Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInStateMachine20
EventHandlerTests.cs
Source:EventHandlerTests.cs
...859 this.Assert(e.GetType() == typeof(DefaultEvent));860 }861 }862 [Fact(Timeout = 5000)]863 public void TestEventHandlerInStateMachine20()864 {865 this.Test(r =>866 {867 r.CreateActor(typeof(M20));868 });869 }870 private class M21a : StateMachine871 {872 private ActorId GhostMachine;873 private bool Test = false;874 [Start]875 [OnEntry(nameof(InitOnEntry))]876 [OnExit(nameof(ExitInit))]877 [OnEventGotoState(typeof(E1), typeof(S1))] // exit actions are performed before transition to S1...
TestEventHandlerInStateMachine20
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2EventHandlerTests.TestEventHandlerInStateMachine20();3using Microsoft.Coyote.Actors.BugFinding.Tests;4EventHandlerTests.TestEventHandlerInStateMachine21();5using Microsoft.Coyote.Actors.BugFinding.Tests;6EventHandlerTests.TestEventHandlerInStateMachine22();7using Microsoft.Coyote.Actors.BugFinding.Tests;8EventHandlerTests.TestEventHandlerInStateMachine23();9using Microsoft.Coyote.Actors.BugFinding.Tests;10EventHandlerTests.TestEventHandlerInStateMachine24();11using Microsoft.Coyote.Actors.BugFinding.Tests;12EventHandlerTests.TestEventHandlerInStateMachine25();13using Microsoft.Coyote.Actors.BugFinding.Tests;14EventHandlerTests.TestEventHandlerInStateMachine26();15using Microsoft.Coyote.Actors.BugFinding.Tests;16EventHandlerTests.TestEventHandlerInStateMachine27();17using Microsoft.Coyote.Actors.BugFinding.Tests;18EventHandlerTests.TestEventHandlerInStateMachine28();19using Microsoft.Coyote.Actors.BugFinding.Tests;20EventHandlerTests.TestEventHandlerInStateMachine29();
TestEventHandlerInStateMachine20
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using System;13using System.Collections.Generic;14using System.Diagnostics;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors;17{18 {19 static void Main(string[] args)20 {21 var configuration = Configuration.Create();22 configuration.SchedulingIterations = 100;23 configuration.SchedulingStrategy = SchedulingStrategy.RandomExecution;24 configuration.SchedulingIterations = 1;25 configuration.SchedulingSeed = 0;26 configuration.MaxFairSchedulingSteps = 1;27 configuration.MaxUnfairSchedulingSteps = 1;28 configuration.EnableCycleDetection = true;29 configuration.EnableDataRaceDetection = true;30 configuration.EnableHotStateDetection = true;31 configuration.EnableOperationInterleavings = true;32 configuration.EnableActorTracking = true;33 configuration.EnableStateGraph = true;34 configuration.EnableStateMap = true;35 configuration.EnableLivenessChecking = true;36 configuration.EnableFairScheduling = true;37 configuration.EnableBoundedRandomExecution = true;38 configuration.EnableFairLivenessChecking = true;39 configuration.EnableFairCycleDetection = true;40 configuration.EnableUnfairScheduling = true;41 configuration.EnableUnfairLivenessChecking = true;42 configuration.EnableUnfairCycleDetection = true;43 configuration.EnableProbabilisticScheduling = true;44 configuration.EnableProbabilisticLivenessChecking = true;45 configuration.EnableProbabilisticCycleDetection = true;46 configuration.EnableStateExplorationStrategy = true;47 configuration.EnableRandomExecutionStrategy = true;48 configuration.EnableRandomLivenessChecking = true;49 configuration.EnableRandomCycleDetection = true;50 configuration.EnableDPOR = true;51 configuration.EnableDporLivenessChecking = true;
TestEventHandlerInStateMachine20
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 public TestEventHandlerInStateMachine20(ITestActorRuntime runtime) : base(runtime)10 {11 }12 public override Task<bool> RunAsync()13 {14 this.Runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInStateMachine20));15 return Task.FromResult(true);16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Text;24using System.Threading.Tasks;25{26 {27 public TestEventHandlerInStateMachine21(ITestActorRuntime runtime) : base(runtime)28 {29 }30 public override Task<bool> RunAsync()31 {32 this.Runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInStateMachine21));33 return Task.FromResult(true);34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Text;42using System.Threading.Tasks;43{44 {45 public TestEventHandlerInStateMachine22(ITestActorRuntime runtime) : base(runtime)46 {47 }48 public override Task<bool> RunAsync()49 {50 this.Runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInStateMachine22));51 return Task.FromResult(true);52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;
TestEventHandlerInStateMachine20
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var test = new EventHandlerTests();12 test.TestEventHandlerInStateMachine20();13 }14 }15}
TestEventHandlerInStateMachine20
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2EventHandlerTests test = new EventHandlerTests();3test.TestEventHandlerInStateMachine20();4using Microsoft.Coyote.Actors.BugFinding.Tests;5EventHandlerTests test = new EventHandlerTests();6test.TestEventHandlerInStateMachine21();7using Microsoft.Coyote.Actors.BugFinding.Tests;8EventHandlerTests test = new EventHandlerTests();9test.TestEventHandlerInStateMachine22();10using Microsoft.Coyote.Actors.BugFinding.Tests;11EventHandlerTests test = new EventHandlerTests();12test.TestEventHandlerInStateMachine23();13using Microsoft.Coyote.Actors.BugFinding.Tests;14EventHandlerTests test = new EventHandlerTests();15test.TestEventHandlerInStateMachine24();16using Microsoft.Coyote.Actors.BugFinding.Tests;17EventHandlerTests test = new EventHandlerTests();18test.TestEventHandlerInStateMachine25();19using Microsoft.Coyote.Actors.BugFinding.Tests;20EventHandlerTests test = new EventHandlerTests();21test.TestEventHandlerInStateMachine26();22using Microsoft.Coyote.Actors.BugFinding.Tests;23EventHandlerTests test = new EventHandlerTests();24test.TestEventHandlerInStateMachine27();
TestEventHandlerInStateMachine20
Using AI Code Generation
1using (var runtime = Runtime.Create())2{3 var actor = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests));4 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.TestEventHandlerInStateMachine20());5 runtime.WaitCompletionAsync(actor).Wait();6}7using (var runtime = Runtime.Create())8{9 var actor = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests));10 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.TestEventHandlerInStateMachine21());11 runtime.WaitCompletionAsync(actor).Wait();12}13using (var runtime = Runtime.Create())14{15 var actor = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests));16 runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.TestEventHandlerInStateMachine22());17 runtime.WaitCompletionAsync(actor).Wait();18}19using (var runtime = Runtime.Create())20{21 var actor = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests));22 runtime.SendEvent(actor, new Microsoft
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