How to use WriteLine method of Microsoft.Coyote.Actors.BugFinding.Tests.Done class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);...

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...208 }209 internal class LogEvent : Event210 {211 public List<string> Log = new List<string>();212 public void WriteLine(string msg, params object[] args)213 {214 this.Log.Add(string.Format(msg, args));215 }216 }217 /// <summary>218 /// Test that GotoState transitions are not inherited by PushState operations.219 /// </summary>220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>...

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WriteLine

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");2Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");3Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");4Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");5Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");6Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");7Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");8Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");9Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");10Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");11Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");12Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");

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WriteLine

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");2Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");3Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");4Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");5Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");6Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");7Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");8Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");9Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");10Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");11Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");12Microsoft.Coyote.Actors.BugFinding.Tests.Done.WriteLine("Hello World");

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WriteLine

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Done.WriteLine("Hello World");3using Microsoft.Coyote.Actors.BugFinding.Tests;4Done.WriteLine("Hello World");5using Microsoft.Coyote.Actors.BugFinding.Tests;6Done.WriteLine("Hello World");7using Microsoft.Coyote.Actors.BugFinding.Tests;8Done.WriteLine("Hello World");9using Microsoft.Coyote.Actors.BugFinding.Tests;10Done.WriteLine("Hello World");11using Microsoft.Coyote.Actors.BugFinding.Tests;12Done.WriteLine("Hello World");13using Microsoft.Coyote.Actors.BugFinding.Tests;14Done.WriteLine("Hello World");15using Microsoft.Coyote.Actors.BugFinding.Tests;16Done.WriteLine("Hello World");17using Microsoft.Coyote.Actors.BugFinding.Tests;18Done.WriteLine("Hello World");19using Microsoft.Coyote.Actors.BugFinding.Tests;20Done.WriteLine("Hello World");21using Microsoft.Coyote.Actors.BugFinding.Tests;22Done.WriteLine("Hello World");

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WriteLine

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Done.WriteLine("Hello World");12 }13 }14}15Microsoft (R) Build Engine version 16.8.0+126527ff1 for .NET16C:\Program Files\dotnet\sdk\5.0.203\Microsoft.Common.CurrentVersion.targets(2202,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.1" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [C:\Users\user\Desktop\coyote\src\Microsoft.Coyote.Actors\Microsoft.Coyote.Actors.csproj]17C:\Program Files\dotnet\sdk\5.0.203\Microsoft.Common.CurrentVersion.targets(2202,5): error MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.6.1" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [C:\Users\user\Desktop\coyote\src\Microsoft.Coyote.Actors\Microsoft.Coyote.Actors.csproj]18C:\Program Files\dotnet\sdk\5.0.203\Microsoft.Common.CurrentVersion.targets(220

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WriteLine

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Done.WriteLine("Hello World!");3using Microsoft.Coyote.Actors.BugFinding.Tests;4Done.WriteLine("Hello World!");5using Microsoft.Coyote.Actors.BugFinding.Tests;6Done.WriteLine("Hello World!");7using Microsoft.Coyote.Actors.BugFinding.Tests;8Done.WriteLine("Hello World!");9using Microsoft.Coyote.Actors.BugFinding.Tests;10Done.WriteLine("Hello World!");11using Microsoft.Coyote.Actors.BugFinding.Tests;12Done.WriteLine("Hello World!");13using Microsoft.Coyote.Actors.BugFinding.Tests;14Done.WriteLine("Hello World!");15using Microsoft.Coyote.Actors.BugFinding.Tests;16Done.WriteLine("Hello World!");17using Microsoft.Coyote.Actors.BugFinding.Tests;18Done.WriteLine("Hello World!");19using Microsoft.Coyote.Actors.BugFinding.Tests;20Done.WriteLine("Hello World!");21using Microsoft.Coyote.Actors.BugFinding.Tests;22Done.WriteLine("Hello World!");23using Microsoft.Coyote.Actors.BugFinding.Tests;24Done.WriteLine("Hello World!");25using Microsoft.Coyote.Actors.BugFinding.Tests;26Done.WriteLine("Hello World!");

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WriteLine

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8{9static void Main(string[] args)10{11Done.WriteLine("Hello World");12}13}14}15C:\Users\user\Desktop\coyote\coyote\1.cs(15,1,15,1): error CS0246: The type or namespace name 'Done' could not be found (are you missing a using directive or an assembly reference?)

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WriteLine

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Done d = new Done();3d.WriteLine("Hello World!");4using Microsoft.Coyote.Actors.BugFinding.Tests;5Done d = new Done();6d.WriteLine("Hello World!");7using Microsoft.Coyote.Actors.BugFinding.Tests;8Microsoft.Coyote.Actors.BugFinding.Tests.Done d = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();9d.WriteLine("Hello World!");10using Microsoft.Coyote.Actors.BugFinding.Tests;11Microsoft.Coyote.Actors.BugFinding.Tests.Done d = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();12d.WriteLine("Hello World!");13using Microsoft.Coyote.Actors.BugFinding.Tests;14Microsoft.Coyote.Actors.BugFinding.Tests.Done d = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();15d.WriteLine("Hello World!");16using Microsoft.Coyote.Actors.BugFinding.Tests;17Microsoft.Coyote.Actors.BugFinding.Tests.Done d = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();18d.WriteLine("Hello World!");

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WriteLine

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public static void WriteLine(string s)6 {7 Console.WriteLine(s);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Threading.Tasks;14{15 {16 static async Task Main(string[] args)17 {18 Done.WriteLine("Hello World!");19 }20 }21}

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