Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.OnReadyExit
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...
OnReadyExit
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(1);10 var test = new Done();11 test.OnReadyExit(config);12 }13 }14}
OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public DoneTests(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 }19 {20 [OnEntry(nameof(EntryInit))]21 [OnEventDoAction(typeof(E), nameof(Action))]22 [OnExit(nameof(Exit))]23 {24 }25 private void EntryInit()26 {27 this.RaiseEvent(new E());28 }29 private void Action()30 {31 this.RaiseEvent(new E());32 }33 private void Exit()34 {35 }36 }37 [Fact(Timeout = 5000)]38 public void TestDone()39 {40 this.TestWithError(r =>41 {42 r.RegisterMonitor<Done>();43 r.CreateActor(typeof(M));44 },45 configuration: this.GetConfiguration().WithTestingIterations(100),46 replay: true);47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.SystematicTesting;56using Microsoft.Coyote.Tasks;57using Microsoft.Coyote.Tests.Common;58using Xunit;59using Xunit.Abstractions;60{61 {62 public DoneTests(ITestOutputHelper output)63 : base(output)64 {65 }66 {67 }68 {69 [OnEntry(nameof(EntryInit))]70 [OnEventDoAction(typeof(E), nameof(Action))]71 [OnExit(nameof(Exit))]72 {73 }
OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public Test2(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void Test()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor(typeof(Done));21 r.CreateActor(typeof(M));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 {27 private MachineId Done;28 [OnEntry(nameof(EntryInit))]29 [OnEventDoAction(typeof(Done), nameof(HandleDone))]30 private class Init : MachineState { }31 private void EntryInit()32 {33 this.Done = this.CreateMonitor<Done>();34 this.Raise(new Halt());35 }36 private void HandleDone()37 {38 this.Raise(new Halt());39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.Tests.Common;49using Xunit;50using Xunit.Abstractions;51{52 {53 public Test3(ITestOutputHelper output)54 : base(output)55 {56 }57 [Fact(Timeout = 5000)]58 public void Test()59 {60 this.TestWithError(r =>61 {62 r.RegisterMonitor(typeof(Done));63 r.CreateActor(typeof(M));64 },65 configuration: GetConfiguration().WithTestingIterations(100),66 replay: true);67 }68 {69 private MachineId Done;70 [OnEntry(nameof(EntryInit))]71 [OnEventDoAction(typeof(Done
OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Done;6using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test2;8using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test3;9using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test4;10using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test5;11using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test6;12using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test7;13using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test8;14using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test9;15using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test10;16using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test11;17using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test12;18using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test13;19using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test14;20using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test15;21using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test16;22using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test17;23using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test18;24using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test19;25using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test20;26using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test21;27using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test22;28using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test23;29using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test24;30using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test25;31using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test26;32using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test27;33using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test28;34using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test29;35using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test30;
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Done;4using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test;6using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;16using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;18using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Done), new Done());11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 public static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Done), new Done());25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32using System.Threading.Tasks;33{34 {35 public static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Done), new Done());39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46using System.Threading.Tasks;47{48 {49 public static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Done), new Done());53 runtime.Wait();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System;60using System.Threading.Tasks;61{62 {63 public static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(Done
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Threading;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(Done));13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEvent(this.Id, new E());21 }22 protected override async Task OnEventAsync(Event e)23 {24 switch(e)25 {26 await this.SendEvent(this.Id, new E());27 break;28 this.RaiseHaltEvent();29 break;30 }31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38using System.Threading;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 var runtime = RuntimeFactory.Create();45 runtime.RegisterMonitor(typeof(Done));46 runtime.CreateActor(typeof(Actor1));47 runtime.Wait();48 }49 }50 {51 protected override async Task OnInitializeAsync(Event initialEvent)52 {53 await this.SendEvent(this.Id, new E());54 }55 protected override async Task OnEventAsync(Event e)56 {57 switch(e)58 {59 await this.SendEvent(this.Id, new E());60 break;61 this.RaiseHaltEvent();62 break;63 }64 }65 }66}67using Microsoft.Coyote.Actors.BugFinding.Tests;68using Microsoft.Coyote.Actors;69using System;70using System.Threading.Tasks;71using System.Threading;72{73 {74 static void Main(string
OnReadyExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Done.OnReadyExit();12 }13 }14}
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