How to use BecomeTail method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected.BecomeTail

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)...

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BecomeTail

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(FailureCorrected));12 runtime.Wait();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 protected override void OnInitialize(Event initialEvent)23 {24 this.BecomeTail();25 }26 }27}28CoyoteTest.zip (4.6 KB)

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BecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FailureCorrected));11 Console.ReadLine();12 }13 }14}

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BecomeTail

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(FailureCorrected), null);10 runtime.Run();11 }12 }13}

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BecomeTail

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public BecomeTailTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestBecomeTail()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor(typeof(FailureCorrectedMonitor));21 r.CreateActor(typeof(FailureCorrected));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33using Microsoft.Coyote.SystematicTesting;34using Microsoft.Coyote.Tests.Common;35using Xunit;36using Xunit.Abstractions;37{38 {39 public BecomeTailTests(ITestOutputHelper output)40 : base(output)41 {42 }43 [Fact(Timeout = 5000)]44 public void TestBecomeTail()45 {46 this.TestWithError(r =>47 {48 r.RegisterMonitor(typeof(FailureCorrectedMonitor));49 r.CreateActor(typeof(FailureCorrected));50 },51 configuration: GetConfiguration().WithTestingIterations(100),52 replay: true);53 }54 }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Specifications;61using Microsoft.Coyote.SystematicTesting;62using Microsoft.Coyote.Tests.Common;63using Xunit;64using Xunit.Abstractions;

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BecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tests.Common;5using Microsoft.Coyote.Tests.Common.Actors;6using Microsoft.Coyote.Tests.Common.Runtime;7using Microsoft.Coyote.Tests.Common.TestingServices;8using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;9{10 {11 private static readonly string TestName = "FailureCorrected";12 private static readonly string TestDirectory = "BugFinding" + Path.DirectorySeparatorChar + "Actors" + Path.DirectorySeparatorChar + "FailureCorrected";13 [Fact(Timeout = 5000)]14 public void TestFailureCorrected()15 {16 this.TestWithError(r =>17 {18 r.RegisterMonitor(typeof(Monitor));19 r.CreateActor(typeof(Initiator));20 },21 configuration: this.GetConfiguration().WithTestingIterations(1000),22 replay: true);23 }24 {25 [OnEventDoAction(typeof(Init), nameof(OnInit))]26 private class InitState : MonitorState { }27 private void OnInit()28 {29 this.BecomeTail();30 }31 }32 {33 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]34 private class Init : State { }35 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]36 private class Active : State { }37 private void OnUnitEvent()38 {39 this.Assert(false, "Assertion failed.");40 }41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Tests.Common;48using Microsoft.Coyote.Tests.Common.Actors;49using Microsoft.Coyote.Tests.Common.Runtime;50using Microsoft.Coyote.Tests.Common.TestingServices;51using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;52{53 {

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BecomeTail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var id = runtime.CreateActor(typeof(FailureCorrected));13 runtime.SendEvent(id, new BecomeTail());14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var id = runtime.CreateActor(typeof(FailureCorrected));29 runtime.SendEvent(id, new BecomeTail());30 }31 }32}33using Microsoft.Coyote.Actors;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var id = runtime.CreateActor(typeof(FailureCorrected));45 runtime.SendEvent(id, new BecomeTail());46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 var id = runtime.CreateActor(typeof(FailureCorrected));61 runtime.SendEvent(id, new BecomeTail());62 }63 }64}

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BecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private int Tail;7 [OnEntry(nameof(InitOnEntry))]8 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]9 class Init : MachineState { }10 void InitOnEntry()11 {12 Tail = 0;13 this.BecomeTail();14 this.Raise(new UnitEvent());15 }16 [OnEntry(nameof(LoopOnEntry))]17 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]18 class Loop : MachineState { }19 void LoopOnEntry()20 {21 Tail = Tail + 1;22 }23 }24 {25 public void TestBecomeTail()26 {27 this.Test(r =>28 {29 r.CreateActor(typeof(BecomeTail));30 });31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37{38 {39 private int Head;40 [OnEntry(nameof(InitOnEntry))]41 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]42 class Init : MachineState { }43 void InitOnEntry()44 {45 Head = 0;46 this.BecomeHead();47 this.Raise(new UnitEvent());48 }49 [OnEntry(nameof(LoopOnEntry))]50 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]51 class Loop : MachineState { }52 void LoopOnEntry()53 {54 Head = Head + 1;55 }56 }57 {58 public void TestBecomeHead()59 {60 this.Test(r =>61 {62 r.CreateActor(typeof(BecomeHead));63 });64 }65 }66}67using System;68using System.Threading.Tasks;

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BecomeTail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.MaxStepsFromAnyEntryToExit = 100000;13 config.MaxStepsFromAnyEntryToExitInFairScheduling = 100000;14 config.EnableCycleDetection = false;15 config.EnableDataRaceDetection = false;16 config.EnableIntegerOverflowDetection = false;17 config.EnableDeadlockDetection = false;18 config.EnableLivelockDetection = false;19 config.EnableOperationCanceledException = false;20 config.EnableObjectDisposedException = false;21 config.EnableIndexOutOfRangeException = false;22 config.EnableDivideByZeroException = false;23 config.EnableNullReferenceException = false;24 config.EnableActorDebugging = false;25 config.EnableActorLogging = false;26 config.EnableActorMonitoring = false;27 config.EnableActorTracing = false;28 config.EnableStateGraph = false;29 config.EnableStateGraphTracing = false;30 config.EnableStateGraphSchedulerSteps = false;31 config.EnableStateGraphScheduleExploration = false;32 config.EnableStateGraphScheduleExplorationWithFairScheduling = false;33 config.EnableStateGraphScheduleExplorationWithFairSchedulingAndMaxStepsFromAnyEntryToExit = false;34 config.EnableStateGraphScheduleExplorationWithFairSchedulingAndMaxStepsFromAnyEntryToExitInFairScheduling = false;35 config.EnableStateGraphScheduleExplorationWithFairSchedulingAndMaxFairSchedulingSteps = false;36 config.EnableStateGraphScheduleExplorationWithFairSchedulingAndMaxSchedulingSteps = false;37 config.EnableStateGraphScheduleExplorationWithMaxFairSchedulingSteps = false;38 config.EnableStateGraphScheduleExplorationWithMaxSchedulingSteps = false;39 config.EnableStateGraphScheduleExplorationWithMaxStepsFromAnyEntryToExit = false;40 config.EnableStateGraphScheduleExplorationWithMaxStepsFromAnyEntryToExitInFairScheduling = false;41 config.EnableStateGraphScheduleExplorationWithMaxStepsFromAnyEntryToExitInFairSchedulingAndMaxFairSchedulingSteps = false;

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