Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.OnEventUnhandledAsync
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {...
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 private MachineId machineId;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Done;7using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test.Events;9{10 {11 protected override Task OnInitializeAsync(Event initialEvent)12 {13 return this.SendEventAsync(this.Id, new E());14 }15 protected override Task OnEventUnhandledAsync(Event e)16 {17 return this.SendEventAsync(this.Id, new E());18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Done;27using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test;28using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test.Events;29{30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 return this.SendEventAsync(this.Id, new E());34 }35 protected override Task OnEventUnhandledAsync(Event e)36 {37 return this.SendEventAsync(this.Id, new E());38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.Done;47using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test;48using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Test.Events;49{50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 return this.SendEventAsync(this.Id, new E());54 }
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Done));11 runtime.Start();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Done));25 runtime.Start();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Done));39 runtime.Start();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Done));53 runtime.Start();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(Done));67 runtime.Start();68 }69 }70}
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongAsync;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(Done));14 runtime.RegisterMonitor(typeof(PingPongMonitor));15 runtime.CreateActor(typeof(PingPongAsync));16 runtime.Run();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;26using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongAsync;27{28 {29 private TaskCompletionSource<bool> tcs;30 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]31 {32 }33 private void Setup()34 {35 this.tcs = new TaskCompletionSource<bool>();36 this.SendEvent(this.Id, new PingEvent());37 }38 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]39 {40 }41 private void HandlePing()42 {43 this.SendEvent(this.Id, new PongEvent());44 }45 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]46 {47 }48 private void HandlePong()49 {50 this.tcs.SetResult(true);51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create();12 config.AssemblyToMonitor = typeof(Done).Assembly;13 config.SchedulingIterations = 1;14 config.Verbose = 1;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.SchedulingSeed = 5;17 config.MaxFairSchedulingSteps = 100;18 config.MaxUnfairSchedulingSteps = 100;19 config.MaxStepsFromEntryToBug = 100;20 config.MaxStepsFromAnyStateToBug = 100;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableIntegerOverflowDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivelockDetection = true;26 config.EnableOperationCanceledExceptionDetection = true;27 config.EnableObjectDisposedExceptionDetection = true;28 config.EnableIndexOutOfRangeExceptionDetection = true;29 config.EnableActorStateGraph = true;30 config.EnableActorStateGraphScheduling = true;31 config.EnableStateGraphScheduling = true;32 config.EnableStateGraphSchedulingWithFairScheduling = true;33 config.EnableStateGraphSchedulingWithRandomScheduling = true;34 config.EnableStateGraphSchedulingWithRandomFairScheduling = true;35 config.EnableStateGraphSchedulingWithRandomUnfairScheduling = true;36 config.EnableStateGraphSchedulingWithRandomUnfairSchedulingWithFairScheduling = true;37 config.EnableStateGraphSchedulingWithRandomUnfairSchedulingWithFairSchedulingWithMaxFairSteps = true;38 config.EnableStateGraphSchedulingWithRandomUnfairSchedulingWithFairSchedulingWithMaxUnfairSteps = true;39 config.EnableStateGraphSchedulingWithRandomUnfairSchedulingWithFairSchedulingWithMaxStepsFromEntryToBug = true;40 config.EnableStateGraphSchedulingWithRandomUnfairSchedulingWithFairSchedulingWithMaxStepsFromAnyStateToBug = true;41 config.EnableStateGraphSchedulingWithRandomUnfairSchedulingWithFairSchedulingWithMaxStepsFromAnyStateToBugAndMaxFairSteps = true;
OnEventUnhandledAsync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 protected override Task OnEventUnhandledAsync(Event e)8 {9 return Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 protected override Task OnEventUnhandledAsync(Event e)20 {21 return Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 protected override Task OnEventUnhandledAsync(Event e)32 {33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 protected override Task OnEventUnhandledAsync(Event e)44 {45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 protected override Task OnEventUnhandledAsync(Event e)56 {57 return Task.CompletedTask;58 }59 }60}
OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = await Runtime.CreateAsync();10 var config = Configuration.Create();11 config.SchedulingIterations = 1;12 var m = new Done();13 runtime.RegisterMonitor(m);14 var a = new Actor1();15 await runtime.CreateActorAndExecuteAsync(a, config);16 await runtime.WaitAsync();17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.RaiseEventAsync(new E());23 }24 protected override async Task OnEventUnhandledAsync(Event e)25 {26 await this.Monitor<Done>(new Done());27 }28 }29 {30 }31}32{33 {34 }35}36bug Microsoft.Coyote.Actors.BugFinding.Tests.Done {37 event E;38 state S;39 init S;40 S -[E]-> S;41}
OnEventUnhandledAsync
Using AI Code Generation
1{2 {3 public int NumberOfUnhandledEvents { get; set; }4 }5}6{7 {8 public int NumberOfUnhandledEvents { get; set; }9 }10}11{12 {13 public int NumberOfUnhandledEvents { get; set; }14 }15}16{17 {18 public int NumberOfUnhandledEvents { get; set; }19 }20}21{22 {23 public int NumberOfUnhandledEvents { get; set; }24 }25}26{27 {28 public int NumberOfUnhandledEvents { get; set; }29 }30}31{32 {
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