Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action1
EventHandlerTests.cs
Source:EventHandlerTests.cs
...874 [Start]875 [OnEntry(nameof(InitOnEntry))]876 [OnExit(nameof(ExitInit))]877 [OnEventGotoState(typeof(E1), typeof(S1))] // exit actions are performed before transition to S1878 [OnEventDoAction(typeof(E3), nameof(Action1))] // E3, E2 have no effect on reachability of assert(false)879 private class Init : State880 {881 }882 private void InitOnEntry()883 {884 this.GhostMachine = this.CreateActor(typeof(M21b));885 this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));886 this.SendEvent(this.GhostMachine, UnitEvent.Instance);887 }888 private void ExitInit()889 {890 this.Test = true;891 }892 [OnEntry(nameof(EntryS1))]893 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]894 private class S1 : State895 {896 }897 private void EntryS1()898 {899 this.Assert(this.Test is true);900 this.RaiseEvent(UnitEvent.Instance);901 }902 [OnEntry(nameof(EntryS2))]903 private class S2 : State904 {905 }906 private void EntryS2()907 {908 // This assert is reachable: M1A -UnitEvent-> M1B -E1-> M1A;909 // then Real_S1 (assert holds), Real_S2 (assert fails)910 this.Assert(false, "Reached test assertion.");911 }912 private void Action1()913 {914 this.SendEvent(this.GhostMachine, new E2());915 }916 }917 private class M21b : StateMachine918 {919 private ActorId RealMachine;920 [Start]921 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]922 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]923 private class Init : State924 {925 }926 private void SetupEvent(Event e)927 {928 this.RealMachine = (e as SetupEvent).Id;929 }930 [OnEntry(nameof(EntryS1))]931 [OnEventGotoState(typeof(E2), typeof(S2))]932 private class S1 : State933 {934 }935 private void EntryS1()936 {937 this.SendEvent(this.RealMachine, new E3());938 this.SendEvent(this.RealMachine, new E1());939 }940 private class S2 : State941 {942 }943 }944 [Fact(Timeout = 5000)]945 public void TestEventHandlerInStateMachine21()946 {947 this.TestWithError(r =>948 {949 r.CreateActor(typeof(M21a));950 },951 configuration: this.GetConfiguration().WithDFSStrategy(),952 expectedError: "Reached test assertion.",953 replay: true);954 }955 private class M22a : StateMachine956 {957 private ActorId GhostMachine;958 [Start]959 [OnEntry(nameof(InitOnEntry))]960 [OnEventGotoState(typeof(E3), typeof(S2))]961 [OnEventPushState(typeof(UnitEvent), typeof(S1))]962 [OnEventDoAction(typeof(E1), nameof(Action1))]963 private class Init : State964 {965 }966 private void InitOnEntry()967 {968 this.GhostMachine = this.CreateActor(typeof(M22b));969 this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));970 this.RaiseEvent(UnitEvent.Instance);971 }972 [OnEntry(nameof(EntryS1))]973 private class S1 : State974 {975 }976 private void EntryS1()977 {978 this.SendEvent(this.GhostMachine, UnitEvent.Instance);979 // We wait in this state until E1 comes from M2B,980 // then handle E1 using the inherited handler Action1981 // installed by Init.982 // Then wait until E3 comes from M2B, and since983 // there's no handler for E3 in this pushed state,984 // this state is popped, and E3 goto handler from Init985 // is invoked.986 }987 [OnEntry(nameof(EntryS2))]988 private class S2 : State989 {990 }991 private void EntryS2()992 {993 // This assert is reachable.994 this.Assert(false, "Reached test assertion.");995 }996 private void Action1()997 {998 this.SendEvent(this.GhostMachine, new E2());999 }1000 }1001 private class M22b : StateMachine1002 {1003 private ActorId RealMachine;1004 [Start]1005 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1006 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1007 private class Init : State1008 {1009 }1010 private void SetupEvent(Event e)1011 {1012 this.RealMachine = (e as SetupEvent).Id;1013 }1014 [OnEntry(nameof(EntryS1))]1015 [OnEventGotoState(typeof(E2), typeof(S2))]1016 private class S1 : State1017 {1018 }1019 private void EntryS1()1020 {1021 this.SendEvent(this.RealMachine, new E1());1022 }1023 [OnEntry(nameof(EntryS2))]1024 private class S2 : State1025 {1026 }1027 private void EntryS2()1028 {1029 this.SendEvent(this.RealMachine, new E3());1030 }1031 }1032 [Fact(Timeout = 5000)]1033 public void TestEventHandlerInStateMachine22()1034 {1035 this.TestWithError(r =>1036 {1037 r.CreateActor(typeof(M22a));1038 },1039 configuration: this.GetConfiguration().WithDFSStrategy(),1040 expectedError: "Reached test assertion.",1041 replay: true);1042 }1043 private class M23a : StateMachine1044 {1045 private ActorId GhostMachine;1046 [Start]1047 [OnEntry(nameof(InitOnEntry))]1048 [OnEventGotoState(typeof(E3), typeof(S2))]1049 [OnEventPushState(typeof(UnitEvent), typeof(S1))]1050 [OnEventDoAction(typeof(E4), nameof(Action1))]1051 private class Init : State1052 {1053 }1054 private void InitOnEntry()1055 {1056 this.GhostMachine = this.CreateActor(typeof(M23b));1057 this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));1058 this.RaiseEvent(UnitEvent.Instance);1059 }1060 [OnEntry(nameof(EntryS1))]1061 private class S1 : State1062 {1063 }1064 private void EntryS1()1065 {1066 this.SendEvent(this.GhostMachine, UnitEvent.Instance);1067 }1068 [OnEntry(nameof(EntryS2))]1069 private class S2 : State1070 {1071 }1072 private void EntryS2()1073 {1074 // This assert is reachable.1075 this.Assert(false, "Reached test assertion.");1076 }1077 private void Action1()1078 {1079 this.SendEvent(this.GhostMachine, new E2());1080 }1081 }1082 private class M23b : StateMachine1083 {1084 private ActorId RealMachine;1085 [Start]1086 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1087 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1088 private class Init : State1089 {1090 }1091 private void SetupEvent(Event e)...
Action1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action1();2Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action2();3Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action3();4Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action4();5Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action5();6Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action6();7Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action7();8Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action8();9Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action9();10Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action10();11Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action11();12Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action12();13Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action13();14Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action14();
Action1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action1();2Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action2();3Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action3();4Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action4();5Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action5();6Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action6();7Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action7();8Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action8();9Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action9();10Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action10();11Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.Action11();
Action1
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2EventHandlerTests.Action1();3using Microsoft.Coyote.Actors.BugFinding.Tests;4EventHandlerTests.Action2();5using Microsoft.Coyote.Actors.BugFinding.Tests;6EventHandlerTests.Action3();7using Microsoft.Coyote.Actors.BugFinding.Tests;8EventHandlerTests.Action4();9using Microsoft.Coyote.Actors.BugFinding.Tests;10EventHandlerTests.Action5();11using Microsoft.Coyote.Actors.BugFinding.Tests;12EventHandlerTests.Action6();13using Microsoft.Coyote.Actors.BugFinding.Tests;14EventHandlerTests.Action7();15using Microsoft.Coyote.Actors.BugFinding.Tests;16EventHandlerTests.Action8();17using Microsoft.Coyote.Actors.BugFinding.Tests;18EventHandlerTests.Action9();19using Microsoft.Coyote.Actors.BugFinding.Tests;20EventHandlerTests.Action10();21using Microsoft.Coyote.Actors.BugFinding.Tests;22EventHandlerTests.Action11();
Action1
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(EventHandlerTests));8 runtime.SendEvent(typeof(EventHandlerTests), new Action1());9 runtime.Dispose();10 }11 }12}13using Microsoft.Coyote.Actors;14{15 {16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 runtime.CreateActor(typeof(EventHandlerTests));20 runtime.SendEvent(typeof(EventHandlerTests), new Action2());21 runtime.Dispose();22 }23 }24}25using Microsoft.Coyote.Actors;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.CreateActor(typeof(EventHandlerTests));32 runtime.SendEvent(typeof(EventHandlerTests), new Action3());33 runtime.Dispose();34 }35 }36}37using Microsoft.Coyote.Actors;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(EventHandlerTests));44 runtime.SendEvent(typeof(EventHandlerTests), new Action4());45 runtime.Dispose();46 }47 }48}49using Microsoft.Coyote.Actors;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(EventHandlerTests));56 runtime.SendEvent(typeof(EventHandlerTests), new Action5());57 runtime.Dispose();58 }59 }60}
Action1
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.StateCaching;10using Microsoft.Coyote.TestingServices.StateCaching.Strategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost.Strategies.Default;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost.Strategies.Default.Coverage.Cost.Strategies;
Action1
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 EventHandlerTests obj = new EventHandlerTests();12 obj.Action1();13 }14 }15}
Action1
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = new CoyoteRuntime();11 runtime.CreateActor(typeof(EventHandlerTests), new EventHandlerTests.Configuration());12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 CoyoteRuntime runtime = new CoyoteRuntime();26 runtime.CreateActor(typeof(EventHandlerTests), new EventHandlerTests.Configuration());27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 CoyoteRuntime runtime = new CoyoteRuntime();41 runtime.CreateActor(typeof(EventHandlerTests), new EventHandlerTests.Configuration());42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 CoyoteRuntime runtime = new CoyoteRuntime();56 runtime.CreateActor(typeof(EventHandlerTests), new EventHandlerTests.Configuration());57 Console.ReadLine();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;
Action1
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 await EventHandlerTests.Action1();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static async Task Main(string[] args)18 {19 await EventHandlerTests.Action2();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static async Task Main(string[] args)29 {30 await EventHandlerTests.Action3();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static async Task Main(string[] args)40 {41 await EventHandlerTests.Action4();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static async Task Main(string[] args)51 {52 await EventHandlerTests.Action5();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 public static async Task Main(string[] args)62 {63 await EventHandlerTests.Action6();64 }65 }66}
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