SendEvent(this.Runtime.GetMonitor<FailureCorrected>().Id, new CheckWhichNodeFailed(this.id, false));
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