Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor3
EventHandlerTests.cs
Source:EventHandlerTests.cs
...100 this.Assert(false, "Reached test assertion.");101 }102 }103 [Fact(Timeout = 5000)]104 public void TestEventHandlerInActor3()105 {106 this.TestWithError(r =>107 {108 var id = r.CreateActor(typeof(A3));109 r.SendEvent(id, UnitEvent.Instance);110 },111 configuration: this.GetConfiguration(),112 expectedError: "Reached test assertion.",113 replay: true);114 }115 private class M1 : StateMachine116 {117 private bool Test = false;118 [Start]...
TestEventHandlerInActor3
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor3();2Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor4();3Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor5();4Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor6();5Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor7();6Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor8();7Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor9();8Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor10();9Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor11();10Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.TestEventHandlerInActor12();
TestEventHandlerInActor3
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Basic;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.DPOR;14using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Probabilistic;15using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.RandomExecution;16{17 {18 public static void Main(string[] args)19 {20 Console.WriteLine("Starting TestEventHandlerInActor3...");21 TestingEngine engine = new TestingEngine();22 engine.Run(23 new Configuration()24 .WithStrategy(new RandomExecutionStrategy())25 .WithTestingIterations(100)26 .WithMaxSchedulingSteps(1000)27 .WithMaxFairSchedulingSteps(1000)28 .WithRandomSchedulingSeed(2)29 .WithVerbosityEnabled(true)30 .WithTraceEnabled(true)31 .WithCoverageEnabled()32 .WithActorRuntimeLoggingEnabled()33 .WithActorRuntimeLoggingLevel(ActorRuntimeLoggingLevel.Verbose)34 .WithTestingProcessId(1)35 .WithTestingProcessCount(1)
TestEventHandlerInActor3
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.SystematicTesting;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 100;15 configuration.SchedulingIterations = 10;16 configuration.Verbose = 1;17 configuration.TestingEngine = TestingEngine.Systematic;18 configuration.AssemblyToBeAnalyzed = typeof(EventHandlerTests).Assembly;19 configuration.TestMethodName = "TestEventHandlerInActor3";20 configuration.UseLivenessMonitor = true;21 configuration.UseStateLogger = true;22 configuration.UseStateMap = true;23 configuration.UseCoverageMonitor = true;24 configuration.UseActorDebugger = true;25 configuration.UseActorExecutionDebugger = true;26 configuration.UseActorExecutionTracer = true;27 configuration.UseActorStateDebugger = true;28 configuration.UseActorStateTracer = true;29 configuration.UseStateMap = true;30 configuration.UseStateLogger = true;31 configuration.UseStepDebugger = true;32 configuration.UseStepTracer = true;33 configuration.UseTraceDebugger = true;34 configuration.UseTraceLogger = true;35 configuration.UseTraceScheduler = true;
TestEventHandlerInActor3
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(EventHandlerTests), new Event());11 Console.ReadKey();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(EventHandlerTests), new Event());25 Console.ReadKey();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(EventHandlerTests), new Event());39 Console.ReadKey();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(EventHandlerTests), new Event());53 Console.ReadKey();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(
TestEventHandlerInActor3
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxInterleavings = 100;13 config.MaxStepsInInterleaving = 100;14 config.SchedulingIterations = 10;15 config.Verbose = 2;16 config.SchedulingStrategy = SchedulingStrategy.FairPCT;17 config.TestingEngine = TestingEngine.PCT;18 config.RandomSchedulingSeed = 0;19 config.TestReportDirectory = "TestReport";20 config.EnableCycleDetection = false;21 config.EnableDataRaceDetection = false;22 config.EnableIntegerOverflowChecks = false;23 config.EnableDeadlockDetection = false;24 config.EnableLivelockDetection = false;25 config.EnableOperationCanceledException = false;26 config.EnableObjectDisposedException = false;27 config.EnableIndexOutOfRangeException = false;28 config.EnableDivideByZeroException = false;29 config.EnableNullReferenceException = false;30 config.EnableActorDeadlockDetection = false;31 config.EnableActorLivelockDetection = false;32 config.EnableActorTaskDeadlockDetection = false;33 config.EnableActorTaskLivelockDetection = false;34 config.EnableStateGraphScheduling = false;35 config.EnableHotStateAnalysis = false;36 config.EnableHotStateGraphScheduling = false;37 config.EnableHotStateGraphSchedulingWithFairStrategy = false;38 config.EnableHotStateGraphSchedulingWithPCTStrategy = false;39 config.EnableHotStateGraphSchedulingWithRandomStrategy = false;40 config.EnableHotStateGraphSchedulingWithProbabilisticRandomStrategy = false;41 config.EnableHotStateGraphSchedulingWithProbabilisticRandomStrategyWithFairStrategy = false;42 config.EnableHotStateGraphSchedulingWithProbabilisticRandomStrategyWithPCTStrategy = false;43 config.EnableHotStateGraphSchedulingWithProbabilisticRandomStrategyWithRandomStrategy = false;44 config.EnableHotStateGraphSchedulingWithProbabilisticRandomStrategyWithProbabilisticRandomStrategy = false;45 config.EnableHotStateGraphSchedulingWithProbabilisticRandomStrategyWithProbabilisticRandomStrategyWithFairStrategy = false;
TestEventHandlerInActor3
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.SystematicTesting.Strategies;5using Microsoft.Coyote.SystematicTesting.TestingServices;6using Microsoft.Coyote.SystematicTesting.Tests;7using Microsoft.Coyote.Tasks;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 private TaskCompletionSource<bool> tcs;16 public Actor3(TaskCompletionSource<bool> tcs)17 {18 this.tcs = tcs;19 }20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.SendEvent(this.Id, new E());23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is E)27 {28 this.tcs.SetResult(true);29 }30 return Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Runtime;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.SystematicTesting.Strategies;38using Microsoft.Coyote.SystematicTesting.TestingServices;39using Microsoft.Coyote.SystematicTesting.Tests;40using Microsoft.Coyote.Tasks;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 private TaskCompletionSource<bool> tcs;49 public Actor4(TaskCompletionSource<bool> tcs)50 {51 this.tcs = tcs;52 }53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.SendEvent(this.Id, new E());56 }57 protected override Task OnEventAsync(Event e)58 {59 if (e is E)60 {61 this.tcs.SetResult(true);62 }63 return Task.CompletedTask;64 }65 }66}
TestEventHandlerInActor3
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.MaxSchedulingSteps = 1000;18 configuration.MaxFairSchedulingSteps = 1000;19 configuration.MaxStepsFromEntryToExit = 1000;20 configuration.MaxFairStepsFromEntryToExit = 1000;21 configuration.MaxUnfairSchedulingSteps = 1000;22 configuration.MaxUnfairStepsFromEntryToExit = 1000;23 configuration.MaxUnfairStepsFromCreateActor = 1000;24 configuration.MaxUnfairStepsFromCreateMachine = 1000;25 configuration.MaxUnfairStepsFromEnqueueEvent = 1000;26 configuration.MaxUnfairStepsFromWaitEvent = 1000;27 configuration.MaxUnfairStepsFromWaitEventGroup = 1000;28 configuration.MaxUnfairStepsFromWaitTask = 1000;29 configuration.MaxUnfairStepsFromWaitTaskGroup = 1000;30 configuration.MaxUnfairStepsFromWaitBoolean = 1000;31 configuration.MaxUnfairStepsFromWaitInteger = 1000;32 configuration.MaxUnfairStepsFromWaitIntegerGreaterThanZero = 1000;33 configuration.MaxUnfairStepsFromWaitIntegerLessThanZero = 1000;34 configuration.MaxUnfairStepsFromWaitIntegerGreaterThanOrEqualToZero = 1000;35 configuration.MaxUnfairStepsFromWaitIntegerLessThanOrEqualToZero = 1000;36 configuration.MaxUnfairStepsFromWaitIntegerNotEqualToZero = 1000;37 configuration.MaxUnfairStepsFromWaitIntegerInRange = 1000;38 configuration.MaxUnfairStepsFromWaitIntegerNotInRange = 1000;39 configuration.MaxUnfairStepsFromWaitEventOfT = 1000;40 configuration.MaxUnfairStepsFromWaitEventGroupOfT = 1000;41 configuration.MaxUnfairStepsFromWaitTaskOfT = 1000;42 configuration.MaxUnfairStepsFromWaitTaskGroupOfT = 1000;
TestEventHandlerInActor3
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.SchedulingIterations = 100;13 config.MaxFairSchedulingSteps = 100000;14 config.FairSchedulingIterations = 100;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableLivelockDetection = true;19 config.EnableOperationCanceledException = true;20 config.EnableObjectDisposedException = true;21 config.EnableDeadlockDetection = true;22 config.EnableActorGarbageCollection = true;23 config.EnableActorStateStatistics = true;24 config.EnableActorCycleDetection = true;25 config.EnableActorTaskWaitStatistics = true;26 config.EnableActorTaskWaitMonitoring = true;27 config.EnableActorWaitStatistics = true;28 config.EnableActorWaitMonitoring = true;29 config.EnableActorWaitCancellation = true;30 config.EnableActorTimerCancellation = true;31 config.EnableActorTimerStatistics = true;32 config.EnableActorTimerMonitoring = true;33 config.EnableActorStateGraph = true;34 config.EnableActorOperationGrouping = true;35 config.EnableActorOperationMonitoring = true;36 config.EnableActorOperationStatistics = true;37 config.EnableActorOperationProfiling = true;38 config.EnableActorOperationCancellation = true;39 config.EnableActorMailboxStatistics = true;40 config.EnableActorMailboxMonitoring = true;41 config.EnableActorGrouping = true;42 config.EnableActorMonitoring = true;43 config.EnableActorStateCaching = true;44 config.EnableActorStateSnapshotting = true;45 config.EnableActorStateLoging = true;46 config.EnableActorStateValidation = true;47 config.EnableActorStateDivergenceDetection = true;48 config.EnableActorStateDivergenceLogging = true;49 config.EnableActorStateDivergenceMonitoring = true;50 config.EnableActorStateDivergenceProfiling = true;51 config.EnableActorStateDivergenceStatistics = true;52 config.EnableActorStateDivergenceCancellation = true;53 config.EnableActorStateDivergenceCancellation = true;
TestEventHandlerInActor3
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.Timers;8using System.Threading.Tasks;9using System.Diagnostics;10using System.Threading;11using System.Linq;12using System.IO;13using System.Reflection;14using Microsoft.Coyote.Runtime;15{16 {17 [Fact(Timeout = 5000)]18 public void TestEventHandlerInActor3()19 {20 this.Test(r =>21 {22 r.RegisterMonitor(typeof(M));23 r.CreateActor(typeof(A));24 });25 }26 }27}28using System;29using System.Collections.Generic;30using System.Text;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.Timers;35using System.Threading.Tasks;36using System.Diagnostics;37using System.Threading;38using System.Linq;39using System.IO;40using System.Reflection;41using Microsoft.Coyote.Runtime;42{43 {44 [Fact(Timeout = 5000)]45 public void TestEventHandlerInActor4()46 {47 this.Test(r =>48 {49 r.RegisterMonitor(typeof(M));50 r.CreateActor(typeof(A));51 });52 }53 }54}55using System;56using System.Collections.Generic;57using System.Text;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding;61using Microsoft.Coyote.Actors.Timers;
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