How to use Check2 method of Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2

DuplicateEventHandlersTests.cs

Source: DuplicateEventHandlersTests.cs Github

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...11 : base(output)12 {13 }14 [OnEventDoAction(typeof(UnitEvent), nameof(Check1))]15 [OnEventDoAction(typeof(UnitEvent), nameof(Check2))]16 private class A1 : Actor17 {18#pragma warning disable CA1822 /​/​ Mark members as static19 private void Check1()20#pragma warning restore CA1822 /​/​ Mark members as static21 {22 }23#pragma warning disable CA1822 /​/​ Mark members as static24 private void Check2()25#pragma warning restore CA1822 /​/​ Mark members as static26 {27 }28 }29 [Fact(Timeout = 5000)]30 public void TestDuplicateDoEventHandlerInActor()31 {32 this.TestWithError(r =>33 {34 r.CreateActor(typeof(A1));35 },36 expectedError: "A1 declared multiple handlers for event 'Events.UnitEvent'.");37 }38 private class M1 : StateMachine39 {40 [Start]41 [OnEventDoAction(typeof(UnitEvent), nameof(Check1))]42 [OnEventDoAction(typeof(UnitEvent), nameof(Check2))]43 private class Init : State44 {45 }46#pragma warning disable CA1822 /​/​ Mark members as static47 private void Check1()48#pragma warning restore CA1822 /​/​ Mark members as static49 {50 }51#pragma warning disable CA1822 /​/​ Mark members as static52 private void Check2()53#pragma warning restore CA1822 /​/​ Mark members as static54 {55 }56 }57 [Fact(Timeout = 5000)]58 public void TestDuplicateDoEventHandlerInStateMachine()59 {60 this.TestWithError(r =>61 {62 r.CreateActor(typeof(M1));63 },64 expectedError: "M1() declared multiple handlers for event 'Events.UnitEvent' in state 'M1+Init'.");65 }66 private class M2 : StateMachine67 {68 [Start]69 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]70 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]71 private class Init : State72 {73 }74 private class S1 : State75 {76 }77 private class S2 : State78 {79 }80 }81 [Fact(Timeout = 5000)]82 public void TestDuplicateGotoEventHandlerInStateMachine()83 {84 this.TestWithError(r =>85 {86 r.CreateActor(typeof(M2));87 },88 expectedError: "M2() declared multiple handlers for event 'Events.UnitEvent' in state 'M2+Init'.");89 }90 private class M3 : StateMachine91 {92 [Start]93 [OnEventPushState(typeof(UnitEvent), typeof(S1))]94 [OnEventPushState(typeof(UnitEvent), typeof(S2))]95 private class Init : State96 {97 }98 private class S1 : State99 {100 }101 private class S2 : State102 {103 }104 }105 [Fact(Timeout = 5000)]106 public void TestDuplicatePushEventHandlerInStateMachine()107 {108 this.TestWithError(r =>109 {110 r.CreateActor(typeof(M3));111 },112 expectedError: "M3() declared multiple handlers for event 'Events.UnitEvent' in state 'M3+Init'.");113 }114 private class M4 : StateMachine115 {116 [Start]117 private class Init : BaseState118 {119 }120 [OnEventDoAction(typeof(UnitEvent), nameof(Check1))]121 [OnEventDoAction(typeof(UnitEvent), nameof(Check2))]122 private class BaseState : State123 {124 }125#pragma warning disable CA1822 /​/​ Mark members as static126 private void Check1()127#pragma warning restore CA1822 /​/​ Mark members as static128 {129 }130#pragma warning disable CA1822 /​/​ Mark members as static131 private void Check2()132#pragma warning restore CA1822 /​/​ Mark members as static133 {134 }135 }136 [Fact(Timeout = 5000)]137 public void TestInheritedDuplicateDoEventHandlerInStateMachine()138 {139 this.TestWithError(r =>140 {141 r.CreateActor(typeof(M4));142 },143 expectedError: "M4() inherited multiple handlers for event 'Events.UnitEvent' from state 'M4+BaseState' in state 'M4+Init'.");144 }145 private class M5 : StateMachine...

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Check2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();2Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check3();3Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check4();4Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check5();5Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check6();6Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check7();7Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check8();8Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check9();9Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check10();10Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check11();

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Check2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();2Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check3();3Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check4();4Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check5();5Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check6();6Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check7();7Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check8();8Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check9();9Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check10();10Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check11();11Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check13();12Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check13();

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Check2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();2Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();3Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check5();4Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check6();5Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check7();6Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check8();7Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check9();8Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check10();9Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check11();10Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check12();11Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check13();

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Check2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();2Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();3Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();4Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();5Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();6Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();7Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();8Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();9Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();10Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();11Microsoft.Coyote.Actors.BugFinding.Tests.DuplicateEventHandlersTests.Check2();

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Check2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2DuplicateEventHandlersTests.Check2();3using Microsoft.Coyote.Actors.BugFinding.Tests;4DuplicateEventHandlersTests.Check3();5using Microsoft.Coyote.Actors.BugFinding.Tests;6DuplicateEventHandlersTests.Check4();7using Microsoft.Coyote.Actors.BugFinding.Tests;8DuplicateEventHandlersTests.Check5();9using Microsoft.Coyote.Actors.BugFinding.Tests;10DuplicateEventHandlersTests.Check6();11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;DuplicateEventHandlersTests.Check7();13DplicateEventHandlersTest.Check2();14DuplicateEventHandlersTests.Check3();15DuplicateEventHandlersTests.Check4()16DuplicateEventHandlersTests.Check5();17DuplicateEventHandlersTests.Check6();18DuplicateEventHandlersTests.Check7();19DuplicateEventHandlersTests.Check8();20DuplicateEventHandlersTests.Check9()21DuplicateEventHandlersTests.Check10();22DuplicateEven HandlersTmstseCheck11();23DuplicateEventHandlersTests.Check12();24DuplicateEventHandlersTests.Check13();25DuplicateEventHandlersTests.Check14();26DuplicateEventHandlersTests.Check15();27DuplicateEventHandlersTests.Check16();

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Check2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4DuplicateEventHandlersTests.Check8();5using Microsoft.Coyote.Actors.BugFinding.Tests;6DuplicateEventHandlersTests.Check9();7using Microsoft.Coyote.Actors.BugFinding.Tests;8DuplicateEventHandlersTests.Check10();9using Microsoft.Coyote.Actors.BugFinding.Tests;10DuplicateEventHandlersTests.Check11();

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Check2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Tests;6using Microsoft.Coyote.Tasks;7using System;8using System.Collections.Generic;9using System.Threading.Tasks;10using Xunit;11using Xunit.Abstractions;12{13 {14 public Check2(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestCheck2()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<DuplicateEventHandlersTests.Monitor>();24 r.CreateActor(typeof(DuplicateEventHandlersTests.A));25 },26 configuration: GetConfiguration(),27 replay: true);28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.SystematicTesting.Tests;36using Microsoft.Coyote.Tasks;37using System;38using System.Collections.Generic;39using System.Threading.Tasks;40using Xunit;41using Xunit.Abstractions;42{43 public class Check3 : SystticTesting;

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Check2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.B gFinding.Test .Dupl cateEventHandlersTests;2{3 public class Pro{ram4 {5 public static voidain()6 {7 DuplcateEventHandlersTests.Check2();8 }9 }10}11 public Check3(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestCheck3()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor<DuplicateEventHandlersTests.Monitor>();21 r.CreateActor(typeof(DuplicateEventHandlersTests.A));22 },23 configuration: GetConfiguration(),24 replay: true);25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Specifications;31using Microsoft.Coyote.SystematicTesting;

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Check2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsFromEntryToDebug = 100;14 config.MaxUnfairSchedulingSteps = 100;15 config.MaxStepsFromAnyEntryToDebug = 100;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableIntegerOverflowDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableOperationCanceledException = true;22 config.EnableObjectDisposedException = true;23 config.EnableIndexOutOfRangeException = true;24 config.EnableDivideByZeroException = true;25 config.EnableNullReferenceException = true;26 config.EnableActorDeadlockDetection = true;27 config.EnableActorLivelockDetection = true;28 config.EnableActorTaskDeadlockDetection = true;29 config.EnableActorTaskLivelockDetection = true;30 config.EnableStateGraphScheduling = true;31 config.EnableRandomScheduling = true;32 config.EnableRandomExecution = true;33 config.EnableBoundedRandomExecution = true;34 config.EnableFairScheduling = true;35 config.EnableUnfairScheduling = true;36 config.EnableProbabilisticRandomExecution = true;37 config.EnableProbabilisticRandomScheduling = true;38 config.EnableTestingIterations = true;39 config.EnableFullExploration = true;40 config.EnableStateGraphScheduling = true;41 config.EnableRandomScheduling = true;42 config.EnableRandomExecution = true;43 config.EnableBoundedRandomExecution = true;44 config.EnableFairScheduling = true;45 config.EnableUnfairScheduling = true;46 config.EnableProbabilisticRandomExecution = true;47 config.EnableProbabilisticRandomScheduling = true;48 config.EnableTestingIterations = true;49 config.EnableFullExploration = true;50 config.EnableStateGraphScheduling = true;51 config.EnableRandomScheduling = true;52 config.EnableRandomExecution = true;53 config.EnableBoundedRandomExecution = true;54 config.EnableFairScheduling = true;

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Check2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsFromEntryToDebug = 100;14 config.MaxUnfairSchedulingSteps = 100;15 config.MaxStepsFromAnyEntryToDebug = 100;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableIntegerOverflowDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableOperationCanceledException = true;22 config.EnableObjectDisposedException = true;23 config.EnableIndexOutOfRangeException = true;24 config.EnableDivideByZeroException = true;25 config.EnableNullReferenceException = true;26 config.EnableActorDeadlockDetection = true;27 config.EnableActorLivelockDetection = true;28 config.EnableActorTaskDeadlockDetection = true;29 config.EnableActorTaskLivelockDetection = true;30 config.EnableStateGraphScheduling = true;31 config.EnableRandomScheduling = true;32 config.EnableRandomExecution = true;33 config.EnableBoundedRandomExecution = true;34 config.EnableFairScheduling = true;35 config.EnableUnfairScheduling = true;36 config.EnableProbabilisticRandomExecution = true;37 config.EnableProbabilisticRandomScheduling = true;38 config.EnableTestingIterations = true;39 config.EnableFullExploration = true;40 config.EnableStateGraphScheduling = true;41 config.EnableRandomScheduling = true;42 config.EnableRandomExecution = true;43 config.EnableBoundedRandomExecution = true;44 config.EnableFairScheduling = true;45 config.EnableUnfairScheduling = true;46 config.EnableProbabilisticRandomExecution = true;47 config.EnableProbabilisticRandomScheduling = true;48 config.EnableTestingIterations = true;49 config.EnableFullExploration = true;50 config.EnableStateGraphScheduling = true;51 config.EnableRandomScheduling = true;52 config.EnableRandomExecution = true;53 config.EnableBoundedRandomExecution = true;54 config.EnableFairScheduling = true;

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Check2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 }10 }11}12using System;13using System.Threading.Tasks;14using Microsoft.Coyote.Actors;15{16 {17 public static void Main(string[] args)18 {19 Console.WriteLine("Hello World!");20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26{27 {28 public static void Main(string[] args)29 {30 Console.WriteLine("Hello World!");31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37{38 {39 public static void Main(string[] args)40 {41 Console.WriteLine("Hello World!");42 }43 }44}

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