Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 3);4Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 4);5Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 5);6Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 6);7Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 7);8Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 8);9Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 9);10Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 10);11Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 11);12Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 12);13Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 13);14Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 14);15Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 15);16Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 16);17Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 17);18Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 18);19Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 19);20Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 20);21Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 21);22Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 22);23Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.CheckEqual(1, 23);
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 FailureCorrected.CheckEqual(1, 2);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13{14 {15 static void Main(string[] args)16 {17 FailureCorrected.CheckEqual(1, 1);18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23{24 {25 static void Main(string[] args)26 {27 FailureCorrected.CheckEqual(1, 2);28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33{34 {35 static void Main(string[] args)36 {37 FailureCorrected.CheckEqual(1, 1);38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 static void Main(string[] args)46 {47 FailureCorrected.CheckEqual(1, 2);48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53{54 {55 static void Main(string[] args)56 {57 FailureCorrected.CheckEqual(1, 1);58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63{64 {65 static void Main(string[] args)66 {67 FailureCorrected.CheckEqual(1, 2);68 }69 }70}71using Microsoft.Coyote.Actors.BugFinding.Tests;72using System;73{74 {75 static void Main(string
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 int x = 1;9 int y = 2;10 int z = 3;11 int a = 4;12 int b = 5;13 int c = 6;14 int d = 7;15 int e = 8;16 int f = 9;17 int g = 10;18 int h = 11;19 int i = 12;20 int j = 13;21 int k = 14;22 int l = 15;23 int m = 16;24 int n = 17;25 int o = 18;26 int p = 19;27 int q = 20;28 int r = 21;29 int s = 22;30 int t = 23;31 int u = 24;32 int v = 25;33 int w = 26;34 int aa = 27;35 int ab = 28;36 int ac = 29;37 int ad = 30;38 int ae = 31;39 int af = 32;40 int ag = 33;41 int ah = 34;42 int ai = 35;43 int aj = 36;44 int ak = 37;45 int al = 38;46 int am = 39;47 int an = 40;48 int ao = 41;49 int ap = 42;50 int aq = 43;51 int ar = 44;52 int as = 45;53 int at = 46;54 int au = 47;55 int av = 48;56 int aw = 49;57 int ax = 50;58 int ay = 51;59 int az = 52;60 int ba = 53;61 int bb = 54;62 int bc = 55;63 int bd = 56;64 int be = 57;65 int bf = 58;66 int bg = 59;67 int bh = 60;68 int bi = 61;69 int bj = 62;70 int bk = 63;71 int bl = 64;72 int bm = 65;
CheckEqual
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var config = Configuration.Create();5 config.TestingIterations = 10000;6 config.MaxSchedulingSteps = 10000;7 config.Verbose = 2;8 config.SchedulingIterations = 100;9 config.SchedulingSeed = 1;10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.Strategy = TestingStrategy.PCT;12 config.ReportCodeCoverage = true;13 config.ReportActivityCoverage = true;14 config.ReportFairScheduling = true;15 config.ReportRaceDetections = true;16 config.ReportDeadlocks = true;17 config.ReportBugFinding = true;18 config.ReportDataRaces = true;19 config.ReportLivelocks = true;20 config.ReportOperationTimeouts = true;21 config.ReportTaskDelays = true;22 config.ReportTaskStarvations = true;23 config.ReportUnfairScheduling = true;24 config.ReportUnreachedFairScheduling = true;25 config.ReportUnreachedTaskDelays = true;26 config.ReportUnreachedTaskStarvations = true;27 config.ReportUnreachedUnfairScheduling = true;28 config.ReportUnhandledExceptions = true;
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5{6public static void CheckEqual(int expected, int actual)7{8if (expected != actual)9{10throw new AssertionFailureException($"Expected: {expected} Actual: {actual}");11}12}13}14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18{19{20public static void CheckEqual(int expected, int actual)21{22if (expected != actual)23{24throw new AssertionFailureException($"Expected: {expected} Actual: {actual}");25}26}27}28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32{33{34public static void CheckEqual(int expected, int actual)35{36if (expected != actual)37{38throw new AssertionFailureException($"Expected: {expected} Actual: {actual}");39}40}41}42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46{47{48public static void CheckEqual(int expected, int actual)49{50if (expected != actual)51{52throw new AssertionFailureException($"Expected: {expected} Actual: {actual}");53}54}55}56}
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