Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 public static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(FailureCorrected));15 runtime.Wait();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 public static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(FailureCorrected));33 runtime.Wait();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 public static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.CreateActor(typeof(FailureCorrected));51 runtime.Wait();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 public static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(FailureCorrected));69 runtime.Wait();70 }71 }72}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 public static void CheckUpdatePropagationInvariant(ActorId id, string methodName)12 {13 if (id != null)14 {15 if (id.Name.Contains("UpdatePropagator"))16 {17 throw new UpdatePropagationException(id, methodName);18 }19 {20 CheckUpdatePropagationInvariant(id.Parent, methodName);21 }22 }23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34{35 {36 public static void CheckUpdatePropagationInvariant(ActorId id, string methodName)37 {38 if (id != null)39 {40 if (id.Name.Contains("UpdatePropagator"))41 {42 throw new UpdatePropagationException(id, methodName);43 }44 {45 CheckUpdatePropagationInvariant(id.Parent, methodName);46 }47 }48 }49 }50}51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding;59{60 {61 public static void CheckUpdatePropagationInvariant(ActorId id, string methodName)62 {63 if (id != null)64 {65 if (id.Name.Contains("UpdatePropagator"))66 {67 throw new UpdatePropagationException(id, methodName);68 }69 {
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Instrumentation;10using Microsoft.Coyote.Actors.BugFinding.Instrumentation.Events;11using Microsoft.Coyote.Actors.BugFinding.Instrumentation.Strategies;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = TestingEngineFactory.CreateBugFindingRuntime();14 runtime.RegisterMonitor(typeof(FailureCorrected));15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 runtime.Dispose();18 }19 }20}21{22 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]23 class Init : State { }24 void HandleUnitEvent()25 {26 this.SendEvent(this.Id, new UnitEvent());27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var runtime = TestingEngineFactory.CreateBugFindingRuntime();42 runtime.RegisterMonitor(typeof(FailureCorrected));43 runtime.CreateActor(typeof(Actor1));44 runtime.Wait();45 runtime.Dispose();46 }47 }48}49{50 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]51 class Init : State { }52 void HandleUnitEvent()53 {54 this.SendEvent(this.Id, new UnitEvent());55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors.BugFinding;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{66 {
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty;7using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty;10using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors;11using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors.Faulty;12using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors;13using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty;14using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors;15using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty;16using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors;17using Microsoft.Coyote.Actors.BugFinding.Tests.Faulty.Monitor.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty.MultipleMonitors.Faulty;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Failures;8using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Faulty;9using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Faulty.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Faulty.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Faulty.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Faulty.PingPong.PingPong.PingPong.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Faulty.PingPong.PingPong.PingPong.PingPong.PingPong;14using Microsoft.Coyote.Actors.BugFinding.Tests.Failures.Faulty.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.ConfigureEventLogging(1000);12 runtime.CreateActor(typeof(Actor1));13 Console.ReadLine();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.SendEvent(this.Id, new E1());20 }21 protected override Task OnEventAsync(Event e)22 {23 if (e is E1)24 {25 this.SendEvent(this.Id, new E2());26 }27 else if (e is E2)28 {29 this.SendEvent(this.Id, new E3());30 }31 else if (e is E3)32 {33 this.SendEvent(this.Id, new E4());34 }35 else if (e is E4)36 {37 this.SendEvent(this.Id, new E5());38 }39 else if (e is E5)40 {41 this.SendEvent(this.Id, new E6());42 }43 else if (e is E6)44 {45 this.SendEvent(this.Id, new E7());46 }47 else if (e is E7)48 {49 this.SendEvent(this.Id, new E8());50 }51 else if (e is E8)52 {53 this.SendEvent(this.Id, new E9());54 }55 else if (e is E9)56 {57 this.SendEvent(this.Id, new E10());58 }59 else if (e is E10)60 {61 this.SendEvent(this.Id, new E11());62 }63 else if (e is E11)64 {65 this.SendEvent(this.Id, new E12());66 }67 else if (e is E12)68 {69 this.SendEvent(this.Id, new E13());70 }71 else if (e is E13)72 {73 this.SendEvent(this.Id, new E14());74 }75 else if (e is E14)76 {77 this.SendEvent(this.Id, new E15());78 }79 else if (e is E15)80 {81 this.SendEvent(this.Id, new E16());82 }
CheckUpdatePropagationInvariant
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant();2Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant();3Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant();4Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant();5Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant();6Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant();7Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckUpdatePropagationInvariant();
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