Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.EntryS2
EventHandlerTests.cs
Source:EventHandlerTests.cs
...898 {899 this.Assert(this.Test is true);900 this.RaiseEvent(UnitEvent.Instance);901 }902 [OnEntry(nameof(EntryS2))]903 private class S2 : State904 {905 }906 private void EntryS2()907 {908 // This assert is reachable: M1A -UnitEvent-> M1B -E1-> M1A;909 // then Real_S1 (assert holds), Real_S2 (assert fails)910 this.Assert(false, "Reached test assertion.");911 }912 private void Action1()913 {914 this.SendEvent(this.GhostMachine, new E2());915 }916 }917 private class M21b : StateMachine918 {919 private ActorId RealMachine;920 [Start]921 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]922 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]923 private class Init : State924 {925 }926 private void SetupEvent(Event e)927 {928 this.RealMachine = (e as SetupEvent).Id;929 }930 [OnEntry(nameof(EntryS1))]931 [OnEventGotoState(typeof(E2), typeof(S2))]932 private class S1 : State933 {934 }935 private void EntryS1()936 {937 this.SendEvent(this.RealMachine, new E3());938 this.SendEvent(this.RealMachine, new E1());939 }940 private class S2 : State941 {942 }943 }944 [Fact(Timeout = 5000)]945 public void TestEventHandlerInStateMachine21()946 {947 this.TestWithError(r =>948 {949 r.CreateActor(typeof(M21a));950 },951 configuration: this.GetConfiguration().WithDFSStrategy(),952 expectedError: "Reached test assertion.",953 replay: true);954 }955 private class M22a : StateMachine956 {957 private ActorId GhostMachine;958 [Start]959 [OnEntry(nameof(InitOnEntry))]960 [OnEventGotoState(typeof(E3), typeof(S2))]961 [OnEventPushState(typeof(UnitEvent), typeof(S1))]962 [OnEventDoAction(typeof(E1), nameof(Action1))]963 private class Init : State964 {965 }966 private void InitOnEntry()967 {968 this.GhostMachine = this.CreateActor(typeof(M22b));969 this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));970 this.RaiseEvent(UnitEvent.Instance);971 }972 [OnEntry(nameof(EntryS1))]973 private class S1 : State974 {975 }976 private void EntryS1()977 {978 this.SendEvent(this.GhostMachine, UnitEvent.Instance);979 // We wait in this state until E1 comes from M2B,980 // then handle E1 using the inherited handler Action1981 // installed by Init.982 // Then wait until E3 comes from M2B, and since983 // there's no handler for E3 in this pushed state,984 // this state is popped, and E3 goto handler from Init985 // is invoked.986 }987 [OnEntry(nameof(EntryS2))]988 private class S2 : State989 {990 }991 private void EntryS2()992 {993 // This assert is reachable.994 this.Assert(false, "Reached test assertion.");995 }996 private void Action1()997 {998 this.SendEvent(this.GhostMachine, new E2());999 }1000 }1001 private class M22b : StateMachine1002 {1003 private ActorId RealMachine;1004 [Start]1005 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1006 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1007 private class Init : State1008 {1009 }1010 private void SetupEvent(Event e)1011 {1012 this.RealMachine = (e as SetupEvent).Id;1013 }1014 [OnEntry(nameof(EntryS1))]1015 [OnEventGotoState(typeof(E2), typeof(S2))]1016 private class S1 : State1017 {1018 }1019 private void EntryS1()1020 {1021 this.SendEvent(this.RealMachine, new E1());1022 }1023 [OnEntry(nameof(EntryS2))]1024 private class S2 : State1025 {1026 }1027 private void EntryS2()1028 {1029 this.SendEvent(this.RealMachine, new E3());1030 }1031 }1032 [Fact(Timeout = 5000)]1033 public void TestEventHandlerInStateMachine22()1034 {1035 this.TestWithError(r =>1036 {1037 r.CreateActor(typeof(M22a));1038 },1039 configuration: this.GetConfiguration().WithDFSStrategy(),1040 expectedError: "Reached test assertion.",1041 replay: true);1042 }1043 private class M23a : StateMachine1044 {1045 private ActorId GhostMachine;1046 [Start]1047 [OnEntry(nameof(InitOnEntry))]1048 [OnEventGotoState(typeof(E3), typeof(S2))]1049 [OnEventPushState(typeof(UnitEvent), typeof(S1))]1050 [OnEventDoAction(typeof(E4), nameof(Action1))]1051 private class Init : State1052 {1053 }1054 private void InitOnEntry()1055 {1056 this.GhostMachine = this.CreateActor(typeof(M23b));1057 this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));1058 this.RaiseEvent(UnitEvent.Instance);1059 }1060 [OnEntry(nameof(EntryS1))]1061 private class S1 : State1062 {1063 }1064 private void EntryS1()1065 {1066 this.SendEvent(this.GhostMachine, UnitEvent.Instance);1067 }1068 [OnEntry(nameof(EntryS2))]1069 private class S2 : State1070 {1071 }1072 private void EntryS2()1073 {1074 // This assert is reachable.1075 this.Assert(false, "Reached test assertion.");1076 }1077 private void Action1()1078 {1079 this.SendEvent(this.GhostMachine, new E2());1080 }1081 }1082 private class M23b : StateMachine1083 {1084 private ActorId RealMachine;1085 [Start]1086 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1087 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1088 private class Init : State1089 {1090 }1091 private void SetupEvent(Event e)1092 {1093 this.RealMachine = (e as SetupEvent).Id;1094 }1095 [OnEntry(nameof(EntryS1))]1096 [OnEventGotoState(typeof(E2), typeof(S2))]1097 private class S1 : State1098 {1099 }1100 private void EntryS1()1101 {1102 this.SendEvent(this.RealMachine, new E4(100));1103 }1104 [OnEntry(nameof(EntryS2))]1105 private class S2 : State1106 {1107 }1108 private void EntryS2()1109 {1110 this.SendEvent(this.RealMachine, new E3());1111 }1112 }1113 [Fact(Timeout = 5000)]1114 public void TestEventHandlerInStateMachine23()1115 {1116 this.TestWithError(r =>1117 {1118 r.CreateActor(typeof(M23a));1119 },1120 configuration: this.GetConfiguration().WithDFSStrategy(),1121 expectedError: "Reached test assertion.",1122 replay: true);...
EntryS2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2EventHandlerTests.EntryS2();3using Microsoft.Coyote.Actors.BugFinding.Tests;4EventHandlerTests.EntryS3();5using Microsoft.Coyote.Actors.BugFinding.Tests;6EventHandlerTests.EntryS4();7using Microsoft.Coyote.Actors.BugFinding.Tests;8EventHandlerTests.EntryS5();9using Microsoft.Coyote.Actors.BugFinding.Tests;10EventHandlerTests.EntryS6();11using Microsoft.Coyote.Actors.BugFinding.Tests;12EventHandlerTests.EntryS7();13using Microsoft.Coyote.Actors.BugFinding.Tests;14EventHandlerTests.EntryS8();15using Microsoft.Coyote.Actors.BugFinding.Tests;16EventHandlerTests.EntryS9();17using Microsoft.Coyote.Actors.BugFinding.Tests;18EventHandlerTests.EntryS10();19using Microsoft.Coyote.Actors.BugFinding.Tests;20EventHandlerTests.EntryS11();21using Microsoft.Coyote.Actors.BugFinding.Tests;22EventHandlerTests.EntryS12();
EntryS2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomScheduling;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf.Distribution;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf.Distribution.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf.Distribution.Strategies.Distribution;
EntryS2
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Events;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Events;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Events;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Events;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Events;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;
EntryS2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9{10 {11 public static async Task Main(string[] args)12 {13 var config = Configuration.Create();14 config.TestingIterations = 1;15 config.TestingEngine = TestingEngine.SystematicTesting;16 config.SchedulingStrategy = SchedulingStrategy.Random;17 config.MaxSchedulingSteps = 1000;18 config.RandomSchedulingSeed = 1;19 config.Verbose = 1;20 config.LogWriter = new LogWriter(Console.Out);21 config.EnableCycleDetection = false;22 config.EnableDataRaceDetection = false;23 config.EnableDeadlockDetection = false;24 config.EnableHotStateDetection = false;25 config.EnableLivenessChecking = false;26 config.EnableOperationInterleavings = false;27 config.EnablePCTracing = true;28 config.EnableStateGraphTracing = true;29 config.EnableStateMapTracing = true;30 config.EnableStateVectorTracing = true;31 config.EnableTestingCoverage = true;32 config.EnableUnfairnessChecking = false;33 config.EnableWeakFairnessChecking = false;34 config.EnableFairScheduling = false;35 config.EnableFairNondeterminism = false;36 config.EnableFairNondeterminismInFairScheduling = false;37 config.EnableFairNondeterminismInWeakFairScheduling = false;38 config.EnableFairNondeterminismInUnfairScheduling = false;39 config.EnableFairNondeterminismInUnfairSchedulingWithFairNondeterminism = false;40 config.EnableFairNondeterminismInUnfairSchedulingWithWeakFairNondeterminism = false;41 config.EnableFairNondeterminismInWeakFairSchedulingWithFairNondeterminism = false;42 config.EnableFairNondeterminismInWeakFairSchedulingWithWeakFairNondeterminism = false;43 config.EnableFairNondeterminismInFairSchedulingWithFairNondeterminism = false;44 config.EnableFairNondeterminismInFairSchedulingWithWeakFairNondeterminism = false;
EntryS2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.Scheduling;11using Microsoft.Coyote.TestingServices.Scheduling.Strategies;12using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Basic;13using Microsoft.Coyote.TestingServices.Scheduling.Strategies.DPOR;14using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Probabilistic;15using Microsoft.Coyote.TestingServices.Scheduling.Strategies.PCT;16using Microsoft.Coyote.TestingServices.Scheduling.Strategies.RandomExecution;17using Microsoft.Coyote.TestingServices.Scheduling.Strategies.SPOR;18using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Unfair;19using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairDeterministic;20using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairProbabilistic;21using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairRandom;22using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairRandomExecution;23using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairWorkConserving;24using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorkConserving;25using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCase;26using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseExecutions;27using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseProbabilistic;28using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseRandom;29using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseRandomExecution;30using Microsoft.Coyote.TestingServices.Tracing.Schedule;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Basic;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;35using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;
EntryS2
Using AI Code Generation
1{2 {3 {4 public int Value;5 public E(int value)6 {7 this.Value = value;8 }9 }10 {11 public int Value;12 public M(int value)13 {14 this.Value = value;15 }16 }17 {18 public int Value;19 public N(int value)20 {21 this.Value = value;22 }23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }80 {81 }82 {83 }84 {85 }
EntryS2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var test = new EventHandlerTests();8 await test.EntryS2();9 }10 }11}
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